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Guide Mario's Kill Percentages RAW

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RetroKiirby submitted a new guide:

Mario's Kill Percentages RAW - A list of all Mario's kill percentages.

So here are Mario's kill percentages. This was tested in the middle of Final Destination, against Bowser, with whatever amount CPUS DI, and with no rage.


SMASHES:
F Smash: 89%
D Smash: 127%
U Smash: 89%

Best Smash:
F Smash and U Smash


THROWS:
F Throw: 326%
D Throw: 345%
B Throw: 201%
U Throw:234%

Best Throw:
B Throw


Specials:

Read more about this guide...
 

FamilyTeam

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Huh.
I actually did similar tests with Mario, but I tested Kill Percents against Mario and Jigglypuff as well, so would you like them?
 
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What do you mean by like? I'll take the data, would you like for me to credit you?
 

FamilyTeam

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If you want, I can show post the data here on this thread. If you're gonna use it somewhre then credit would be nice, yeah.
 
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So I was thinking I could edit this guide with the data you've collected against Jigglypuff and credit you, would that be cool?
 

FamilyTeam

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Okay, then. Do you want me to post it here, or do you want it in a PM or something?
 

FamilyTeam

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Okay, then. Here it all is.

This was all measured using the 3DS version at training mode and Final Destination.
Tested at version 1.1.3 using Jigglypuff (weight 68), Mario (weight 98) and Bowser (weight 128).
I cannot stress this enough: Training mode has no damage or knockback modifiers, no rage, no staling, no nothing.

JAB RELATED

Jab Combo: (Note: Measured at the middle of FD, minimum KO% with all three hits connecting)
:4jigglypuff::370%
:4mario::435%
:4bowser::462%

TILTS

Side Tilt:
:4jigglypuff::240%
:4mario::273%
:4bowser::313%

Up Tilt:
:4jigglypuff::160%
:4mario::202%
:4bowser::224%

Down Tilt:
:4jigglypuff::300%
:4mario::362%
:4bowser::405%

SPECIALS

Up Special: (Note: Only special able to directly kill. All 6 hits connect)
:4jigglypuff::180%
:4mario::224%
:4bowser::249%

SMASHES

Side Smash:
:4jigglypuff:
Uncharged...
  • Tilted Up: 83% sweetspotted, 99% sourspotted;
  • Neutral: 88% sweetspotted, 103% sourspotted;
  • Tilted Down: 84% sweetspotted, 100% sourspotted;
Fully charged...
  • Tilted Up: 49% sweetspotted, 64% sourspotted;
  • Neutral: 54% sweetspotted, 69% sourspotted;
  • Tilted Down: 50% sweetspotted, 65% sourspotted;
:4mario:
Uncharged...
  • Tilted Up: 96% sweetspotted, 119% sourspotted;
  • Neutral: 113% sweetspotted, 124% sourspotted;
  • Tilted Down: 97% sweetspotted, 120% sourspotted;
Fully charged...
  • Tilted Up: 61% sweetspotted, 78% sourspotted;
  • Neutral: 66% sweetspotted, 83% sourspotted;
  • Tilted Down: 63% sweetspotted, 79% sourspotted;
:4bowser:
Uncharged...
  • Tilted Up: 110% sweetspotted, 137% sourspotted;
  • Neutral: 116% sweetspotted, 143% sourspotted;
  • Tilted Down: 111% sweetspotted, 138% sourspotted;
Fully charged...
  • Tilted Up: 73% sweetspotted, 92% sourspotted;
  • Neutral: 78% sweetspotted, 97% sourspotted;
  • Tilted Down: 74% sweetspotted, 93% sourspotted;

Up Smash:
:4jigglypuff:
Uncharged: 97%
Fully charged: 63%
:4mario:
Uncharged: 123%
Fully charged: 82%
:4bowser:
Uncharged: 137%
Fully charged: 93%

Down Smash:
:4jigglypuff:
Uncharged: 136% (front), 111% (back)
Fully charged: 98% (front), 77% (back)
:4mario:
Uncharged: 161% (front), 133% (back)
Fully charged: 116% (front), 93% (back)
:4bowser:
Uncharged: 185% (front), 153% (back)
Fully charged: 135% (front), 109% (back)

AERIALS

Neutral Air, Nair:
:4jigglypuff::194% (early), 333% (late)
:4mario::217% (early), 386% (late)
:4bowser::259% (early), 443% (late)

Forward Air, Fair:
Not worth measuring. Everyone in the roster is KO'd at a vastly different percent by the Meteor in the sweetspot, and it's very important to factor in DI with that. Sourspotted hits more often than not happen near the blast zone. ...Even then, I was crazy. At the edge of the stage, sourspotted:
:4jigglypuff::Approximately 140%
:4mario::Approximately 200%?
:4bowser::Approximately 260%?

Back Air, Bair: (early hit only)
:4jigglypuff::125%
:4mario::175%
:4bowser::200%

Up Air, Uair:
:4jigglypuff::148%
:4mario::184%
:4bowser::206%

Down Air, Dair:
Hitting atleast the 6th hit of Dair while your enemy is standing on the floor is way too difficult, so I'd say this is pretty much N/A.

THROWS

Forward Throw: (Note: Tested at the very edge of the stage)
:4jigglypuff::183%
:4mario::222%
:4bowser::253%

Back Throw: (Note: Tested at the very edge of the stage)
:4jigglypuff::117%
:4mario::134%
:4bowser::153%

Up Throw:
:4jigglypuff::182%
:4mario::226%
:4bowser::249%

Down Throw:
:4jigglypuff::264%
:4mario::325%
:4bowser::362%

OTHERS

Dash Attack:
:4jigglypuff::270%
:4mario::335%
:4bowser::367%

Get-Up Attack:
:4jigglypuff::933%
:4mario::Never
:4bowser::Never
 
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Thanks, I didn't know that training mode had no rage. Thanks for the percentages!
 

FamilyTeam

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You're welcome. Just remember to give credit. I was gonna do this for every character in the game.. and I still might, tbh, but I don't know when and if I'll do it.
 
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