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Lucas Combos, Jablocks, Framedata, Percent Damage, Kill Throws.

What Character should I Post Combos, Techs, Framedata, Percent Damage, JabLocks?

  • Ness

    Votes: 3 25.0%
  • Mr Game and Watch

    Votes: 1 8.3%
  • Wario

    Votes: 3 25.0%
  • Villager

    Votes: 1 8.3%
  • Roy

    Votes: 4 33.3%

  • Total voters
    12
  • Poll closed .

PK_Lunar_π_03

Smash Cadet
Joined
Aug 12, 2015
Messages
58
Combos. (NOTE: Some of These Combos, you need to read the DI)
__________

D Throw > Nair 0-30~ Damage: 14%

D Throw > UTilt 0-20~ Damage: 14%

D Throw > Dair 0-50~ Damage: 18-21%

D Throw > Bair 0-95~ Damage: 18%

D Throw > Fair 0-20~ Damage: 15-18%

D Throw > Uair 0-130~ Damage: 19%

Sour Dash Attack > UTilt 0-15~ Damage: 17%

D Throw > Nair x2 > Uair Damage: 0-20~ 35%

Nair > UTilt 0-25~ Damage: 15%

D Throw > Bair (Ledge) 40-75~ Damage: 18%

D Throw > Sour Bair > Bair (Ledge)
40-60~ Damage: 27%

Zair > Jab 0-105~ Damage: 12%

DTilt > Grab 0-150+ Damage: 3%

DTilt x2 > Jab 0-100+ Damage: 14%

DTilt > Perfect Pivot UTilt 150+ Damage: 11%

Zair > FTilt 0-110 Damage: 15%

Zair > FSmash 0-110 Damage: 29%


D Throw > Nair > Foot Stool > Dair > FTilt > DTilt > Regrab > DoubleJump FootStool > Dair > F Tilt > ShortHop Uair > DJ FootStool > Dair > Charge Up Smash 0-8~ Damage: 76%


Kill Throws
_____________

Up Throw ~130+

BackThrow ~120+

Foward Throw ~140+

Jab Locks (NOTE: All of these beside the last one only works if they don't tech, but the window to tech is small (: )
_____________

Sweet Fair > DTilt > DSmash 35-50~

Sour Fair > DTilt > DTilt > DSmash 65-95~

Zair > DTilt > AnySmash 110-160~

D Throw > Nair > Foot Stool > Dair > FTilt > Regrab > DoubleJump FootStool > Dair > F Tilt > ShortHop Uair > DJ FootStool > Dair > Charge Up Smash 0-8~ Damage: 76%


Lucas Techs
______________

Air Dodge Cancel - Short Hop Air Dodge at the last second input a bair to cancel the air dodge lag.

Duster Slide - Fall below ledge, next use a PSI Magnet, then double jump and use Zair and jump on stage while holding Z to cancel the Rope Snake into Sheild, Roll, or a Attack. (UTilt, USmash,Ect)

PK Ledge Recovery (Ness/Lucas) - Back off the ledge then right away use PK Thunder and if your opponent is by the ledge you will hit them with the pk Thunder but make sure you hit the ground to cancel the pk Thunder so you don't fall to your death.

PSI Magnet Cancel (Lucas/Ness) -
Pull out the Magnet before you about to heal the projectile you can spot Dodge, Roll Back, of Jump to cancel the Magnet but still get healed, only works standing.

Rope Snake Mix Up - When Recovery to Mix Up your Recovery make sure you have a second jump. OK so Press Z to Use the Rope Snake then press down to cancel the Rope Snake tether and you can mix up your Recovery.



Frame Data
_____________

Jab 1 : 2 2.5%
Jab 2 : 3 2%
Jab 3 : 6 4%

Dash Attack : 15 13%
Sour: 9%
F Tilt : 7 11%
Sour: 7%
U Tilt : 4-11 9%
Sour: 5%
D Tilt : 3 3%

F Smash : 14 14%
F Smash Tip : 16%
U Smash : 28-48 21%
Sour: 13%
D Smash : 20-39 17%
Sour: 11%
Nair : 7-26 8%
Final: 4%
Fair : 9-11 11%
Sour: 9%
Bair : 15 12%
Sour: 9%
Dair : 10-39 15%
Final : 5%
Uair : 7

Grab : 12
Pummel: 1.2%
Dash Grab : 14

Pivot Grab : 12
 

SpottedCerberus

Smash Journeyman
Joined
Mar 24, 2015
Messages
325
Is z-air>grab ever guaranteed?

And why b-air to cancel landing lag? I've never entirely understood how that stuff works. Aren't there faster aerials with less landing lag?
 
Last edited:

Kodystri

the PK Spamming Lucas Main
Joined
Jul 24, 2014
Messages
412
NNID
Kodystri
Is z-air>grab ever guaranteed?

And why b-air to cancel landing lag? I've never entirely understood how that stuff works. Aren't there faster aerials with less landing lag?
Its not guaranteed, but people will panic into Airdodge or shield, so the grab would be guaranteed in that scenario. If they run away instead, you won't get the grab.

And Bair autocancels at early frames.( I think)
 

PK_Lunar_π_03

Smash Cadet
Joined
Aug 12, 2015
Messages
58
Is z-air>grab ever guaranteed?

And why b-air to cancel landing lag? I've never entirely understood how that stuff works. Aren't there faster aerials with less landing lag?

Well Zair to Grab you could follow then to land the Grab or you could just do D Tilt > Grab with is Guaranteed
 

Leololer

Smash Rookie
Joined
Feb 1, 2015
Messages
7
Location
Maracaibo, Venezuela
NNID
ldeloler
3DS FC
3566-2089-7677
Is z-air>grab ever guaranteed?

And why b-air to cancel landing lag? I've never entirely understood how that stuff works. Aren't there faster aerials with less landing lag?
Z-air to grab is not completely guaranteed, but it requires that the opponent spotdodges/rolls really quickly; They can't attack you because they only have a few frames to do so and normally you're out of reach and if they jump you still get them (unless **you're too slow**). Also, if the Zair pops them on the air, it its guaranteed. In order for it to work you have to use the Zair while landing and then at the moment you land.

Also, the Bair cancel thing: Some moves in Smash 4 have 0 landing lag on their first frame, this means that if you land with the first frame of Bair, you'll have no landing lag. Lucas can shorthop airdodge and use Bair right before he lands to cancel the frames of the airdodge and switch them for the first frame of Bair; resulting in no landing lag. If you use other aerial however, you will have landing lag, just like if you landed with that aerial normally.
 

PK_Lunar_π_03

Smash Cadet
Joined
Aug 12, 2015
Messages
58
Thank you all who Entered the Poll, Roy Will be he next one to be analyzed in a week or 2, I'll post the link to the roy thread when its finish, stay toon (:
 

JosePollo

Smash Journeyman
Joined
Apr 21, 2015
Messages
406
Location
Las Vegas
Recently I've been doing down throw up air at 0% - 10%. Up air has very little base knockback, so opponents will usually just land, air dodge expecting a follow-up, or throw out an aerial. Just back off and re-grab them, then go into a more guaranteed string. You can get an easy 60% percent or so if you follow it up with double nair to up air.

On a side note, a single PKT2 does a whopping 35% damage max. if you land all the hits, including the 10% 1-frame explosion at the start.
 
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