Stimpy
Smash Apprentice
I'm curious to what other Mario users do when they have their opponent off the stage. I just can't seem to find something that works. Maybe the fludd?
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I like to mix up my edge game between fireballs and u-airs. if someone is used to you trying to annoy them with fireballs as they recover and you suddenly burst out to them with an u-air, they usually freeze and allow the kill.Mario has a lot going for him when it comes to ledgeguarding.
Believe it or not, the Cape is still decent for ledgeguarding. While the obvious application is reversing Up-Bs, the Cape actually pushes people away from the stage without making them flinch, which can be enough to stop others from grabbing a ledge.
B-airs are really really good for ledgeguarding. Great range, knockback, decent trajectory, and super quick.
The F-air is also decent. It's been largely improved in the transition of Melee to Brawl because it's much easier to return after using the F-air off stage.
The FLUDD is deceptively good for ledgeguarding, but it needs to be fully charged. A fully charged FLUDD can significantly slow down a recovering opponent either preventing them from reaching the stage, or giving you a lot more time to hit them with something else. Just charge it, throw your opponent off, and aim carefully. It really makes ledgeguarding a lot easier for Mario.
Oh yeah, and don't forget Fireballs. =P