Problem2
Smash Champion
At a point during Project M's development, it was discovered that Brawl actually had a mandatory input delay for everything that could last from 0 to 2 frames. This resulted in many tactics requiring you to buffer moves at the end of a previous action in order to guarantee the correct timing (since it was impossible to consistently time on your own).
Naturally, I'm curious to know if such a mechanic has returned in Smash 4. Many elements of Brawl's physics are in Smash 4, including the buffer. I know there is a lot still to explore in this game, but has anyone found evidence on way or the other confirming if the delay has returned or been removed from Smash 4?
Naturally, I'm curious to know if such a mechanic has returned in Smash 4. Many elements of Brawl's physics are in Smash 4, including the buffer. I know there is a lot still to explore in this game, but has anyone found evidence on way or the other confirming if the delay has returned or been removed from Smash 4?