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Lucas's PK Thunder. Yes, it needs its own thread.

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
I'm absolutely dying for a place to talk about this move.

For anyone who doesn't know, Lucas's PK Thunder differs from Ness's in several ways.

First of all, it is slower than Ness's, but turns tighter.

And it goes through people, making it much harder to steal his recovery. But here's the real kicker--since it passes through people, you can loop it around and hit them multiple times. Effectively, it's like tail whipping with Ness's version, but without the tail whip! I've PK Thundered people to their doom this way, just twisting it through them when they try to recover so they're stunned repeatedly and sink helplessly to the bottom.

His PK Missile hits multiple times instead of just one. Instead of sending people away in a single powerful blow, Lucas's hits a ton of times, the last hit having a slightly wider range and killing knockback. His version also travels much farther than Ness's.

Also of note is the fact that when he's hit, the thunder instantly disappears, so no PK Thunder cancelling (with Ness or Lucas).

One of my favorite strategies is to try to stun opponents with the "tailwhipping" effect before curving back around and blasting through them. In Brawl, you're able to execute the moves much faster, too, so using them as finishers to aerial combos is much more practical.

I've blabbed enough for now. Those who've been fortunate enough to play with Lucas, please share your discoveries about these moves here!
 

SiriusGold

Smash Rookie
Joined
Feb 11, 2008
Messages
10
I agree.
I have noticed that Lucas' Pk Thunder has knockback and you can actually hit your opponent more than once with the same thunder.
I haven't used it much as edgeguard attacks or went for KOs with it though, but yet again, I'm still figuring out the best way to use Lucas.

One thing is for sure, he's downright awesome.

It's just too bad Ness really is NOT on par with Lucas.
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
It's just too bad Ness really is NOT on par with Lucas.
I beg to differ. I find that Ness's moves are more condusive to comboing and he has more reliable and easily placed killing moves. ... But that's a completely other thread topic.
 

Goblet573

Smash Rookie
Joined
Feb 11, 2008
Messages
4
Thats nice to know. Being a big Ness player I'm dying to know what Lucas can do. I live in the U.S. tho =(
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
Here's something that I found bothersome ...

In Melee, when you hit the stage (as in, you miss the ledge) with PK missile, you bounce back a tiny bit. In Brawl, you actually ricochet way out into the middle of nowhere. It's like when you hit you're reflected right back the way you came. ... And it hurts.
 

Mikezor

Smash Journeyman
Joined
Jan 22, 2006
Messages
433
Location
Centennial, Colorado
Yeah, I noticed bouncing back the first time when I was playing Rainbow Cruise/Ride. I tried to PK Thunder through the yellow blocks that fall if you stand on them too long (in Melee, this could be done), but I was ricocheted away as fast as a speeding bullet! Luckily I was being chased by Peach and I bounced back into her, causing her to die as well as myself.
 

SiriusGold

Smash Rookie
Joined
Feb 11, 2008
Messages
10
Ness has KO power?
With WHAT? His spike is hard to pull off, his yo-yo STILL doesn't kill, his u-air is even weaker than before, his b-air actually creates electricty now (I have to experience this though) - only his bat is good.

Please explain.
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
Ness has KO power?
With WHAT? His spike is hard to pull off, his yo-yo STILL doesn't kill, his u-air is even weaker than before, his b-air actually creates electricty now (I have to experience this though) - only his bat is good.

Please explain.
He has KO power with his back throw (OMG does he ever!), and his grabs are way easier. His forward throw goes a set distance barely affected by damage, so it can kill near the sides of the screen.

His back aerial KOs easily, and his yoyos can at high percents. His baseball bat, his headbutt (I didn't it notice it being weaker than before, and it certainly does the job for me), his PK Thunder missile, and his PK Flash if you place it well.

Besides, the yoyos aren't really supposed to be killing moves, anyway. They're much better for comboing and getting opponents off of you.

His spike is not really that difficult to place once you learn it--they made that move SO MUCH BETTER, and once you use it it's easier to get back. Oh, and his up tilt can now KO at high percentages (much lower percents than it needed in melee).

More than that, his aerial comboing capabilities enable him to juggle opponents darned near right off the side of the screen.

All I know is, when I played Ness, I comboed things to death and KOed easily, whereas with Lucas if I tried to combo like Ness I died. I did better with Lucas by keeping opponents away from me to rack up damage, and then finishing with one of his tricky smashes. Those, I found hard to place, at least until I got the hang of the range on his stick.

There's a thread in the Ness section about the differences between the characters, however, so if you want to discuss Ness further, maybe you should do it there.
 

SiriusGold

Smash Rookie
Joined
Feb 11, 2008
Messages
10
Besides, the yoyos aren't really supposed to be killing moves, anyway.

On 64, the yo-yo was murder.

But anyways, I changed my mind. I actually replayed with him, and maybe I underestimated him. His combo ability is greater than Lucas', so he's an interesting play.

Only thing that I find wierd though, is that Lucas' PK Magnet is simply...better than Ness'. What advantages does Ness' have??? Absolutely none. Except, maybe, healing more damage. I haven't checked the percentages.
 

Kone

Smash Master
Joined
Nov 16, 2003
Messages
3,960
Location
Leicestershire
The ricochet with pk thunder is a rigth pain in the *** on certain stages, especially when below it. Luckily tho we've got the option of using snakey otherwise it would really piss me off.

PK thunder is alright for edge guarding but i def think lucas is better equipped than alot of chars to make his dent off stage with pretty much all his aerials. But mixing it up with pk thunder def helps ^_^

I do wish ness' yo-yo was n64 ish, but oh well :(
 

Aevin

Smash Journeyman
Joined
Jan 9, 2008
Messages
346
Location
Oregon
The ricochet with pk thunder is a rigth pain in the *** on certain stages, especially when below it. Luckily tho we've got the option of using snakey otherwise it would really piss me off.
Yep. Annoying.

I always have trouble when trying to climb walls with it. In Melee, shooting along, say, the sides of buildings in Fourside, you could aim at a slight angle and when you hit the wall you would curve upwards and join it. You didn't have to be as precise. Now, you actually have to aim straight up if you want to go straight up along a wall.

Oddly enough, Ness and Lucas can both do that wierd stage-climbing glitch where they follow the curve along the bottom of stages like Final Destination. However, I have yet to recover with it, even though I did it several times on the new Battlefield. They may have made the ledges in such a way so that when you curve up you're propelled too far outwards to catch the ledge. They might have done it on purpose. Meanies.
 
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