PK_Lunar_π_03
Smash Cadet
- Joined
- Aug 12, 2015
- Messages
- 58
Combos. (NOTE: Some of These Combos, you need to read the DI)
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D Throw > Nair 0-30~ Damage: 14%
D Throw > UTilt 0-20~ Damage: 14%
D Throw > Dair 0-50~ Damage: 18-21%
D Throw > Bair 0-95~ Damage: 18%
D Throw > Fair 0-20~ Damage: 15-18%
D Throw > Uair 0-130~ Damage: 19%
Sour Dash Attack > UTilt 0-15~ Damage: 17%
D Throw > Nair x2 > Uair Damage: 0-20~ 35%
Nair > UTilt 0-25~ Damage: 15%
D Throw > Bair (Ledge) 40-75~ Damage: 18%
D Throw > Sour Bair > Bair (Ledge)
40-60~ Damage: 27%
Zair > Jab 0-105~ Damage: 12%
DTilt > Grab 0-150+ Damage: 3%
DTilt x2 > Jab 0-100+ Damage: 14%
DTilt > Perfect Pivot UTilt 150+ Damage: 11%
Zair > FTilt 0-110 Damage: 15%
Zair > FSmash 0-110 Damage: 29%
D Throw > Nair > Foot Stool > Dair > FTilt > DTilt > Regrab > DoubleJump FootStool > Dair > F Tilt > ShortHop Uair > DJ FootStool > Dair > Charge Up Smash 0-8~ Damage: 76%
Kill Throws
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Up Throw ~130+
BackThrow ~120+
Foward Throw ~140+
Jab Locks (NOTE: All of these beside the last one only works if they don't tech, but the window to tech is small (: )
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Sweet Fair > DTilt > DSmash 35-50~
Sour Fair > DTilt > DTilt > DSmash 65-95~
Zair > DTilt > AnySmash 110-160~
D Throw > Nair > Foot Stool > Dair > FTilt > Regrab > DoubleJump FootStool > Dair > F Tilt > ShortHop Uair > DJ FootStool > Dair > Charge Up Smash 0-8~ Damage: 76%
Lucas Techs
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Air Dodge Cancel - Short Hop Air Dodge at the last second input a bair to cancel the air dodge lag.
Duster Slide - Fall below ledge, next use a PSI Magnet, then double jump and use Zair and jump on stage while holding Z to cancel the Rope Snake into Sheild, Roll, or a Attack. (UTilt, USmash,Ect)
PK Ledge Recovery (Ness/Lucas) - Back off the ledge then right away use PK Thunder and if your opponent is by the ledge you will hit them with the pk Thunder but make sure you hit the ground to cancel the pk Thunder so you don't fall to your death.
PSI Magnet Cancel (Lucas/Ness) -
Pull out the Magnet before you about to heal the projectile you can spot Dodge, Roll Back, of Jump to cancel the Magnet but still get healed, only works standing.
Rope Snake Mix Up - When Recovery to Mix Up your Recovery make sure you have a second jump. OK so Press Z to Use the Rope Snake then press down to cancel the Rope Snake tether and you can mix up your Recovery.
Frame Data
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Jab 1 : 2 2.5%
Jab 2 : 3 2%
Jab 3 : 6 4%
Dash Attack : 15 13%
Sour: 9%
F Tilt : 7 11%
Sour: 7%
U Tilt : 4-11 9%
Sour: 5%
D Tilt : 3 3%
F Smash : 14 14%
F Smash Tip : 16%
U Smash : 28-48 21%
Sour: 13%
D Smash : 20-39 17%
Sour: 11%
Nair : 7-26 8%
Final: 4%
Fair : 9-11 11%
Sour: 9%
Bair : 15 12%
Sour: 9%
Dair : 10-39 15%
Final : 5%
Uair : 7
Grab : 12
Pummel: 1.2%
Dash Grab : 14
Pivot Grab : 12
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D Throw > Nair 0-30~ Damage: 14%
D Throw > UTilt 0-20~ Damage: 14%
D Throw > Dair 0-50~ Damage: 18-21%
D Throw > Bair 0-95~ Damage: 18%
D Throw > Fair 0-20~ Damage: 15-18%
D Throw > Uair 0-130~ Damage: 19%
Sour Dash Attack > UTilt 0-15~ Damage: 17%
D Throw > Nair x2 > Uair Damage: 0-20~ 35%
Nair > UTilt 0-25~ Damage: 15%
D Throw > Bair (Ledge) 40-75~ Damage: 18%
D Throw > Sour Bair > Bair (Ledge)
40-60~ Damage: 27%
Zair > Jab 0-105~ Damage: 12%
DTilt > Grab 0-150+ Damage: 3%
DTilt x2 > Jab 0-100+ Damage: 14%
DTilt > Perfect Pivot UTilt 150+ Damage: 11%
Zair > FTilt 0-110 Damage: 15%
Zair > FSmash 0-110 Damage: 29%
D Throw > Nair > Foot Stool > Dair > FTilt > DTilt > Regrab > DoubleJump FootStool > Dair > F Tilt > ShortHop Uair > DJ FootStool > Dair > Charge Up Smash 0-8~ Damage: 76%
Kill Throws
_____________
Up Throw ~130+
BackThrow ~120+
Foward Throw ~140+
Jab Locks (NOTE: All of these beside the last one only works if they don't tech, but the window to tech is small (: )
_____________
Sweet Fair > DTilt > DSmash 35-50~
Sour Fair > DTilt > DTilt > DSmash 65-95~
Zair > DTilt > AnySmash 110-160~
D Throw > Nair > Foot Stool > Dair > FTilt > Regrab > DoubleJump FootStool > Dair > F Tilt > ShortHop Uair > DJ FootStool > Dair > Charge Up Smash 0-8~ Damage: 76%
Lucas Techs
______________
Air Dodge Cancel - Short Hop Air Dodge at the last second input a bair to cancel the air dodge lag.
Duster Slide - Fall below ledge, next use a PSI Magnet, then double jump and use Zair and jump on stage while holding Z to cancel the Rope Snake into Sheild, Roll, or a Attack. (UTilt, USmash,Ect)
PK Ledge Recovery (Ness/Lucas) - Back off the ledge then right away use PK Thunder and if your opponent is by the ledge you will hit them with the pk Thunder but make sure you hit the ground to cancel the pk Thunder so you don't fall to your death.
PSI Magnet Cancel (Lucas/Ness) -
Pull out the Magnet before you about to heal the projectile you can spot Dodge, Roll Back, of Jump to cancel the Magnet but still get healed, only works standing.
Rope Snake Mix Up - When Recovery to Mix Up your Recovery make sure you have a second jump. OK so Press Z to Use the Rope Snake then press down to cancel the Rope Snake tether and you can mix up your Recovery.
Frame Data
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Jab 1 : 2 2.5%
Jab 2 : 3 2%
Jab 3 : 6 4%
Dash Attack : 15 13%
Sour: 9%
F Tilt : 7 11%
Sour: 7%
U Tilt : 4-11 9%
Sour: 5%
D Tilt : 3 3%
F Smash : 14 14%
F Smash Tip : 16%
U Smash : 28-48 21%
Sour: 13%
D Smash : 20-39 17%
Sour: 11%
Nair : 7-26 8%
Final: 4%
Fair : 9-11 11%
Sour: 9%
Bair : 15 12%
Sour: 9%
Dair : 10-39 15%
Final : 5%
Uair : 7
Grab : 12
Pummel: 1.2%
Dash Grab : 14
Pivot Grab : 12