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Marth ledge option

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
I was messing around on battlefield's ledge today, and I picked up on a neat trick with Marth's side-b.

Okay, so first you hang on the ledge.

You press away from the ledge to let go of it, then immediately side-b towards the stage. If done correctly, you will perform the normal side-b stall in the air and after the animation finishes, will grab the ledge instantaneously.

The first thought that ran through my mind was "a new way to ledge-stall"; however, I soon realized that you can only do this once before landing on the stage again.

If you attempt to do this again, after already having succeeded, it will fail. As everyone knows, the first time Marth side-b's in the air, he gets some lift out of it. After that, he has to land on the stage to "refresh" the first side-b's rising property. For some reason, sweetspotting the ledge with side-b takes away the property of Marth's first side-b.

After realizing this, I discarded my theory of using the side-b to ledgestall. Instead, I considered possible ways the lack of a rising side-b could be useful in a scenario where I'm hanging on the ledge.

Well, I believe I've found a way.

Many players these days have learned to adapt to Marth's options from the ledge. They'll dash dance near the edge, but not near enough to get hit by a ledgehopped aerial. They will also be watching closely for any waveland shenanigans. Therefore, lately I've been looking for ways to mindgame the "smart" person who waits for Marth to get back on the stage.

One thing I've experimented with is wavelanding backward and jumping (The "claudio") onto the stage thereafter, as if playing Falcon. Unfortunately, Marth's falling speed is slower than Falcon's, and therefore this technique just takes too long to execute and leave Marth open to punishment for too long.

So here's the option I devised. It is, simply, ledgehopping into a dancing blade (side-b combo), of any variation. Most people have probably messed around with this option and felt that it was overcommitting. Maybe so. On the other hand, when you ledgehop a dancing blade, you likely are starting the move before you hit the ground - in other words, you're doing an aerial dancing blade. Why is this significant? Marth's aerial side-b causes him to move forward in the air, whether you want to or not. This can account for a reason why people feel like the ledgehopped dancing blade is an overcommitment. But the beautiful thing is that if you ledgestall with the side-b once before ledghopping the side-b, you will "fastfall" onto the stage as soon as you input the first hit of the side-b (because you have already used your rising side-b). As a result of landing on the stage, the rest of the hits of the dancing blade will not move you forward *as much*. You will complete the move as thought it were a dancing blade from the ground.

I know, this is a pretty silly technique. But it looks cool and can surprise people if you use it right. Especially if they get used to you doing one side-b ledgestall into a ledgehopped dancing blade ... and then you do the side-b stall *without* the accustomed follow up. Tricky tricky...
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
That's awesome. I used to do this before I learned to legitimately ledge hop stuff.

Sounds kinda neat, it's an interesting thing to do when you're out of range for the ledge hop nair. Probably a good replacement for the ledge dash to whatever.

I like it.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
This sounds cool.
So you're saying after using up your floaty side-b, you use another red dancing blade to ledge attack? or a red, green, blue/whateva you feel like combo?
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
This sounds cool.
So you're saying after using up your floaty side-b, you use another red dancing blade to ledge attack? or a red, green, blue/whateva you feel like combo?
Basically, you ledgehop onto the stage. In midair, you do a side-b combo (which one you do is irrelevant). The reason this is nice is because you land on the stage faster than usual *while* attacking. :)
 

Signia

Smash Lord
Joined
Feb 5, 2009
Messages
1,157
So its
1. grab edge
2. let go of edge
3. double jump
4. land on edge of ledge
5. dancing blade?
Couldn't #5 just be replaced with anything else?
Also I don't think wasting your dancing blade boost just to ledge stall once is a good idea.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
You aren't doing it to ledgestall. You're getting rid of the boost intentionally so that when you land on the stage with dancing blade, you don't boost forward vulnerably while swinging your sword. The idea is it's a more safe option (than a regular ledgehopped DB) that still allows you to get back on the stage with a hitbox or two. Safer because you essentially land on the tip of the stage and don't keep moving forward as you side-b.
 

Signia

Smash Lord
Joined
Feb 5, 2009
Messages
1,157
oh, I see how it could be useful then. What edgeguarding options does it beat out?
 

Signia

Smash Lord
Joined
Feb 5, 2009
Messages
1,157
ok I'll try it. Is it quick enough where you get invincibility frames from the ledge?
 

Cosmo!

nerf zelda's dsmash
Joined
Feb 5, 2008
Messages
2,368
Location
Chicago, Illinois
ITT: ChivalRuse discovers something that is perhaps legitimately useful. Good ****.
disagree, i don't see why you would want to use forward B at the ledge. what could you possibly hope to get out of it? forward B isn't exactly the best move
 

DJMirror

Smash Master
Joined
Dec 4, 2008
Messages
4,809
I think Waveland backward doesn't seem like a good option


it's not fast as falcon but then again i might be wrong


but thanks for the infomations

i'll try this later tonight
 

JBM falcon08

Smash Master
Joined
Jan 24, 2006
Messages
4,374
Location
glenwood iowa
I agree with cosmo

Do you guys even play marth?

Spacing my dudes, and when you are moving forward at the enemy who is playing defense, a move like dancing blades isn't a move that you can control well.

In the end it is just situational, but it is nice to be reminded of a silly trick that will work sometimes.

Realistically though, this is not a very smart idea. Just get on the stage if you can't space an aerial. No wavedash or attack just get on the stage.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
ok I'll try it. Is it quick enough where you get invincibility frames from the ledge?
Anything that you do from the ledge has invincibility frames. The problem is that ledgehopped aerials leave you vulnerable upon landing. That's why good players like HugS are doing creative stuff like ledgehopping so as to just barely land on the stage and then dsmashing / ftilting. It's hard to punish.

The technique I described in the OP uses this same preemptive tactic.
 

Cosmo!

nerf zelda's dsmash
Joined
Feb 5, 2008
Messages
2,368
Location
Chicago, Illinois
one of the bigger mistakes I feel most players make is that they try to do risky bull**** near the ledge. this technique amplifies that because you get no real reward if you are successful
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
What's that in your sig Cosmo? I followed the link and it seemed interesting, but I have no idea what it means.

Or is that the point?

EDIT: Hmm...it changes every time i reload it.
 
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