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Mario's Combo Game

ChouX

Smash Cadet
Joined
Nov 4, 2018
Messages
32
Here's the Video Link! (~2 min)

Hey everyone, I started playing Mario for a montage, but found that the character has some unique combo potential after labbing some things out. Check out the video I have up there for visualization. After watching Mario vods (DWizzy and Zenyou), I saw that some of the things I do I don't see too much at any level of play, which I think can be some of Mario's best combo extenders:

dthrow -> uair -> nair -> regrab/uair (30's ish)
falling reverse uair -> bair -> uair -> pretty much anything (40's ish)
bair -> grab/dtilt -> regrab (low percents)
uair -> uair -> fair

Also fireball confirms I see from Dark Wizzy, and I think are super good to set up Mario kills.

If anyone was curious I will be releasing the montage this weekend, it basically uses these set ups the entire way through, and I find them SUPER reliable in my experience.

Anyway, that's all from me, just trying to share some of the things I've been able to do with Mario, and if anyone has any confirmation whether or not these are consistent even with DI, please feel free to tell me ^_^

Edit: Here are the combos in action if anyone wanted to see 'em
 
Last edited:

Origamimaster04

Smash Rookie
Joined
Apr 17, 2019
Messages
3
I looked it up and down air does 12 ish and up air does 7 so it is marginally better
 
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ChouX

Smash Cadet
Joined
Nov 4, 2018
Messages
32
yeah, but i find it's more optimal to go for uair->up b in most situations
 
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