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Lucas Data

Where do you rank Lucas on your tier list?


  • Total voters
    10

KappaTroopa

Smash Rookie
Joined
Jun 22, 2015
Messages
2
Location
Michigan
NNID
KoopaNinjaX
So, this is where you should share combos, what different moves can do, and overall any interesting things about Lucas.
Currently, we are looking for frame data, guaranteed combos (with percentage ranges), and kill percentages.
Please share any info you have.
 

KappaTroopa

Smash Rookie
Joined
Jun 22, 2015
Messages
2
Location
Michigan
NNID
KoopaNinjaX
Some general data
Jab: Hit 1 does 2%, hit 2 does 2%, hit 3 has more range, does 4% and goes behind Lucas.

Ftilt: Can be aimed up and down, does 7% without sweetspot, 11% with sweetspot. Only locks without sweetspot.

Uptilt: Hit 1 does 1% and pulls into Hit 2. Hit 2 does 8%

Dtilt: Does 3%, combos into itself at low percents

DashAttack: No sweetspot sends up and deals 9%, can lead into Upair. Sweetspot hit sends forward and does 13%. Sweetspot follows up into itself at 0

NSpecial:Max damage 21% minimum damage 9%, freezes on hit, sends up minimum range is none while maximum range is about 7/9 of smashville.

FSpecial: Hit 1: 3%, Hit 2: 6%, Kills offstage,goes about ⅜ of smashville.

UpSpecial: Ball does 2%, tail does 1% per hit, tackle does max of 25%, is a 10 hit combo, and can kill.

DSpecial: Absorbs energy based projectiles and moves (ZSS dsmash, etc.), healing has an inconsistent ratio of healing approximately 2.4 times the amount of percent the move does. Hitbox in the middle comes out after releasing the magnet. Kills offstage and has alot of hitstun, making it a good gimp tool.

Nair: Hit 1: 1% Hit 2: 1%, Hit 3: 1%, Hit 4: 1%, Hit 5: 4%, combos into itself and other aerials, autocancels.

Fair: 8% with no sweetspot, 11% with sweetspot, kills offstage with sweetspot.

Bair: weakest hit does 7%, hits at tip, weak hit does 9%,soft spikes and his with inside/closest to lucas part of hitbox, also locks. Strong hit does 12%, full spike, and hits with lucas’s foot.

Upair: 13%, kills.

Dair: 4 hits, hits 1-3 do 3%, hit 4 softspikes, locks, and does 5%

Zair: 4% on hit, 4 frames of landing lag

Fsmash:reflects, kills, does 14% and good knockback with no sweetspot, sweetspot at tip of bat has great knockback and does 15%.

Upsmash: Soft armor on part of startup, range that covers the ledge, goes right under battlefield's top platform, and goes under delfino. kills at about 80%, lots of lag, does a minimum of 21% with a full hit (both hitboxes hit) max of 29%.

Dsmash: 3 hits. first hit does 17-23% and kills early. 2nd hit does 14-19, decent knockback. 3rd hit does 11-15%, weak.

Pummel: 1% average, occasional 2%

Fthrow: 10%, kills on edge/ near the ledge

Bthrow: 10%, same as fthrow with knockback but more reliable

Upthrow: most reliable kill throw, does 10%

Dthrow: does 6%, combos into all aerials, footstool, and uptilt at various percents.

Combos:

Dthrow to nair

Dthrow to nair to nair

Dthrow to nair to fair (?)

Dthrow to nair to up air (?)

Dthrow to upair

Dthrow to dair

Dthrow to bair

Dthrow to footstool to 4th hit of dair(start dair then fastfall) to weak ftilt to pivot grab

Late up air to footstool to 4th dair to weak ftilt to upsmash
 
Last edited:

Chaizord

Smash Rookie
Joined
Jan 14, 2015
Messages
12
Location
Alberta, Canada
NNID
Nintenbro116
Nair - Fair
Nair - Uair
Dthrow - Footstool - Sourspot Fair - Any follow up
Bair - Uptilt
Dthrow - Uptilt
Bair - Ftilt
Falling Nair - Uptilt (not true but pretty hard to get out of)
Falling Nair - Jab
 
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