TriforceOfAura
Smash Journeyman
- Joined
- Jun 26, 2015
- Messages
- 336
I recently ran into one of my friends who told me there would be a local tournament in my area. My first reaction was "All right, time to wreck some scrubs!", but then he told me customs were enabled. Then my reaction was "Wait... what..." So, I need to ask: what customs of Lucario's should be allowed in tournaments that allow them? And which ones shouldn't be? Here are my opinions, feel free to comment on them or offer up your own:
Aura Sphere Variants
Piercing Aura Sphere: Allowed. It can't kill, even in sudden death, so there's not much to worry about here. Pretty much a kill-potential-starved Thoron.
Snaring Aura Sphere: Debatable. Very broken is used expertly, but even on the highest custom-enabled level play I have seen, SAS can't be used to efficiency. It's slow, yet can easily rack up 30-35%'s of damage without his Aura being very high.
Force Palm Variants
Advancing Force Palm: Banned. Despite its flavor text, out of the three Force Palms, it leaves Lucario the least open. It has high damage and kill potential, and the fact that it counts as a grab, going through shields is just the icing on the overpowered cake.
Long-Range Force palm: Allowed. It's really kinda apparent why this should be allowed. It's the same as Force Palm, just a bit longer and weaker. No reason to ban it.
Extreme Speed Variants
Ride the Wind: Debatable. At maximum Aura, this move actually travels just a bit shorter than the full duration of Balloon Trip(Villager's Up+B). However, it's more punishable, as it's slower, and has no attacking frames at the end of the move. Powerful against characters that cant ledgeguard/edgeguard.
Extreme Speed Attack: Allowed. At no Aura, it travels just as far as Rising Uppercut(Little Mac's "Recovery")! It is terrible in terms of recovery, but has a much better use on the battlefield as its charge-up time is substantially less than Extreme Speed and about a third that of Ride the Wind. I see no reason why it should be banned.
Double Team Variants
Stunning Double Team: Banned. For those of you not familiar with this one, think ZSS's D+Smash, but doing damage. At high Aura, allows for easy and cheap follow-up F+Smashes. Arguably the most cheap of all Lucario's moves.
Glancing Counter: Allowed. Not so much of a counter as it resembles Dimensional Cape(Meta Knight's Down+B), as it temporarily renders him invincible before a counterattack. Not as powerful or as ranged as Dimensional Cape, however.
Please comment, and as always, thanks for reading,
TriforceOfAura
Aura Sphere Variants
Piercing Aura Sphere: Allowed. It can't kill, even in sudden death, so there's not much to worry about here. Pretty much a kill-potential-starved Thoron.
Snaring Aura Sphere: Debatable. Very broken is used expertly, but even on the highest custom-enabled level play I have seen, SAS can't be used to efficiency. It's slow, yet can easily rack up 30-35%'s of damage without his Aura being very high.
Force Palm Variants
Advancing Force Palm: Banned. Despite its flavor text, out of the three Force Palms, it leaves Lucario the least open. It has high damage and kill potential, and the fact that it counts as a grab, going through shields is just the icing on the overpowered cake.
Long-Range Force palm: Allowed. It's really kinda apparent why this should be allowed. It's the same as Force Palm, just a bit longer and weaker. No reason to ban it.
Extreme Speed Variants
Ride the Wind: Debatable. At maximum Aura, this move actually travels just a bit shorter than the full duration of Balloon Trip(Villager's Up+B). However, it's more punishable, as it's slower, and has no attacking frames at the end of the move. Powerful against characters that cant ledgeguard/edgeguard.
Extreme Speed Attack: Allowed. At no Aura, it travels just as far as Rising Uppercut(Little Mac's "Recovery")! It is terrible in terms of recovery, but has a much better use on the battlefield as its charge-up time is substantially less than Extreme Speed and about a third that of Ride the Wind. I see no reason why it should be banned.
Double Team Variants
Stunning Double Team: Banned. For those of you not familiar with this one, think ZSS's D+Smash, but doing damage. At high Aura, allows for easy and cheap follow-up F+Smashes. Arguably the most cheap of all Lucario's moves.
Glancing Counter: Allowed. Not so much of a counter as it resembles Dimensional Cape(Meta Knight's Down+B), as it temporarily renders him invincible before a counterattack. Not as powerful or as ranged as Dimensional Cape, however.
Please comment, and as always, thanks for reading,
TriforceOfAura