Pompi
Smash Journeyman
- Joined
- Aug 13, 2008
- Messages
- 360
Well thats right i figured out we should have one divided into this:
Starters:
SH fair+nair
SH non fastfalled dair+ nair
FF nair>dsmash
Linkers:
When engaged in aerial combat fair+ fireball
jab(canceled)
grab+dhtrow
utilt juggle
Finishers:
dtilt+shoryuken
jab(canceled)+shoryuken
fingerbang
hyphen smash
(high percentages) jab(canceled)+uptilt
Breakers:
AAA combo , better known as jab combo.
Fair+Nair
FF nair
Defensive Combos:
nado pop em up , strong bair then di away , and start fireballing.
Sexed nair+ b reversal bair
Useful ATs:
B-reversal, helpful to fireball in opposite direction , executed by pressing the stick to the opposite side, let it return and immediately press B.
RAR reverse aerial rush , when in a dash sh to the opposite side and bair.
Hyphen Smash when in a dash press c-stick or z+up , to execute an upsmash; can be charged.
Fingerbang Also know as sliding fsmash , executed by walking , then cstick forward , can be charged by pressing c-stick forward + Z button.
Jab Cancel simple technique , just jab, and crouch very fast to reset the jab counter.
How NOT TO FASTFALL DAIRS basically just do a dair as if doing a tilt , dont press the stick too hard, btw this doesnt help with C stick , C stick dairs are always fastfalled.
Boosting Technique: Grab Boosting
How to Perform: Initiate a dash attack by pressing the c-stick down, then press Grab during the dash attack's opening frames.
Effect: The added momentum of the cancelled dash attack remains in effect, providing a small boost to the Dash Grab's range.
Speed Hugging (two methods)
How to Perform (method 1): Run toward the edge, then quarter-circle the joystick from Down to Back as soon as you walk off of the edge.
How to Perform: (method 2) Run/walk/roll to the very edge of the stage. Then, very quickly press diagonally down and away from the stage's center on the joystick. Easiest to do while facing into the stage's center, but can also be done easily while running if you press diagonally down-forward just as you reach the edge.
Effect: Character drops immediately off of the platform and sweet-spots the ledge
Notes:
so everyone is welcome to contribute , i clarify this combos are completely situational in brawl you should alwasy predict how your opponent is going to react , im not talking about 100% safe combos , we dont have those. And this is for anyone that thinks he can just post this thread= fail no combos in brawl screw you my definition of combos is a series of linking attacks , there if you do not like it dont post here.
The ATs listed here arent my discovery and most of the things here listed are not originally mine , i do not claim having discovered them just to make things clear.
Combos should be approved by a majority of 2/3 of the active voters in this thread.
Voters should ask to be voters and will be listed here.
Voters:
Pompi
Elheber
Alias
Starters:
SH fair+nair
SH non fastfalled dair+ nair
FF nair>dsmash
Linkers:
When engaged in aerial combat fair+ fireball
jab(canceled)
grab+dhtrow
utilt juggle
Finishers:
dtilt+shoryuken
jab(canceled)+shoryuken
fingerbang
hyphen smash
(high percentages) jab(canceled)+uptilt
Breakers:
AAA combo , better known as jab combo.
Fair+Nair
FF nair
Defensive Combos:
nado pop em up , strong bair then di away , and start fireballing.
Sexed nair+ b reversal bair
Useful ATs:
B-reversal, helpful to fireball in opposite direction , executed by pressing the stick to the opposite side, let it return and immediately press B.
RAR reverse aerial rush , when in a dash sh to the opposite side and bair.
Hyphen Smash when in a dash press c-stick or z+up , to execute an upsmash; can be charged.
Fingerbang Also know as sliding fsmash , executed by walking , then cstick forward , can be charged by pressing c-stick forward + Z button.
Jab Cancel simple technique , just jab, and crouch very fast to reset the jab counter.
How NOT TO FASTFALL DAIRS basically just do a dair as if doing a tilt , dont press the stick too hard, btw this doesnt help with C stick , C stick dairs are always fastfalled.
Boosting Technique: Grab Boosting
How to Perform: Initiate a dash attack by pressing the c-stick down, then press Grab during the dash attack's opening frames.
Effect: The added momentum of the cancelled dash attack remains in effect, providing a small boost to the Dash Grab's range.
Speed Hugging (two methods)
How to Perform (method 1): Run toward the edge, then quarter-circle the joystick from Down to Back as soon as you walk off of the edge.
How to Perform: (method 2) Run/walk/roll to the very edge of the stage. Then, very quickly press diagonally down and away from the stage's center on the joystick. Easiest to do while facing into the stage's center, but can also be done easily while running if you press diagonally down-forward just as you reach the edge.
Effect: Character drops immediately off of the platform and sweet-spots the ledge
Notes:
so everyone is welcome to contribute , i clarify this combos are completely situational in brawl you should alwasy predict how your opponent is going to react , im not talking about 100% safe combos , we dont have those. And this is for anyone that thinks he can just post this thread= fail no combos in brawl screw you my definition of combos is a series of linking attacks , there if you do not like it dont post here.
The ATs listed here arent my discovery and most of the things here listed are not originally mine , i do not claim having discovered them just to make things clear.
Combos should be approved by a majority of 2/3 of the active voters in this thread.
Voters should ask to be voters and will be listed here.
Voters:
Pompi
Elheber
Alias