technomancer
Smash Champion
- Joined
- May 17, 2006
- Messages
- 2,053
Lately I've been playing the Yoshi, and lol it's **** good. But the thing is that Falco > me and weeeelll so does everyone else on the top of the tier list, so I stick to mostly low tier crew battles/low tier MMs for playing yoshi seriously.
So I'd like to start this thread off by saying that Yoshi is by no means head and shoulders above the low tier, despite how much we know he *****. Pikachu, Link, Roy, DK, Zelda and Luigi seem to give me the most trouble, though I can fight them, and often win, I'd say that Yoshi is one of the hardest low tiers to main for low tier tournaments. So this thread is to help us out! Low Tier Matchups Thread, Go!
Low Tier:
Link
Luigi
DK
Roy
Young Link
Pikachu
Bottom Tier:
Yoshi
Zelda
Mr. Game and Watch
Ness
Bowser
Kirby
Pichu
Mewtwo
Rater Ratings
(*****) max (*) min, (-) is a half star
!!! Notes! Any reasonable post will be put up. For the most part all posts go through discussion before I see them and put them up, and if not I'm qualified enough to judge whether or not a post is intelligent, so you can trust all of the advice in this thread to be reasonably thought-out and accurate. These ratings are not here to judge skill or who would win in a ditto or who wins all arguements, they're just so you can weight the advice in the thread.
Bringer of Death (rmusgrave)
*****
The foremost non-retired expert on Yoshi, the Bringer of Death is our board mod, and is a fantastic old-school smasher and a dominant aussie player, recording wins not only in Australia, but from what I hear, against top players like Captain Jack on occasion as well.
Shiri
****-
The warm face on the Yoshi boards. The most well-known American Yoshi, perhaps aside from Gabe, Shiri has contributed to virtually every topic, written a guide, and has been consistantly playing Yoshi in tournament since like, ever.
Velox
***-
A Texan Yoshi with tournament experience who has been around for awhile and has a good reputation.
Techno
**-
A consistant voice all over the boards, Techno is an experienced smasher from a tournament-saturated region who plays alot of good smash, though rarely makes it in time for the brackets due to his job.
Burntsocks
**
A newer player, always helpful on the Yoshi boards, but seems to be learning many things. Still, give him credit for his good advice.
-------------------------------
Link
5-5
Techno Considered by many to be the dominant low tier tournament character due to his versatality, Link is very beatable with Yoshi. The trick is just to avoid taking gobs of damage from projectiles, and to take advantage of his boomerang lag. Avoiding grabs and DjCing out of kill combos is also very pertinent.
burntsocks:see first reply! It's fairly long with lots of line breaks, and it's just one post down.
Luigi
7-3
Techno Heavy, floaty, and difficult for yoshi to edgeguard, Luigi has plenty of heavyweight KO combos, a great approach and shutdown game against Yoshi's shield, a viable heavywieight grab game, and plenty of powerful aerials.
Shiri Yoshis here are too good to fall for WD tricks, so do plenty of down tilts (watch out for short hop down air) and jabs.
Donkey Kong
6-4
Techno The big monkey is rough on Yoshi, but Yoshi is generally very strong against weighty characters. The trick is to rely on your juggles while avoiding his; cargo uthrow uair is a huge one to try to escape by either sex kicking out or smash DIing in the opposite direction of your momentum. His backair is crouchable, as are many of his moves, up through medium percents, and fsmash is great for spacing. For edgeguarding, just hop on the edge before he gets there, or try to use eggs to pop him up and mess him up. A winnable matchup for sure.
Shiri Almost as annoying as fighting the Marios, but thankfully he's very comboable. Just think about that one time you dropped your ice cream cone or that one kid who traded you a Missingno. and got all your Pokémon Red and Blue data erased. Think of whatever makes you really angry and take it out on DK. I'd actually venture to say that this match is a lot like Kirby in the ways they'll try to fight you. Techno's add Much like Kirby, but DK moves much faster than Kirby, and his moves are more powerful and combo much better, so you can't really be as carefree.
