ChivalRuse
Smash Hero
I was messing around on battlefield's ledge today, and I picked up on a neat trick with Marth's side-b.
Okay, so first you hang on the ledge.
You press away from the ledge to let go of it, then immediately side-b towards the stage. If done correctly, you will perform the normal side-b stall in the air and after the animation finishes, will grab the ledge instantaneously.
The first thought that ran through my mind was "a new way to ledge-stall"; however, I soon realized that you can only do this once before landing on the stage again.
If you attempt to do this again, after already having succeeded, it will fail. As everyone knows, the first time Marth side-b's in the air, he gets some lift out of it. After that, he has to land on the stage to "refresh" the first side-b's rising property. For some reason, sweetspotting the ledge with side-b takes away the property of Marth's first side-b.
After realizing this, I discarded my theory of using the side-b to ledgestall. Instead, I considered possible ways the lack of a rising side-b could be useful in a scenario where I'm hanging on the ledge.
Well, I believe I've found a way.
Many players these days have learned to adapt to Marth's options from the ledge. They'll dash dance near the edge, but not near enough to get hit by a ledgehopped aerial. They will also be watching closely for any waveland shenanigans. Therefore, lately I've been looking for ways to mindgame the "smart" person who waits for Marth to get back on the stage.
One thing I've experimented with is wavelanding backward and jumping (The "claudio") onto the stage thereafter, as if playing Falcon. Unfortunately, Marth's falling speed is slower than Falcon's, and therefore this technique just takes too long to execute and leave Marth open to punishment for too long.
So here's the option I devised. It is, simply, ledgehopping into a dancing blade (side-b combo), of any variation. Most people have probably messed around with this option and felt that it was overcommitting. Maybe so. On the other hand, when you ledgehop a dancing blade, you likely are starting the move before you hit the ground - in other words, you're doing an aerial dancing blade. Why is this significant? Marth's aerial side-b causes him to move forward in the air, whether you want to or not. This can account for a reason why people feel like the ledgehopped dancing blade is an overcommitment. But the beautiful thing is that if you ledgestall with the side-b once before ledghopping the side-b, you will "fastfall" onto the stage as soon as you input the first hit of the side-b (because you have already used your rising side-b). As a result of landing on the stage, the rest of the hits of the dancing blade will not move you forward *as much*. You will complete the move as thought it were a dancing blade from the ground.
I know, this is a pretty silly technique. But it looks cool and can surprise people if you use it right. Especially if they get used to you doing one side-b ledgestall into a ledgehopped dancing blade ... and then you do the side-b stall *without* the accustomed follow up. Tricky tricky...
Okay, so first you hang on the ledge.
You press away from the ledge to let go of it, then immediately side-b towards the stage. If done correctly, you will perform the normal side-b stall in the air and after the animation finishes, will grab the ledge instantaneously.
The first thought that ran through my mind was "a new way to ledge-stall"; however, I soon realized that you can only do this once before landing on the stage again.
If you attempt to do this again, after already having succeeded, it will fail. As everyone knows, the first time Marth side-b's in the air, he gets some lift out of it. After that, he has to land on the stage to "refresh" the first side-b's rising property. For some reason, sweetspotting the ledge with side-b takes away the property of Marth's first side-b.
After realizing this, I discarded my theory of using the side-b to ledgestall. Instead, I considered possible ways the lack of a rising side-b could be useful in a scenario where I'm hanging on the ledge.
Well, I believe I've found a way.
Many players these days have learned to adapt to Marth's options from the ledge. They'll dash dance near the edge, but not near enough to get hit by a ledgehopped aerial. They will also be watching closely for any waveland shenanigans. Therefore, lately I've been looking for ways to mindgame the "smart" person who waits for Marth to get back on the stage.
One thing I've experimented with is wavelanding backward and jumping (The "claudio") onto the stage thereafter, as if playing Falcon. Unfortunately, Marth's falling speed is slower than Falcon's, and therefore this technique just takes too long to execute and leave Marth open to punishment for too long.
So here's the option I devised. It is, simply, ledgehopping into a dancing blade (side-b combo), of any variation. Most people have probably messed around with this option and felt that it was overcommitting. Maybe so. On the other hand, when you ledgehop a dancing blade, you likely are starting the move before you hit the ground - in other words, you're doing an aerial dancing blade. Why is this significant? Marth's aerial side-b causes him to move forward in the air, whether you want to or not. This can account for a reason why people feel like the ledgehopped dancing blade is an overcommitment. But the beautiful thing is that if you ledgestall with the side-b once before ledghopping the side-b, you will "fastfall" onto the stage as soon as you input the first hit of the side-b (because you have already used your rising side-b). As a result of landing on the stage, the rest of the hits of the dancing blade will not move you forward *as much*. You will complete the move as thought it were a dancing blade from the ground.
I know, this is a pretty silly technique. But it looks cool and can surprise people if you use it right. Especially if they get used to you doing one side-b ledgestall into a ledgehopped dancing blade ... and then you do the side-b stall *without* the accustomed follow up. Tricky tricky...