Daftatt
"float like a puffball, sting like a knee"
![](http://projectmgame.com//content/images/stages/yoshi-s-island/yoshi-s-island.png)
That ghost mofo don't give no crap
Since this is a tournament legal stage, I find it all too often that people get screwed over (hilariously) by the random ghosts popping up on either side of the stage. Such as cutting off Ness' PK thunder, or catching a person mid recovery only to have the unexpected landing lag brutally punished (or just messing up your edgeguard). But the ghosts are really cool in a lot of situations for off stage play, unfortunately there isn't any potential strategy to them like randall.
@Shadic (who I have personally seen the ghosts abuse)
@Vanguard
@SOJ
I'm not sure on any technical feasibility of stage coding but it would be cool to put then on a consistent timer (in whatever pattern, timer awareness 20XX), like randall, as to add to the strategic depth of the stage, while subtracting from the BS.
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