Roy
4-6
Techno Mini-Marth, Roy players are generally quick and have good mindgames, will try to do cheesy throw combos in to fsmash which don't work because the Yoshi knows to DI down. If you know the matchup really well, you should be able to 2-stock Roy no problem. Yoshi has priority over him at every turn, and can combo Roy reasonably, and edgegaurd him easily with edgehogs. Downsmash kills Roy at good percents.
Shiri aside from Mow, I've never met a Roy I've had to take seriously. This match should be really easy, even for novice Yoshis. Just do like this bright young man says and don't fall for the dumb dumb grab "combos."
Bringer of Death Roy's recovery is not one of the worst in the game. As long as the Roy DI's then he lives as long as every other character, and has one of the most disjointed and annoying up-b recoveries. Even instant edgehogging Roy can be risky if he manages to hit you with a part of his up-b which can break your double jump (which at higher % happens a lot).
His dash dance is all well and good, but if you crouch and defensively prepare for d-tilt he will have trouble grabbing you yeah? If you can defensively use d-tilt to stop grabs 70% of the time, you should be able to approach Roy by walking towards him and crouching and/or d-tilting at the right time. Hopefully this way you can pressure him into a corner where dash dancing won't help. And we all know that if Roy went airborne then you can CC his attacks and punish him.
I remember Mew2king telling me that to beat Roy you stay above his head height, because what's he gonna do? Jump and do a 4% attack on you? This will work on non-campy Roys. Campy roys will just space themselves and then grab you when you land.
And last but not least - Roy is one of the easiest characters to combo in the game. Land combo moves where possible.Velox Roy does not get beat by Yoshi... I get RAPPPPPPPPPPPPPPPPPPED by this Roy from Texas (Sethlon). I'm convinsed that nobody knows what goes down when you play a good Roy. The perils, struggles, complete desperation to escape the never ending sword swinging (see d-tilts >Bs other gayness)... When you play a good and witness the total gayness that is a camping Roy that stays just far enough away to remain aggressive you might as well just **** yourself (I suggest taunting like mad). He has total control. He's even invulnerable to most baiting mindgames, so the only way to get past the excessive camping is to overshoot the Roy with something to stop his gay dash dance away tactics, or to bait him into missing a grab or something (mindgame him). Roys that don't do any move unless it's for a reason are so nasty to play against. Roy's chasedown game is outrageous as well. I can't think of anthing Yoshi has that is especially good against Roy other than double jumping through Roy's moves. Roy just totally blows me away. It really does make me want to stop playing this game. There is like no weaknesses to a near perfect Roy. Like really, I don't even want to talk about playing against Roy, it's still very painful to me. One thing about Roy is there is no reason for Roy to really approach you, he is really campy by nature. Some people group characters in this game as "fast fallers" and "non-fast fallers". Not me. I group them into "campy characters" and "non-campy characters". Campy styles are really hard to beat especially smart players using really safe movesets and have really good reactionary reflexes.
Suggested Combos: [I'd like to add more of these sections, and I think this is pretty important in the Roy matchup]
Techno Downthrow->Downsmash is a great mindgame but doesn't often directly combo and requires mediocre->bad DI. I love that downsmash. If he DI's into you, uptilt and start the ****. Dthrow to nair or upair at higher percents to finish. Grab is actually really good in this matchup, and upsmash can be a good combo starter with it's invulnerability. Ftilt->Fsmash works at medium-low percents with bad DI and is pretty good for throwing Roy off the stage or just beasting some good damage.
Young Link
5-5
Techno Fast and agile, Young Link dies to the downsmash at ridiculous percents, and he will have to beat on you for awhile to get the kill. Still, don't underestimate him, and stay unpredictable, and like his older self, punish that boomerang lag.
Shiri A low tier more than worthy of Yoshi's attention. Crouching works well here, just don't crouch too much because that damage adds up fast, leading to what I call "flopping techs," where you attempt to CC, but the damage breaks the CC and you flail on the ground for a little bit. Young Link excels in missed and flopping techs, so try not to put yourself in this situation too much.
