dizney
Smash Cadet
I posted this in the Marth general thread, but I thought this deserved a little more as it seems to really up marths game. The perfect pivot is a spacing tech that causes neutral movement. Since a majority of Marth's game is spacing, it's no surprise he is one of the characters who seems to benefit most from this. A video tutorial of the tech can be found here: https://www.youtube.com/watch?v=6vaR4RM-qr0
One of the bigger things that I've found useful with this tech is being able to avoid grabs and punish with a forward smash before the opponent can get a shield up or roll away. It's much faster than a roll, and can act out of it almost instantly instead of having to wait within a roll. Another is if someone is attempting to down air, it's easy to avoid and punish. With the pivot mastered, I think it will make Marth scary to play again. If you mess up one dair or dash grab, or even side special (such as falcons side-B), it's really easy to punish with a forward smash or grab. Most of the time, it's also beautifully set up for the tipper.
I know this has been discovered already in the past and has been in every game, but honestly Marth hasn't needed it in the others. I think this is going to be a huge tool for Marth. What other kinds of applications could you see coming from this tech? Do you see this being helpful for Marth users in the future or not really having an effect on the outcome of matches?
EDIT: I need to play with it a bit more, but it feels like [d tilt] -> [pivot] -> [f-smash] is a nice combo at low percents if done quickly enough.
One of the bigger things that I've found useful with this tech is being able to avoid grabs and punish with a forward smash before the opponent can get a shield up or roll away. It's much faster than a roll, and can act out of it almost instantly instead of having to wait within a roll. Another is if someone is attempting to down air, it's easy to avoid and punish. With the pivot mastered, I think it will make Marth scary to play again. If you mess up one dair or dash grab, or even side special (such as falcons side-B), it's really easy to punish with a forward smash or grab. Most of the time, it's also beautifully set up for the tipper.
I know this has been discovered already in the past and has been in every game, but honestly Marth hasn't needed it in the others. I think this is going to be a huge tool for Marth. What other kinds of applications could you see coming from this tech? Do you see this being helpful for Marth users in the future or not really having an effect on the outcome of matches?
EDIT: I need to play with it a bit more, but it feels like [d tilt] -> [pivot] -> [f-smash] is a nice combo at low percents if done quickly enough.
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