Timbers
check me out
SNAKE
Matchup:
40:60
General info:
Stages:
Disclaimer: This thread is made for the sole purpose of keeping matchup discussing clean and organized. If people wish to discuss a past matchup, they may do so in this thread without cluttering the current discussion.
Matchup:
40:60
General info:
Snake can be really ********.
Grenade cooking, mines, long ranging tilts, he's a camp fest. Grenades aren't that bad unless he cooks them, if he cooks, just shield if he doesn't go ahead and grab the grenade and throw it back at him. Also, Aura sphere>Mines.
Snake dashing may be a good surprise, however; it has no priority, he can be knocked out of it easy. If you didn't beat it, it's probably because you were hit by the dash attack.
Snake is ridiculous. His tilts are absolutely stupid. Everything about him is absolutely stupid. He has incredible range on nearly all of his attacks, his tilts are stronger and more ranged than many smashes, and he doesn't die too easily. Honestly, I hate Snake. A lot.
What to avoid:At high percents: IMPORTANT. Snake has advantage at high percents. Why? he can out camp you, and has safe(er) killing options. He can chuck grenades and there's not much you can do about it.
Snaaaaake... *Shudder*
This match can be pretty even for Lucario or you can get slaughtered. From my experience, you don't want to attack a grounded Snake with aerials. His u-tilt has more range than it should and his f-tilt outranges ours. However you don't just want to try and projectile spam him, you have to have a balance of approaching and retreating if you want to win. The only time you want to even think about using aerials is when the snake is in the air or above, otherwise forget it.
You can use BAS to try and get some damage in, but a good snake will just shield it most of the time. Also you'd be better of avoiding Snakes nades rather then throwing them back at him unless he just immediately throws it without waiting. This is a tough match for Lucario that can easily go either way. The only thing we have on snake is that we have a better roll , aerials. Fsmash is too slow to use against Snake most of the time unless he's recovering. It's better to use Lucarios Ftilt and even dtilt if you can.
Be ready for the uptilt when you start getting into killing percentages, and DI accordingly. I wouldn't even bother approaching on the ground because of his broken ftilt/jab. Some Snakes like doing their little dthrow/tech chase chaingrab, and if they're inexperienced against Lucario, they won't know that Lucario rolls too far. I've only encountered this once or twice, but it's good to know. If he dthrows you, roll away. Should have plenty of time to retaliate.
His grenade game is stupid. Keep an eye out for grenade cooking, and always watch where he throws them (this goes for all his explosives).
How to win:This matchup looks a lot worse on paper but it's still pretty bad imo. He can out camp you when Lucario is at lower percents and when Lucario is at higher percents it's still hard to camp a good Snake. Approaching is tough in this matchup since he has Utilt, Jab, Ftilt and Grab that can be used pretty well OoS. His Nades are also kind of a ***** to deal with. Don't get predictable with your rolls and NEVER roll towards him. Snake can and will punish your rolls, he can even punish retreating rolls with your dash attack. Snakes complain about how they can't really tech chase us with their Dthrow since we roll so far, that is a plus for us. Snake's Dthrow still does 12% and he can still hit us with a Ftilt or Dash Attack if we get predictable.
OFF STAGE:
Allright, this is where you need to have Snake be most of the time ifyou want to win (**** HIM).
(Off stage, or in the air above you are both pretty good position for you, especially bad for Snake)
If snake is off the stage, you have a couple tools at your disposal to gimp/ make him take lots more damage.
It is important to read the Snake and predict what he will do, most times you can get a kill off this.
Aerials on a grounded Snake are pointless, he'll shield and punish. If you get him in the air, go nuts, you can juggle him a bit in the air with your superior aerials. Your also going to have an advantage gimping him. Aura sphere will knock him out cyper, so will bair and dair when your at a higher percentage.
Lucario can wreck Snake in the air and off stage, but be mindful not to use an aerial on a grounded Snake unless your confident in a hit. He has better camp options, but you still have some range on him with some attacks and your own projectile to fight back with.
I think the best way to deal with Snake is to keep him in the air as much as possible. I find that Uthrow is very good in this matchup. Lots of Snakes have learned how to pivot their nades in the air so they can avoid being juggled...just something to watch out for. I think the best way to win is to stay mid range and go for Dash Grabs a lot, space with Fsmash and use AS wisely. It sucks shooting a fully charged AS and having a nade blow up in your face. I find that Jab, Utilt, Uair and Bair are also very good in this matchup. When Snake is going for his Cypher i find it best to Bair or Aura Sphere him...
Helpful tips:Pressure is really important for not letting him set up and camp you. Once he has everything going it's a lot harder to get him uprooted, so it's very important to keep him busy avoiding you and not setting up shop.
Because he's so heavy, a lot of stuff can be followed up pretty well, assuming he doesn't pull a grenade on you. Uthrow at low percentages can lead to an immediate utilt, or many other mixups, really.
On the matter of Snakes d-throw, it is advised to mix up your response, because if they predict your roll away a Snake can always punish it with a dash attack. Dont go behind him though, because its a slower roll and he can nail you with a f-tilt.
Stages:
I like taking Snakes to Japes, FD or Yoshi's. I tend to strike BF for the neutrals and I always ban Lylat.
As for stages... I would avoid Lylat, but that's more of a personal thing. I can't see where the hell his C4 is on that **** stage. I like Frigate a lot for it, I've gotten many, many opportunities for cypher gimps there. Avoid Battlefield at all costs. Probably his best stage.
[Avoid Brinstar] A really really good snake stage is brinstar. He has so many tricks he can do there. I've never lost to anyone here besides this one MK, and it's normally at least a 2 stock. Some advantages he has here are 1) all three platforms are set up to a perfect height for his nair, and they're small enough that the first hits will often knock a shielded opponent off and they get hit by the last hit. 2) lava helps snakes avoid gimps and also sets up easy aerials. 3) the pillars keep his grenades on stage, no matter how you throw them 4) the uneven ground allows grenades to be thrown at all kinds of crazy angles 5) the things that can be broken create little ledges that you can't roll past, so a snake dthrow is almost impossible to escape here until the things grow back and you can roll away. These little ledges also stop your snake dash from moving forward and are great for mindgames. 6) The slanted ground allows him to slide when you autocancel an aerial, so you can do things like ff a nair which pops them onto the platform (last hit doesn't hit) into a sliding uptilt. Too broken. 9) Dark stage makes explosives really hard to see.
Disclaimer: This thread is made for the sole purpose of keeping matchup discussing clean and organized. If people wish to discuss a past matchup, they may do so in this thread without cluttering the current discussion.