Pikachu
6:4/5:5
Techno A very good pika is almost impossible to handle with Yoshi. You really have to focus on landing downtilts, and you need to keep Pika from grabbing you. Speed, spacing, and your sex kick are going to be absolutely clutch in this matchup. There's not much to say here, just rely on your prediction skills to beat him to the punch; not alot of his moves will beat your forward air. Building on what Shiri said, generally avoid laggy attacks, as alot of Pika's counter shffls combo into his grab, which combos into his usmash/thunder/tailwhips and will get you in trouble. I try to stay airborne and keep good spacing so I can poke SHFFLs with a forward air, nair, or dtilt, or run to platforms.
Shiri I think I just have lots of Pikachu experience, and this matchup seems hopeless at times, but it requires lots of patience. I disagree with you on a few points, though. First, I think an average Yoshi can go toe-to-toe with a good Pikachu if the Yoshi knows what to look out for. Neutral air spam and gay up air gayness is easy to get around once you know Pikachu's mechanics. Also, I strongly advise not using downsmash at all, ever, EVER. At least not defensively. Maybe when edgeguarding, maybe. Pikachu is too quick and his grabs and smashes are too gay to let him get a hit in.
Please please please. If nothing, listen to me on this point.
Down throw to forward air. It makes Pikachu cry in the darkest corner ever cried in. EVER.
Velox
Also, Pikachu is easier that you think. It's probably even. If you know that match well there is no reason for you to fear Pikachus. About the only thing that I consider "overly nasty" about that match is Pikachu can tail spike you right out of your double jump (gay). Pikachu I would consider "not a campy character", although thunder ground thing can be gay. Most of the time though your essential strategy that will get you by in this match up is just sitting around and waiting to tilt/smash Pika out of mindless appoaches, unless the player is good.
Yoshi
It's a ditto. Apply mindgames and aggression, Yoshi is bad against smart aggression. May the best eggs win.
Techno Lol Yoshi is so bad against Yoshi. Always an entertaining fight.
Zelda
6-4
Shiri Gay. At low percents, DJ through that foot, up air and DON'T LET UP--as hard as you can, try not to let her get anywhere near the ground or to your side. Zelda's best moves in this matchup are her feet and her tilts and nobody's smart enough to use her tilts, so that's half your job done for you right there.
Techno I'll let shiri take the lead on this one, as I generally lose or at least lose most of my stock against a good Zelda. Yoshi is a big target, so try to stay crouched when you can, and space at the tip of your Dtilt. My best success on offense comes from getting in tight on her and landing an upsmash when she gets lightning kick spammy, and also just kind of figuring out which moves she likes to spam the most and finding ways to avoid and counter them, usually with my spotdodge or just by being slick. For Zelda's grab, DI behind her to avoid getting lightning kicked.
Game and Watch
3-7
Shiri Wow. Is he even a character? Forward air spam, down tilt spam, maybe some grabs...that's what any Yoshi can expect from Game and Watch. OH MAN GRAB TO DOWN THROW TO ______. I'm pretty sure it's a crime in five countries what Yoshi's grabs do to Game and Watch. Lightshield to escape the gayness if he's pressuring you (LOL @ that notion, but it happens sometimes).
Techno Downsmash, ****. Maximize your gay in this matchup and you should be able to win 101%. Don't waste your time with DjC, it'll get interrupted by a parachute or something, just spam your ground level game. A few of G&W's aerials can't be L-cancelled, which leaves him blatantly open for spotdodge->downsmash, and it shouldn't take too many of those for G&W to bite it. If you're having trouble, counter Fountain of Dreams for the close blastlines, Yoshi has an easier time running around there.
Everyone Else: zomg don't hate teh game and watch!!!1 Lol just kidding, more edits coming.
The|Egg|Sniper Whoa whoa whoa, time out. What is this "Game and Watch isn't even a character" stuff? Sure, you can do well against ground approaches, but aerially G&W has Yoshi beat. From Keydashing to that parachute, Yoshi's got a few things to worry about. Not to mention he can ToP (Turtle of Pain) Yoshi rather well since he's fat.
The reason why I bring this up is because I have G&W as a secondary...and I play other Yoshis (Now I do ). If there are smarter G&Ws out there, they'll use the insane disjointed moves to gain an edge on Yoshi.
