• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Mandatory 0-2 frame delay?

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
At a point during Project M's development, it was discovered that Brawl actually had a mandatory input delay for everything that could last from 0 to 2 frames. This resulted in many tactics requiring you to buffer moves at the end of a previous action in order to guarantee the correct timing (since it was impossible to consistently time on your own).

Naturally, I'm curious to know if such a mechanic has returned in Smash 4. Many elements of Brawl's physics are in Smash 4, including the buffer. I know there is a lot still to explore in this game, but has anyone found evidence on way or the other confirming if the delay has returned or been removed from Smash 4?
 
Top Bottom