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lucas pk fire cancelling

fear17

Smash Apprentice
Joined
Jul 4, 2008
Messages
132
Location
Houston, Tx
can anyone show me how to do this move cuz i have tried it so many times and fail even do is useless in battle
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
Could you be more specific? It's impossible to cancel all lag on PK Fire. You can lessen the lag on the end of it by using the move as close to the ground as possible. This is most effective through the use of platforms.
 

Obsidianlynx

Smash Rookie
Joined
Apr 14, 2008
Messages
6
Location
New York
you can find that in the advanced techniques thread. Basically, just PK Fire at the same time you perform your second jump. It may take some practice.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
That's called the zap jump by the way. PK Fire immediately after your second jump (almost at the same time.)
 

DemonicTrilogy

Smash Lord
Joined
Jun 23, 2008
Messages
1,152
Location
That's for me to know
How I do it is since I don't b-stick (since I don't want to lose my smash attack speed), I put I index finger on the Y button and put my thumb on the B button. When I see that little sparkle coming out of the second jump, I immediately hit B while simultaneously hitting the analog in the opposite direction that you want to go (since you can get some wavebounce from this though not as much as with b-sticking). However, the timing of the Pk fire after the jumping can be difficult since you have to have only 1 frame between the start of the second jump and pk fire... It's mostly practice.

The second way is to do B-sticking by replacing your C-stick controls from Smash attacking to special moves. When doing this, you jump and use the same timing as before but instead hit the C-stick right after the second jump. This gives you m ore wavebounce from the pk fire (the reason why Lucas's B-stick) which will give more recoil so that you travel more horizontal distances.

You have to beware that in both style's of zap jumping, if you are holding the analog forward while jumping and then pressing B after, this gets rid of the wavebounce that you normally would receive and would cause you to Zap Jump forward. You could do this if you wanted to have the Zap Jump work that way for you but you can't Magnet Pull, a technique which gives you more horizontal recovery, afterwards if you do so (since Magnet pull requires the wavebounce of the PK fire).

That's basically what I can tell you about Zap Jumping. If anyone wants to correct me or explain this in a better fashion, go on ahead.

I haven't fully mastered this technique since when I get the stress of battling a player, I usually mess up...
 
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