Eisen
Smash Ace
Post your technical/AT/combo findings here.
Some things I find particularly key:
- Lucas can still reverse his momentum with magnet
- Lucas has no auto-cancel aerials, but most are fairly close, with nair having the least landing lag--hardly any.
- full hop Rope snake autocancels onto a bunch of platforms. I've tested in on Smashville, BF, Miiverse, DL64. Need to test more.
- Downsmash hits taller characters like Bowser from platforms above.
- fullhop nair autocancels onto BF-esque platforms, and then links into short hop nair or other moves depending on the situation.
-At higher percents, PK thunder (not PKT2) seems to launch opponents in generally the same direction the PKT is. This means you can do stuff like pull a nearby opponent in with PKT, connecting them into your face-first PKT2.
Not much, but I've been just kinda hyped in general and playing FG and I'm not very good so I bet there's a lot more to discover soon.
Some things I find particularly key:
- Lucas can still reverse his momentum with magnet
- Lucas has no auto-cancel aerials, but most are fairly close, with nair having the least landing lag--hardly any.
- full hop Rope snake autocancels onto a bunch of platforms. I've tested in on Smashville, BF, Miiverse, DL64. Need to test more.
- Downsmash hits taller characters like Bowser from platforms above.
- fullhop nair autocancels onto BF-esque platforms, and then links into short hop nair or other moves depending on the situation.
-At higher percents, PK thunder (not PKT2) seems to launch opponents in generally the same direction the PKT is. This means you can do stuff like pull a nearby opponent in with PKT, connecting them into your face-first PKT2.
Not much, but I've been just kinda hyped in general and playing FG and I'm not very good so I bet there's a lot more to discover soon.