Blade Knight
Smash Ace
- Joined
- Oct 13, 2007
- Messages
- 722
As a character Machamp has a lot of power behind his moves, but his slower frame data and low overall mobility make it hard to approach to actually make use of your strength in certain matchups. In other matchups opponents speed is simply overwhelming and can be very hard to deal with as well. Here we should discuss what supports best allow Machamp to see success in each matchup and how they are best applied. We should also discuss what Cheer Skills are best as well.
I'll start:
I've personally found that in the Sceptile and Weavile matchups Diglett and Croagunk are rather good in each phase, Diglett in Field and Croagunk in Duel. The defense debuff in Duel Phase makes our damage output all the scarier, and the minimal amount of hit or block stun Croagunk puts out allows for good setups into grabs or combos if our opponent is too trigger happy. That said, Croagunk I feel is best used as an augment to our offensive game and thus should be called on after knocking an opponent down, ideally in the corner. Its utility defensively is still nice, but I feel that's not as strong of a use for it.
Diglett on the other hand passively denies space and gives Machamp a safe route through which to approach these characters. If they jump or get reckless it easily sets up for a phase shift with knockdown advantage. If it reaches them it also forces them to block, with good timing that's a free grab or submission. Against Weavile in particular this is very useful since it's so darn squirrely.
So what are your guys experiences with Supports, good and bad?
I'll start:
I've personally found that in the Sceptile and Weavile matchups Diglett and Croagunk are rather good in each phase, Diglett in Field and Croagunk in Duel. The defense debuff in Duel Phase makes our damage output all the scarier, and the minimal amount of hit or block stun Croagunk puts out allows for good setups into grabs or combos if our opponent is too trigger happy. That said, Croagunk I feel is best used as an augment to our offensive game and thus should be called on after knocking an opponent down, ideally in the corner. Its utility defensively is still nice, but I feel that's not as strong of a use for it.
Diglett on the other hand passively denies space and gives Machamp a safe route through which to approach these characters. If they jump or get reckless it easily sets up for a phase shift with knockdown advantage. If it reaches them it also forces them to block, with good timing that's a free grab or submission. Against Weavile in particular this is very useful since it's so darn squirrely.
So what are your guys experiences with Supports, good and bad?