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I don't watch or play that much PM but I've never heard anyone talk about ledge dashing by using the M2k jump from the ledge (frankly, it's a better name than "tournament winner"). In melee when you do this jump there, obviously, is a pretty large amount of time where you can't perform any action while you're in the air. These un-actionable frames are nonexistent in PM. So you can M2k into an immediate DJ, aerial etc. but most importantly into an air dodge/waveland.
An immediate benefit is that there is a 0 chance of SD'ing while getting the same effect as a ledge dash if you waveland. If you input the air dodge too soon you just do a normal ledge jump (and that's already better than doing a normal ledge jump in melee because you can still choose an action). And best case/what should happen is you get a pressure-free invincible, safe ledge dash.
Immediate issues:
I didn't pitch that positively at all but yeah. Looking at it right now, I see it being useful.
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This is could be good for when you are edge guarding but your opponent recovers high while you remain on the ledge. You don't want to roll because that'd be too slow and you don't want to ledge dash because you don't want to risk the SD. This is pretty easy to do and it's very quick. (If anyone even understands the situation I am describing)
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An immediate benefit is that there is a 0 chance of SD'ing while getting the same effect as a ledge dash if you waveland. If you input the air dodge too soon you just do a normal ledge jump (and that's already better than doing a normal ledge jump in melee because you can still choose an action). And best case/what should happen is you get a pressure-free invincible, safe ledge dash.
Immediate issues:
- I don't know how many frames of ledge invincibility you get in PM, if it changes, ledge mechanics or if it's the same as melee
- Characters have different amounts of M2k jump start up times. I can already see this being "useful" for Marth, you can see you're still invincible when you're no longer in waveland lag and you are standing straight up. But Immediately it doesn't look so useful for Mario. But I could be wrong.
I didn't pitch that positively at all but yeah. Looking at it right now, I see it being useful.
[collapse="possible other uses/more stuff I might add"]
This is could be good for when you are edge guarding but your opponent recovers high while you remain on the ledge. You don't want to roll because that'd be too slow and you don't want to ledge dash because you don't want to risk the SD. This is pretty easy to do and it's very quick. (If anyone even understands the situation I am describing)
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