First off, G&W can tech Yoshi's Dthrow(much like teching Fox/Falco's Dthrow for anyone), since he doesn't bounce.Something to consider.
CCing G&W's air approach can get you punished more, especially against Lcancel Keydash->dtilt or Keydash->grab. Yes, you can lightshield this, but if you don't, watch out! >.<
At low %S G&W can juggle Yoshi with utilt pretty well, with its insane range. Like many other Yoshi matches, keeping your feet firm on the ground most of the time is necessary.
Watch out for that dtilt. It's G&W's bread and butter for ground approaches.
Don't underestimate the stun of the suausage. That tiny frame of stun is enough for him to sneak a fair or spiked dair (stagespike upward).
Just a few things to mention. Don't get me wrong, Yoshi most definitely has the upper hand here, but without knowing about some more advanced G&W techniques, an ignorant Yoshi may meet his match here >.<
Ness
It really depends, since Ness is so **** weird. 4-6 to 7-3
Techno All right guys, Ness is one of Yoshi's toughest matchups if he knows how to effectively camp you. Many Ness players will take to aggression, and bring in your crouching/spacing/dodging/fsmashing game into play, which gives you a huge advantage because without a solid backair mixed in, which combos from nothing excpet the occasional rare downthrow which you DI'd wrong, Ness can't kill you by being aggressive. Ness can kill you easily, however, with a backthrow->backair edgeguard, or the occasional backthrow->PK flash, so try not to get grabbed facing an edge (which is what a campy ness is usually setting up). So, anyway, Ness camping beneath a platform is a difficult approach, because his forward air is going to eat you up, so you have to loosen him up a little with an egg or two. He'll get a little aggressive eventually. But anyway, mostly Ness is going to eat a poorly timed/spaced approach with forward airs, and any early hitting Yoshi forward airs he can just run from and backair you in your lag. A good trick is to just keep pressing his spacing by staying just out of his (crappy) range and downtilting, then creeping forward, and downtilting, until he runs out of room and has to go over you, and then you can try to spot upairs/eggs/upsmashes and start a quick juggle. If he takes a hit, just get the pressure on, and be ready to crouch as fast aerial, and get him off the stage with a downtilt or downsmash as fast as you can, so you can begin edgeguarding his up-b, which is just a matter of edgehogging him and punishing it's god-awful lag (with my favorite move, of course, downsmash).
ShiriNess is gay. He grabs. And he has better DJC combos than you in this match. So there are two ways out here. First is to find out the player's style. If they're super aggressive, you get super aggressive, too. DJC neutral airs, close proximity dash dancing, no grabbing, lots of WD back airs, NO DOWNSMASHES. If they're defensive, then it's a lot harder. Run away, toss eggs, and be gay. Forward tilt is your friend. Whatever you do, don't get hit by PK Thunder edgeguards.
The|Egg|Sniper
-Believe it or not, Ness can be hit out of his PK Thunder by Yoshi in many ways. It's risky, but at lower %s the edgeguard is worth the trouble. fair, Reverse nairs from above, and sometimes dairs all short out Ness's recovery move.
-Dthrows from him mean punishment either way you DI if he's got the smarts. DI'ing backwards sends Yoshi up for a uair from Ness's noggin, while a DI forward is a setup for a fair flurry (or, from Toasty, fair->grab->whatevuh). Watch the throws.
-Yoshi's face goes through many of Ness's attacks. Fsmash is your buddy here.
-If you're approaching with SHFFL'd fairs, be sure to cancel them. Ness can punish your lag pretty well with his grabs. Though it was suggested NOT to use Dsmashes....this would be the only time I'd recommend using it, as a trap for them.
-DJ out and eat his PK Thunder before he hits himself if you can. It's worth the 7% or so sacrifice to see him plummet to his death
Bowser
2-8
Techno Yoshi owns Bowser. Just beat on him until he dies. Instant edgehog if he even thinks about grabbing the edge. Bowser is a just a Yoshi on roids, show him that staying in school is what counts. OPTIONAL: You can beat bowser with just your toungue if you desire. Grab combos work great.
