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Marth Dittos

tw0 side

Smash Apprentice
Joined
Mar 22, 2007
Messages
134
I need to know a good strategy against a decent Marth. I am going to my friends house and he is a decent Marth player, can someone give me some strategies?
 

Pye

Smash Journeyman
Joined
Sep 20, 2006
Messages
496
Location
Montreal. PM me if you're on the island! I need op
^ Basically what DuKe™ said.

-Don't get grabbed. Marth's grabs **** himself (lol)
-Dashdance to make him whiff attacks, then grab him (and proceed to ****).
-I'm not sure about this one, but I'd advise you to use your ftilt a little more then usual, since I BELIEVE it outranges Marth's aerials. Use it for spacing.
-If ether Marth is put off the stage, that's a stock. Don't be the first one off the edge.
-Be aware that all that information can be used against you.

In general, Marth dittos are all about who can get the first grab off. Once Marth gets a grab on another Marth, that's a combo. Also, be aware that you don't ourange your opponent in a Marth ditto (which is why I suggested you use the attack with the most range Marth has. Remember that he can use this same attack against you. Don't underestimate how far it reaches out). As I said too, Marth's absurd edgeguarding game paired with his mediocre recovery means that, if a Marth is put off the stage, he is simply not comming back, period. Get your opponent off the stage ASAP (like 40% if you can), and edgeguard.

EDIT: Forgot the most important piece of advice for Marth dittos. Get all women, young children and elderly out of the room, otherwise the sheer amount of cheap a Marth ditto radiates will overwhelm them.
 

Virgilijus

Nonnulli Laskowski praestant
BRoomer
Joined
Jun 27, 2006
Messages
14,387
Location
Sunny Bromsgrove
Another thing that I find important in Marth dittos is that when your both in the air, sometimes you need to pull off aerials (especially b-air) a little before you normally would (because he has the exact range as you and while you had leeway with your range on other characters, now you don't. Nevertheless, still try to sweetspot or he'll sweet spot you). And if he is a good Marth and sneaks one in, he can easily sneak in a good bit of damage in on you.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
Dont let him get you into the ken combo, D-Fairs would really well against marth between 15-30% better than against other characters, be patient, he doesnt have any projectiles against you, 0% you can forward throw to forward throw to upthrow into a tilt if they dont DI or a Fair if they DI away or an Uair if they DI towards you for a good 25%
 

UMBC Super Smasher

Smash Lord
Joined
Oct 12, 2006
Messages
1,077
Location
University of Maryland Baltimore County
At early percentages in particular, learn to DI marth's fthrow and bthrow down. Yes, that's right - down. You cannot get hit by him if you DI down. That eliminates his chaingrabbing and fsmash opportunity.

For edgeguarding, stick to fsmash and dtilt. Eventually you might want to learn how to short hop to dair when marth up B's (Azen technique). Most marths are like "wtf?" when they get spiked like that and don't know what to do since they just lost a stock.

Automatic combo on marth: fthrow to dash attack to more combos. The only time you don't want to do it is if the marth DIs toward you, which isn't a problem cause then you can just fsmash him.

DI away asap when you start getting combod.

Learn to wavedash out of shield to grab for when the other marth hits you and you shield. It's a free grab and therefore a free combo.

Know when to dash attack. It can lead to combos. Sure it's a simple move, but it is one of marth's moves nonetheless.

Learn when to utilt or uair. Play around with the different combinations of attacks, such as fair to utilt or fair to dtilt or whatever.

Basically, all of marth's moves are useful. Learn when to use them.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
Marth dittos=99% Grab camping. It's pretty gay to some people, but Marth dittos are my favorite match. Remember. Grabs=Win
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
i've found that good edgeguarding / unpredictable recovery is the key to winning this match

and of course your typical spacing issue (if they just miss an fsmash on you, they are right at tipper range for you =]; other stupid tricks like that )
 
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