mariofanpm12
Smash Ace
who can tell me, without bias, who is better, mario or luigi?
compare
compare
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Luigi is neither faster at attacking nor better at comboing and his approach options are worse than Mario's.Luigi.
Faster moves, aerials, more priority, more KO power, better recovery, better combos, better approach options. Mario may have better edgeguarding.
Yeah, no offense but it wasn't the smartest choice to come to the Luigi boards looking for an unbiased opinion on who's the better character.This is a Luigi character thread. End of discussion.
general brawl discussion, perhaps?well... where should i have put this thread...?
Aside from the recovery part, this is opinion based. Mario and Luigi have always been down to preference because their playstyles are so alike. Luigi has more KO power than mario, but that's basically it. You may argue that his recovery covers much more ground than Mario's, but it's terribly easy to gimp, whereas Mario's is shorter, but is protected by fireballs, cape, and an upB that spikes. You might also argue that he can combo better because of his epic nair and utilt, but Mario has an equally epic utilt and fireballs/aerial mobility for approach. Mario is also a far superior edgeguarder with his cape used in conjunction with the Fludd. If you weigh their pros and cons, you'll see that they're pretty much equal. Whomever fits your playstyle best decides who's the better character.Yeah, no offense but it wasn't the smartest choice to come to the Luigi boards looking for an unbiased opinion on who's the better character.
If you want to compare though;
Luigi's Tornado > Mario's Flood
Luigi's fair > Mario's fair (I have yet to see Mario land a hit with it)
Luigi's recovery > Mario's recovery (Luigi has downb, sideb and upb to help, Mario has upb and maybe sideb. downB only if he's in the top corner of the stage)
Both Luigi and Mario got changed from Melee to Brawl but I think Mario got the short end of the stick in the transition.
i guess i will then... but based on the responses i got, i think luigi fits me more, anyways, even though mario used to be my main... oh well... thanks, anyways!general brawl discussion, perhaps?
Mario's aerials are all equally as fast as Luigi's. Luigi 's D-air is about the same speed as Mario's F-air, but Mario's is MUCH easier to land by far as a meteor (not kidding, Mario's F-air got significantly faster from Melee). Mario's D-air however is more like the speed of Luigi's F-air, and they both have pretty huge priority.That's so wrong. I'm not sure how you can even say that. Luigi's aerials are blazingly fast, and his smash moves are equivalently fast or faster than Mario's... Simply, every single move of Luigi's is either as fast or faster than Mario's. EVERY SINGLE ONE.
Luigi has only ONE approach option that is remotely better than anything Mario might have, and it's the Cyclone, but the problem is if you space it badly it is not always safe due to the significant ending lag. Mario on the other hand has significantly better projectiles, and a better aerial mobility. Mario has tools like the Cape and FLUDD. Mario can use the Cape to space himself properly before using aerials, or he can use the FLUDD to mess up his opponent's spacing, whereas Luigi's aerial mobility is just horrible.Same thing with his approach options, what mario has doesn't compare to the variety of a full set of Luigi's short hop aerials, tornado, Luigi is tit for tat with using fireballs, and he downright has better range on frequently used moves like the Bair.
Mario can do pretty much the same 60% strings Luigi can because he has good setups and insane follow up speed. Just in case you didn't know. In fact they don't really work anyway for either Mario or Luigi (except for maybe hitting your opponent twice with a U-tilt) if the opponent knows how to air dodge, so whatever.It's far, far, from just being because of "some" better priority and better kill options. It's quite common to end up w/ 60% damage string/combo on anyone heavy from a short hop aerial approach- something like fair to nair to uptilt, uptilt, uair, whatever aerial, etc. It's very flexible.
Wait what?The aerials aren't equally as fast if both Fair and Dair are slower, and you have to consider the landing lag, where as combinations of luigi's double aerials with the dair and fair can even autocancel. It's a considerable difference. Even then, I mean, if we want to say we're throwing in an unbiased view here, we can note how you started off with saying that Mario was faster, and rescinded that view and now at least say that they are exactly the same speed, which still isn't true.
