tirkaro
Smash Champion
(I'm pretty sure this doesn't belong in forum games, and I've seen more pointless threads, so here goes)
Okay, if you're a big video game nerd like me, you've perhaps done something like this before. You've randomly get lost in thought and then start thinking "Y'know, if I was a video game designer, I would want to make ____" or "It would be cool if there was a game like ______"
and if you're like me, you start thinking about the profiles of all the characters, think of gameplay elements, and even start designing the levels on a piece of paper.
well, if you're an aspiring game designer like me, who often thinks of this stuff, pretend you're contributing to a future smash bros game, and you get to design your character's moveset, stage, and items. what would they be? a layout for your character should (but doesn't have to) go like this:
Name:
Style: (what style is your character drawn in; realistic, cartoonish, anime-style, etc.)
(profile of character what what his/her respective game is like)
(moveset, including final smash)
(stage)
(Items)
I'll start us off-
Name: Willis Brooke
Style: realistic
Comes from a game called "Full Metal Uprising." Its a survival Horror game, which takes place in the future. There is suddenly a Robot Uprising, and now everything from household appliances, cars, servant robots, and smart houses are out to destroy all humans. Police officer Willis Brooke, and his companions, including a former robotician(as voiced by Samuel L. Jackson) who gives tips on how to deactivate the robots. He then ends up finding the source of the menace,
, putting an end to the robot apocalypse.
Moveset:
Power: ****
Speed: **
Recovery: **
Range: ****
A: a simple jab, press 3 times to unleash a punch punch kick combo
A>: a side kick
A^: an uppercut
AV: a sweeping kick
smash>: Takes out a metal pipe and does a horizontal bash.
smashV: does a breakdance-esque kick
smash^: Takes out his metal pipe and sweeps it upwards.
nair: does a flying kick
fair: takes out his lazer gun and uses it as a tazer while flying
bair: uses his lazer gun backwards
dair: thrusts his metal pipe downwards
B: lazer gun- Willis takes out his lazer gun, and can use it like Fox's gun from 64. He can also aim it if he's using it in the air.
B>: deactivation- Willis takes out a deactivation kit, and can use it to deactivate a character, even if they aren't a robot. Even though this has very short range, being hit by this results in the same effect of having your shield broken. And even though it does no damage, you can use it to land a hit or 2.
BV: Scavenge- Like every other survival horror series, Willis uses various environmental properties to use as weapons. Scavenge works like peach's turnips, in that he finds a various object on the ground, and uses it as a weapon. the chances of each object is like this:
junk-common- can be thrown for 4% damage.
robot leg-common-can be thrown for 6% damage
robot head-common- works like junk, but explodes after a bit. Just the head deals 4% damage. the explosion deals 10%.
Robot arm-uncommon- Once this arm is thrown, it will crawl around on its own, and damages anything it touches. it then can either explode or deactivate. throwing the arm causes 6% damage. the potential explosion causes 11% damage
Upper robot body-uncommon-this half working body of a upper robot instantly jumps off once it's pulled out, and slowly walks in on opponents to latch on them like the redeads. They deactivate after a while.
chainsaw-rare-Willis pulls out a strong chainsaw, and can use it as a regular item.
bomb-rare- Pulls out a bomb, and deals as much damage as a motion sensor bomb
Full robot body-very rare- A large malfunctioning robot with a giant claw for a hand is pulled out of the ground and goes crazy on everyone, and deals massive damage. However, it can also harm Willis as well.
B^: Rocket robot- Willis suddenly grabs on to a random rocket wielding robot, and flies on it. However, it is very hard to control, and can sometimes deactivate on you, sending you plummeting to your doom
Z: grabs them
Z+A: tazes them with his lazer
Z>: throws them up in the air, and whacks them with his pipe, ala baseball.
ZV: throws them down, and tazes them.
