Annihilat®
Smash Journeyman
- Joined
- Oct 23, 2015
- Messages
- 208
Okay, yeah. I understand the MU can be a bit, if not a lot, in his favor. But I was seeing if I could test the MU to be closer to a 55-45 Mario. Any takers?
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A'ight, gotta taker. I'd prefer to play when my mom finally realizes that she didn't pay the Internet bill. We'll have a better connection then.I'll bite, what are your reasons for why it's 55-45?
Thank you, but I really wasn't being specific. In fact, I got to play a really good Samus today at a meet-up. I'm inclined to agree with the OP's reasons, if they know what they're doing, it tends to feel 55-45 tbh. I feel like I won off of skill alone but with a pinch of help from my frame data.I think what he's trying to say is why 45 instead of lower (most peg it for 60-40, or even 70-30).
Samus being so easy to juggle due to being both floaty and having large hurtboxes (i.e. - hitting the air around her feet during tilts), on top of being reflector-bait makes it seem like it would be a lot further from even than 55-45 in Mario's favor..
Yeah, I used to think the MU was wonky like 80-20, but I've played many a Mario and learned what he does. Still wins, but not a blowout like that. I've learned the hard way of Charge Shot against reflectors I can die center stage at 50%. Missiles...eh. Yeah, they can be reflected, but Samus usually always has enough time to move out of the way. Samus's Bombs are pretty good in the MU because they stuff tons of Mario's options. The Bomb Jumping kinda limits its potential, however (should only Bomb Jump if used in air).Really, the only way I see a Mario losing this match-up is if they don't know it well enough. Mario can cape all of the projectiles while hes walking forward trying to approach, then he can just wait for one opening and it's 50% and stage control. I see it as probably 60:40 or maybe even 65:35.
I'd love to be proven wrong but no WiiU qq
Yeah, definitely. Samus is one of the worst characters to use against rushdowns. Too slow to escape, and too floaty. Gives them ample time to position themselves below you. It can get pretty ugly, but it's just something I learned to play against. Like one of the worst things someone can do to Samus is Run Up and Shield. I don't know how to accurately describe how to fight against that, but there's very little Samus can do in that situation agains a guy with good reflexes. And I know it too because I kept getting grabbed out of Jab 1 and the startup of U-tilt.As a Samus player I never once believed the MU was unwinnable because Samus has options. The problem is her options are bad and requires some very stellar mindgaming and outplaying your opponent. It's not hard for Mario to get in vs Samus and it's extremely hard for Samus to get Mario off her back.
Samus' saving grace is Up-B and Charged Shot. Up-B is something Mario has to respect and Charge Shot stops Mario from more or less disrespecting everything else about Samus. Samus has good combos once she gets going but it's nothing on the level of what Mario can do to Samus. Overall, Mario is just too fast and too aggressive for Samus to handle in a straight up fight.
Can't Mario just cape Charge Shot?As a Samus player I never once believed the MU was unwinnable because Samus has options. The problem is her options are bad and requires some very stellar mindgaming and outplaying your opponent. It's not hard for Mario to get in vs Samus and it's extremely hard for Samus to get Mario off her back.
Samus' saving grace is Up-B and Charged Shot. Up-B is something Mario has to respect and Charge Shot stops Mario from more or less disrespecting everything else about Samus. Samus has good combos once she gets going but it's nothing on the level of what Mario can do to Samus. Overall, Mario is just too fast and too aggressive for Samus to handle in a straight up fight.