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Luigi vs Jiggs

Amide

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Since there's like, four people that main Jiggs on Smashboards, we thought it was a good idea to ask you about the match up. We're pretty convinced that Luigi is at a fairly large advantage, but specifics would be nice:).

Thanks for any help!
 

elheber

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elheber
Luigi and Jiggs have similar properties for the following:
  • Horizontal Speed - Low
  • Aerial Speed - Low
  • Attack Priority - High
  • Attack Range - Short
  • Attack Speed - Fast
  • Attack Lag - Short
Most of the advantages other characters have on Luigi (movement speed and range) are gone; and most of the advantages Jiggs had on other characters (attack priority/speed/lag) are gone too. So in essence, it turns into a battle of weight, power, and Specials. Luigi is considerably heavier. All of Luigi's Specials cancel Jigg's Rollout. Luigi's Fireball is the only Ranged Attack and can be spammed on Jiggy to force her to approach. She still has Luigi beat on Shield Grabs, which can be a real pain in the *** for Luigi users.

I'd say if we took away Luigi's Fireballs, it'd be pretty close.
 

Amide

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This helps a lot! Just a little more and I can complete this mathch up in our thread.
 

hippiedude92

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Wishing Apex 2012 happened again.
Jiggs gets ***** on close range. Both can gimp equally argueably as well.

Luigi's fireball stops rollout. IIRC OOS shoryuken takes out drill rest ( I think rest has SA frames so im pretty sure im wrong etc)

Jiggs can pretty much gimp WoPs on Luigi, Dair ***** luigi's tornado from above. As well as upair ****** from below.

Luigi has too many ko options so she dies early.

What specifics are looking for actually?
 

Amide

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I was looking for strategy specifics, how to deal with the other character from both sides.
 

hippiedude92

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Wishing Apex 2012 happened again.
Okie dokie. I've fought some jiggs before, probably the mosting annoying thing is pound spam. (pound spam where i mean, they retreat, pound etc).

Well this matchup is between who makes the most mistakes. If luigi makes a mistake on missing a shoryuken, then a rest will **** him in the 60%s fresh. If jiggs makes the mistake of missing a rest, then shes going to die from a shoryuken possibly late 30%s or early 40%s.

Luigi's Ko options mostly **** and are open. Fsmash is his strongest one which kill around 60%s or 70%s.
Upsmash/dsmash come out around 80%s-90%s. Nair ***** hard (i forgot what %, maybe 90%? possibly early, but he does kill Jiggs early tho).

Luigi will **** Jiggs in the air alot. Dair to Nair, to utilt (utilts alone = 20% or 30%) and you got yourself a ****** 40% which is in a shoryuken range. Spacing from Jiggs with alone Bairs/Fairs/pounds is a must.
( I think Luigi outranges/outprioritizes her in the air no (?) )

Anyways, you can actually SH pound your way from fireball spam or if Luigi SH fireball walls, you can just run through it because of how short she is.

Approachs from luigi : Fireballs, tornados, Dair to Nair (combo starter initally) Bair.

Air tactics : all of luigi's aerials will be used, upair/fair are the short ranged ones and pratically his blind spot, and mostly used in strings. Dair/Bair/Nair = combo starters, kills and spacing.

Ground tactics: Both are pretty equal here, Luigi's ftilt is a space tool, Dtilt trips you, meaning a free shoryuken, utilts is 30% racking up damage. And Jab cancels are alot here too. Fireballs also here as well.
 

Amide

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Thanks Luigi boards, for being more helpful in one day than puff boards have been during the entire week. I'll update later.
 

elheber

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I see. Shield Grab often. Luigi Short Hops most of his approaches and he'll usually string together two Aerials per jump (Aerial to Aerial, Aerial to Fireball, Aerial to Cyclone, Aerial to Fast Fall Tech Landed Buffered Ground Attack), so Shield all the way through and Shield Grab. To get past Shield Grabbers, Luigi's will either try to land behind them, use the Cyclone, or string together spaced RARs. But these are all agressive approaches.

I bet you'll have the hardest time against defensive Fireball spamming Luigis. In which case, I suggest you use the same strategy as you do for defensive Jolt spamming Pikachus or defensive Fireball spamming Marios. I don't know what that is exactly, since I'm no Jiggy, but you should.

I don't know who's king in the air. Luigi users will try to get opponents in the air, because that's where we rack up the most damage on them. But Jiggly and Luigi are pretty equal in the air. It's like WoP against a WoP. If Luigi's coming face first, reverse your aerials to get more range.

Some of the combos that Luigis use a lot start from Jabs/Jab Cancels/Jab dTilts. Jab Grabs, Jab FJPs, and Jab Smashes can all be done out of those first three. If you're closer than Jab distance, you might be in trouble.
 

hippiedude92

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Wishing Apex 2012 happened again.
Good pointers el, another thing is that, I noticed that Jig boards said Luigi's hard to gimp. Well actually he has a couple of weaknesses while recoverying. When hes recovering HES OPEN FOR GIMP. A rising tornado has insane priority on the sides, but on top and bottom, theres no priority meaning your can Dair/upair. A shoryuken is a straight up vertical recovery. Aim for a stage spike with bair/fair. Poor sweetspotted green missles are always welcome for punishing espically since it has landing lag on the stage. But on the air, bottom/top is your best bet. IIRC if you time your fair/bair right, you can attack him out of his green missle

So you see, luigi has insane recovery, but still open for gimping. Top/bottom and sides are his weakpoints depending which recovery is used. Also as El, said above WoP Bair/Fair. It works perfectly espically after they wasted their second jump. And with Jiggs mutiple jumps, it should be cakewalk.

Luigi has good gimp game. Sometimes he has a hard time against people with mutiple jump,s but with jiggs, its pretty easy actually. Usually they'll force jig
 

CR4SH

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Apr 22, 2008
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Louisville Ky.
In my experience this is a luigi-friendly matchup.

Luigi and jiggs are so similar in so many areas of this game, but luigi has one very very important advantage in this matchup. Aerial range. Since both character's ground gimmicks are fairly well nullified by the other character (rollout/tornado/etc) The game almost has to turn into jiggs approaching from the air and luigi meeting her there. At this point L's Fair, bair and Dair are really hard for jiggs to deal with.

In short, if you want to beat luigi, you have to be a lot more creative than any jiggly I've fought.


Edit: a bit extra. Watch your *** when you're off stage. One Dair from luigi at any % you'd be off stage is basically death. Your best strategy is to bait luigi into using his 2nd jump, and wait for a gimp opportunity. That's easier said than done however.
 
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