Z^: throws them up and tazes them
Z<: swings them backwards
final smash-Full Metal Uprising- A giant swarm of malfunctioning robots invade the stage, and thrashes everything they can see, possibly including Willis. After a good while, they all deactivate and clutter up the stage for a bit (their parts can be used as items)
Name: Yuki
Style: cartoonish/anime (think puyo pop fever)
A 12 year old boy who comes from a game that I haven't thought of a name for
. He wears a demonic hand named "Yami the Muffler" like a scarf, or wherever Yami wants to be worn. His game plays like a 2d platformer, where the concept revolves around grabbing and throwing things with Yami. This includes grabbing and throwing enemies toward other enemies, and snatching thier weapons for Yuki to use. It truely is a brilliant game, and I really wish to make it sometime soon. (I could probably even make it with flash, if I ever find the time)
Moveset:
Power: **
Speed: **
recovery: ****
Range: *****
A: two punches from Yuki, followed by a slap by Yami
A>: Yami forms into a fist and punches foward.
AV: Yami pushes the opponent downwards, causing them to trip/ink drop.
A^: Yami makes a "Lifting" motion, sending any opponent upwards
smash>: Yami forms into a spider-like hand and crawls foward, carrying Yuki with him.
smashV: Yami lifts his hand upwards, and brings it down with great force
smash^: Yuki starts spinning around, and Yami spirals around him, making a small vortex, similar to peach's downsmash.
Nair: Yami forms into needles that surround Yuki's body.
Fair: Yami claws forward, causing Yuki to spin.
Bair: Yuki does a sex kick.
Dair: Yami forms into a drill, and drills downwards
B: Pinch- Yami makes a pinching motion, and creeps toward the opponent. After an opponent is pinched, you can keep on mashing B to keep on pinching the opponent, although they can break free. This move can sometimes steal items.
B>: Grab- Yami agressively lunges forward and grabs the opponent. He then throws him in a random direction. This can also be used as a tether recovery
BV: Trap- Yami burrows into the ground, and will try to pop up under the opponent. If he succeeds, Yami turns into a giant mouth and will chew up and spit out the opponent. This can also be used on items, so Yami can transfer items to Yuki.
B^: Jolt- Yami wraps himself around Yuki, and shoots upwards. This can be done multiple times, like pikachu's quick attack.
Z: Yami grabs the opponent
Z+A: Yuki punches the opponent
Z^: Yuki uppercuts the bonded opponent
Z>: Yami turns into a mouth, and chews up and spits out the opponent forwards.
ZV: Yami sets the opponent on the ground, and squashes them.
Final Smash: Yami void- Yami melts into the ground, turning the entire field black. Yuki rises into the air, and giant demons start to rise upwards, damaging anything that comes in thier way.
anyone else?
Okay, if you're a big video game nerd like me, you've perhaps done something like this before. You've randomly get lost in thought and then start thinking "Y'know, if I was a video game designer, I would want to make ____" or "It would be cool if there was a game like ______"
and if you're like me, you start thinking about the profiles of all the characters, think of gameplay elements, and even start designing the levels on a piece of paper.
well, if you're an aspiring game designer like me, who often thinks of this stuff, pretend you're contributing to a future smash bros game, and you get to design your character's moveset, stage, and items. what would they be? a layout for your character should (but doesn't have to) go like this:
Name:
Style: (what style is your character drawn in; realistic, cartoonish, anime-style, etc.)
(profile of character what what his/her respective game is like)
(moveset, including final smash)
(stage)
(Items)
I'll start us off-
Name: Willis Brooke
Style: realistic
Comes from a game called "Full Metal Uprising." Its a survival Horror game, which takes place in the future. There is suddenly a Robot Uprising, and now everything from household appliances, cars, servant robots, and smart houses are out to destroy all humans. Police officer Willis Brooke, and his companions, including a former robotician(as voiced by Samuel L. Jackson) who gives tips on how to deactivate the robots. He then ends up finding the source of the menace,
a super-advanced AI program who started to think for himself, and take over all machinery. And so, in a large epic boss battle, Willis runs an SUV through it's main CPU, and destroys it
Moveset:
Power: ****
Speed: **
Recovery: **
Range: ****
A: a simple jab, press 3 times to unleash a punch punch kick combo
A>: a side kick
A^: an uppercut
AV: a sweeping kick
smash>: Takes out a metal pipe and does a horizontal bash.
smashV: does a breakdance-esque kick
smash^: Takes out his metal pipe and sweeps it upwards.
nair: does a flying kick
fair: takes out his lazer gun and uses it as a tazer while flying
bair: uses his lazer gun backwards
dair: thrusts his metal pipe downwards
B: lazer gun- Willis takes out his lazer gun, and can use it like Fox's gun from 64. He can also aim it if he's using it in the air.