Luigi's projectiles don't go as far and have much worse trajectory, so he benefits a lot less from SHing Fireballs. You SH a Fireball, and most characters will walk right under it. If you use Fireballs on the ground, you suffer a lot from lag. Mario NEVER has this problem.Same with better aerial mobility. I don't see Luigi's projectiles being any less useful than Mario's, they serve the same important functions in no diminished way in the same match-ups that Mario's needs his(thinking vs. Ike, etc.). Or how he's slower in anything but normal falling speed, tornado or not.
True enough. It's not like Mario doesn't have his share of attacks that can do this too though since most projectiles inherently have bad priority (except for a few), and he still has it easier by caping and spamming back with projectiles, and also he moves a lot faster. Luigi moves really slowly in the air, so if he's forced to get up close, it's easier to react to his approaches. Also while the Tornado is useful, it has bad ending lag, much like in Melee.And Luigi is often used as a good example as a character who does very well against projectile spamming characters, because his priority can cancel out a lot of projectiles(he can fair swat a super missile out of the air or anything less than that or with dair, bair, and nair too, tornado clang up to a mid-sized aura ball, and fast aerials make it very easy to catch and return all sorts of explosives).
Bleh, you don't seem to like to think that I think Luigi is better than Mario.And even if Mario plays differently to the space animals than Luigi, I'd still call that simply different, because Luigi does not do bad at all to the spacies. Even if mario excelled at match-ups against the spacies, I'd take Luigi over Mario in every other match up. That just says Luigi > Mario.
Mario's aerials can also autocancel. Without the tornado, Luigi's ground speed or aerial mobility aren't as fast as Mario's due to traction and Luigi being floaty. Mario's Nair, Uair, Bair, and Dair come out just as fast as Luigi's as well. So aside from fair, Mario's faster.The aerials aren't equally as fast if both Fair and Dair are slower, and you have to consider the landing lag, where as combinations of luigi's double aerials with the dair and fair can even autocancel. It's a considerable difference. Even then, I mean, if we want to say we're throwing in an unbiased view here, we can note how you started off with saying that Mario was faster, and rescinded that view and now at least say that they are exactly the same speed, which still isn't true.
Same with better aerial mobility. I don't see Luigi's projectiles being any less useful than Mario's, they serve the same important functions in no diminished way in the same match-ups that Mario's needs his(thinking vs. Ike, etc.). Or how he's slower in anything but normal falling speed, tornado or not.
And Luigi is often used as a good example as a character who does very well against projectile spamming characters, because his priority can cancel out a lot of projectiles(he can fair swat a super missile out of the air or anything less than that or with dair, bair, and nair too, tornado clang up to a mid-sized aura ball, and fast aerials make it very easy to catch and return all sorts of explosives).
And even if Mario plays differently to the space animals than Luigi, I'd still call that simply different, because Luigi does not do bad at all to the spacies. Even if mario excelled at match-ups against the spacies, I'd take Luigi over Mario in every other match up. That just says Luigi > Mario.
http://youtube.com/watch?v=23UyrHXK36A&feature=relatedfor the record, d3 only has a pseudo infinite on Luigi. after 5 times the move diminishes. additionally, luigi can't be chain grabbed by d3 because of his low traction, but (to my knowledge, and correct me if i'm wrong) mario can.
Yeah, that's basically what it depends on. Both characters pwn in the right hands, just depends which character those right hands prefer. Most mains use both anyways.To me, This basically is asking "How are Mario and Luigi different?" and "Which one do you prefer?"
Lol I was a victim of the chaingrab by the guy who made that video in my first brawl tournament. I was able to get out of it after a while but it still did massive damage. I luckily won the set though.http://youtube.com/watch?v=23UyrHXK36A&feature=related
Mario can be CG'd by ddd, Luigi can't. Both are vulnerable to the infinite so it doesn't matter. The grab diminishes, but this guy here found a way around it. Watch from 7:26 forward.
Edit @ A2ZOMG: Yeah, that's true. Pretty much an uphill battle at every tournament for those 5 cuz of this infinite. We'll find a way around it tho. I've heard a rumor that pressing a the instant you're grabbed allows you to break it. Haven't tested it out yet.
Mind telling why Luigi is better instead of passing it along as fact?Lugi is better. Don't try to group them as if they're clones, because this question is like asking who is better, Kirby or Meta Knight.