Darklink401
Smash Master
One thing Marth suffered from early on in the game's lifespan, was lack of consistent kill options. Sure, you could kill at 50% with a tipper...but how to get it?
Well, now Marth has quite a few combo tools. One of these is the first hit of his nair. Due to the landing lag buff, if you fastfall this move, you can act quickly out of it.
This works better at higher %s, due to added hitstun.
Warning: Getting the tipper followups requires precise inputs and positioning, so be sure to extensively practice if you wish to use these optimally during a match...if you're brave enough
So now moving on to the juicy stuff. What combos can you perform out of the first hit of nair that can kill? (For reference, all combos tested on )
Dsmash. Ideally, tipper. Will kill at 105% or so near the ledge. If you don't get tipper, then it will do some damage and send them up for possible juggles, but if you aren't confident you can do it (as it's the hardest tipper to land after ff nair), then I suggest going for another option.
Uptilt. Tipper will kill at 115% or so.
Fsmash. This one is interesting, because it only starts being a true combo at 120% or so. However, at this %s, untippered fsmash will likely kill near the ledge, and additionally, tipper can kill from anywhere on the stage.
Ftilt. Tipper will kill around the same as uptilt near the edge.
Up-B. Will kill at around 110% at the ledge. Better to hit with untippered ff nair.
Most of these are easier to tipper if you have some backwards momentum when you ff nair
Any more ideas? =D