B>: deactivation- Willis takes out a deactivation kit, and can use it to deactivate a character, even if they aren't a robot. Even though this has very short range, being hit by this results in the same effect of having your shield broken. And even though it does no damage, you can use it to land a hit or 2.
BV: Scavenge- Like every other survival horror series, Willis uses various environmental properties to use as weapons. Scavenge works like peach's turnips, in that he finds a various object on the ground, and uses it as a weapon. the chances of each object is like this:
junk-common- can be thrown for 4% damage.
robot leg-common-can be thrown for 6% damage
robot head-common- works like junk, but explodes after a bit. Just the head deals 4% damage. the explosion deals 10%.
Robot arm-uncommon- Once this arm is thrown, it will crawl around on its own, and damages anything it touches. it then can either explode or deactivate. throwing the arm causes 6% damage. the potential explosion causes 11% damage
Upper robot body-uncommon-this half working body of a upper robot instantly jumps off once it's pulled out, and slowly walks in on opponents to latch on them like the redeads. They deactivate after a while.
chainsaw-rare-Willis pulls out a strong chainsaw, and can use it as a regular item.
bomb-rare- Pulls out a bomb, and deals as much damage as a motion sensor bomb
Full robot body-very rare- A large malfunctioning robot with a giant claw for a hand is pulled out of the ground and goes crazy on everyone, and deals massive damage. However, it can also harm Willis as well.
B^: Rocket robot- Willis suddenly grabs on to a random rocket wielding robot, and flies on it. However, it is very hard to control, and can sometimes deactivate on you, sending you plummeting to your doom
Z: grabs them
Z+A: tazes them with his lazer
Z>: throws them up in the air, and whacks them with his pipe, ala baseball.
ZV: throws them down, and tazes them.
Z^: throws them up and tazes them
Z<: swings them backwards
final smash-Full Metal Uprising- A giant swarm of malfunctioning robots invade the stage, and thrashes everything they can see, possibly including Willis. After a good while, they all deactivate and clutter up the stage for a bit (their parts can be used as items)
Name: Yuki
Style: cartoonish/anime (think puyo pop fever)
A 12 year old boy who comes from a game that I haven't thought of a name for
Moveset:
Power: **
Speed: **
recovery: ****
Range: *****
A: two punches from Yuki, followed by a slap by Yami
A>: Yami forms into a fist and punches foward.
AV: Yami pushes the opponent downwards, causing them to trip/ink drop.
A^: Yami makes a "Lifting" motion, sending any opponent upwards
smash>: Yami forms into a spider-like hand and crawls foward, carrying Yuki with him.
smashV: Yami lifts his hand upwards, and brings it down with great force
smash^: Yuki starts spinning around, and Yami spirals around him, making a small vortex, similar to peach's downsmash.
Nair: Yami forms into needles that surround Yuki's body.
Fair: Yami claws forward, causing Yuki to spin.
Bair: Yuki does a sex kick.
Dair: Yami forms into a drill, and drills downwards
B: Pinch- Yami makes a pinching motion, and creeps toward the opponent. After an opponent is pinched, you can keep on mashing B to keep on pinching the opponent, although they can break free. This move can sometimes steal items.
B>: Grab- Yami agressively lunges forward and grabs the opponent. He then throws him in a random direction. This can also be used as a tether recovery
BV: Trap- Yami burrows into the ground, and will try to pop up under the opponent. If he succeeds, Yami turns into a giant mouth and will chew up and spit out the opponent. This can also be used on items, so Yami can transfer items to Yuki.
B^: Jolt- Yami wraps himself around Yuki, and shoots upwards. This can be done multiple times, like pikachu's quick attack.
Z: Yami grabs the opponent
Z+A: Yuki punches the opponent
Z^: Yuki uppercuts the bonded opponent
Z>: Yami turns into a mouth, and chews up and spits out the opponent forwards.
ZV: Yami sets the opponent on the ground, and squashes them.
Final Smash: Yami void- Yami melts into the ground, turning the entire field black. Yuki rises into the air, and giant demons start to rise upwards, damaging anything that comes in thier way.
anyone else?