Kirby
3-7, only because Kirby is so bad >.>
Techno A tough matchup, but it just takes a little practice. Treat Kirby like a sumo wrestler. He's going to try and grab you and do stupid stuff. Just keep a little distance between you, crouch all his aerials, and land KOs where you need to. He doesn't have combos or an effecient way to kill you because your double jump is too good.
Shiri Okay, oddly enough, Kirby, Mewtwo, and Pichu I think are Yoshi's hardest matchups not in low tier, but in a low tier tourney. I say this because on paper, the matches are more or less in his favor, but in a low tier tourney, you're not very likely to find scrub Pichus, Kirbies, etc. All the scrubs are the Ness, Link, and Luigi players. Maybe some Zeldas, DK is popular too.
Right, onto the matchup. It is tough. Lots of grabs, like Techno has noted. I recommend a very grounded game for the most part. Edgeguard with all your tilts--it saves time and energy. Watch out for reverse aerial hammer to up tilt, it's actually a pretty good strat.
Pichu
4-6
Techno Play this like Pikachu, but you can be more aggressive with your smashes. Pichu will have trouble killing you without landing a forward smash, and your downtilt is much more useful for spacing due to Pichu's lack of aerial priority. It's like Pikachu ate a game and watch for breakfast.
MewTwo
6-4
Shiri Okay, Mewtwo can be tough, too. More grabs. Notice how the bad matchups all involve lots of grabs? The best part is that these guys are so tough to grab, it's honestly not worth the effort, so don't. Shadowball spam is gay, so jab them. Try fighting him like you would Dr. Mario: His tilts are bad for you, and if he grabs you, you're likely to get KO'd or take a hefty amount of damage. Neutral airs, reverse them plz. Back airs until your tail falls off. Don't downsmash. Don't grab.
Updates Oct 5: Kirby and Roy matchups updated to 3-7 in 's favor | credit Shiri/burntsocks
Added Shiri's advice on many characters. Thanks Shiri!
Oct 9: Added some stuff from Velox, Burntsocks, The|Egg|Sniper and Bringer, a few matchups changed, notably Roy.
Oct 9: More stuff from Velox on Roy, added the rater ratings section. Don't take that section too seriously, please.
So I'd like to start this thread off by saying that Yoshi is by no means head and shoulders above the low tier, despite how much we know he *****. Pikachu, Link, Roy, DK, Zelda and Luigi seem to give me the most trouble, though I can fight them, and often win, I'd say that Yoshi is one of the hardest low tiers to main for low tier tournaments. So this thread is to help us out! Low Tier Matchups Thread, Go!
Low Tier:
Link
Luigi
DK
Roy
Young Link
Pikachu
Bottom Tier:
Yoshi
Zelda
Mr. Game and Watch
Ness
Bowser
Kirby
Pichu
Mewtwo
Rater Ratings
(*****) max (*) min, (-) is a half star
!!! Notes! Any reasonable post will be put up. For the most part all posts go through discussion before I see them and put them up, and if not I'm qualified enough to judge whether or not a post is intelligent, so you can trust all of the advice in this thread to be reasonably thought-out and accurate. These ratings are not here to judge skill or who would win in a ditto or who wins all arguements, they're just so you can weight the advice in the thread.
Bringer of Death (rmusgrave)
*****
The foremost non-retired expert on Yoshi, the Bringer of Death is our board mod, and is a fantastic old-school smasher and a dominant aussie player, recording wins not only in Australia, but from what I hear, against top players like Captain Jack on occasion as well.
Shiri
****-
The warm face on the Yoshi boards. The most well-known American Yoshi, perhaps aside from Gabe, Shiri has contributed to virtually every topic, written a guide, and has been consistantly playing Yoshi in tournament since like, ever.
Velox
***-
A Texan Yoshi with tournament experience who has been around for awhile and has a good reputation.
Techno
**-
A consistant voice all over the boards, Techno is an experienced smasher from a tournament-saturated region who plays alot of good smash, though rarely makes it in time for the brackets due to his job.
Burntsocks
**
A newer player, always helpful on the Yoshi boards, but seems to be learning many things. Still, give him credit for his good advice.
