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The lingering hitbox near the end has the locking properties. It's easier to get the forced getup when you hit them directly after knocking them down, and when you hit with some of the last hitboxes of the feet of the nair.Great video thanks, quick question: Is there a way you have to hit with the nair to make it a force getup. I feel the force trip situation can sometimes be random.
Now that Apex is done, I've seen a lot more people in support of customs. It's worth pushing for their inclusion IMO, basically every character benefits from them.Awesome video.
I've a few questions on the combo that happens at 2:37. Is it a true combo ? Does anyone know a bit more about the inputs ?
I'm noticing custom moves are very popular with Rosalina. Are they really worth it ? The fact that you can't use them in competitions or in For Glory kinda ruins it.
I agree the downsides outweigh the benefit, but it still occupies a unique niche in her kit.Launch Star Attack is a mixed bag though, since you don't travel as far as the standard Launch Star, AND Rosalina halts her momentum after finishing the move.
Not everyone uses the GameCube controller though, so depending on your control scheme, you may have to alter which buttons you use to attack and grab.You can grab or use smash attacks during luma's rapid jab if you let go of "A," then hit the c-stick or z, and then hold down "A" again very quickly afterwards.
I don't think people realize how big this is. I tested it and Luma's rapid jab can be tough for some characters to get through. For example Mario needs to use a smash attack to stop luma, otherwise you can hide inside him and all of his other attacks clank or just plain lose to luma and luma keeps on spinning in place. However some characters give no cares and can just tilt luma and he gets hurt and stops (shulk).You can grab or use smash attacks during luma's rapid jab if you let go of "A," then hit the c-stick or z, and then hold down "A" again very quickly afterwards.
@ Vermillion no it's not a true combo- just a mixup.