-------------------------------
Link
5-5
Techno Considered by many to be the dominant low tier tournament character due to his versatality, Link is very beatable with Yoshi. The trick is just to avoid taking gobs of damage from projectiles, and to take advantage of his boomerang lag. Avoiding grabs and DjCing out of kill combos is also very pertinent.
burntsocks:see first reply! It's fairly long with lots of line breaks, and it's just one post down.
Luigi
7-3
Techno Heavy, floaty, and difficult for yoshi to edgeguard, Luigi has plenty of heavyweight KO combos, a great approach and shutdown game against Yoshi's shield, a viable heavywieight grab game, and plenty of powerful aerials.
Shiri Yoshis here are too good to fall for WD tricks, so do plenty of down tilts (watch out for short hop down air) and jabs.
Donkey Kong
6-4
Techno The big monkey is rough on Yoshi, but Yoshi is generally very strong against weighty characters. The trick is to rely on your juggles while avoiding his; cargo uthrow uair is a huge one to try to escape by either sex kicking out or smash DIing in the opposite direction of your momentum. His backair is crouchable, as are many of his moves, up through medium percents, and fsmash is great for spacing. For edgeguarding, just hop on the edge before he gets there, or try to use eggs to pop him up and mess him up. A winnable matchup for sure.
Shiri Almost as annoying as fighting the Marios, but thankfully he's very comboable. Just think about that one time you dropped your ice cream cone or that one kid who traded you a Missingno. and got all your Pokémon Red and Blue data erased. Think of whatever makes you really angry and take it out on DK. I'd actually venture to say that this match is a lot like Kirby in the ways they'll try to fight you. Techno's add Much like Kirby, but DK moves much faster than Kirby, and his moves are more powerful and combo much better, so you can't really be as carefree.
Roy
4-6
Techno Mini-Marth, Roy players are generally quick and have good mindgames, will try to do cheesy throw combos in to fsmash which don't work because the Yoshi knows to DI down. If you know the matchup really well, you should be able to 2-stock Roy no problem. Yoshi has priority over him at every turn, and can combo Roy reasonably, and edgegaurd him easily with edgehogs. Downsmash kills Roy at good percents.
Shiri aside from Mow, I've never met a Roy I've had to take seriously. This match should be really easy, even for novice Yoshis. Just do like this bright young man says and don't fall for the dumb dumb grab "combos."
Bringer of Death Roy's recovery is not one of the worst in the game. As long as the Roy DI's then he lives as long as every other character, and has one of the most disjointed and annoying up-b recoveries. Even instant edgehogging Roy can be risky if he manages to hit you with a part of his up-b which can break your double jump (which at higher % happens a lot).
His dash dance is all well and good, but if you crouch and defensively prepare for d-tilt he will have trouble grabbing you yeah? If you can defensively use d-tilt to stop grabs 70% of the time, you should be able to approach Roy by walking towards him and crouching and/or d-tilting at the right time. Hopefully this way you can pressure him into a corner where dash dancing won't help. And we all know that if Roy went airborne then you can CC his attacks and punish him.
I remember Mew2king telling me that to beat Roy you stay above his head height, because what's he gonna do? Jump and do a 4% attack on you? This will work on non-campy Roys. Campy roys will just space themselves and then grab you when you land.
And last but not least - Roy is one of the easiest characters to combo in the game. Land combo moves where possible.Velox Roy does not get beat by Yoshi... I get RAPPPPPPPPPPPPPPPPPPED by this Roy from Texas (Sethlon). I'm convinsed that nobody knows what goes down when you play a good Roy. The perils, struggles, complete desperation to escape the never ending sword swinging (see d-tilts >Bs other gayness)... When you play a good and witness the total gayness that is a camping Roy that stays just far enough away to remain aggressive you might as well just **** yourself (I suggest taunting like mad). He has total control. He's even invulnerable to most baiting mindgames, so the only way to get past the excessive camping is to overshoot the Roy with something to stop his gay dash dance away tactics, or to bait him into missing a grab or something (mindgame him). Roys that don't do any move unless it's for a reason are so nasty to play against. Roy's chasedown game is outrageous as well. I can't think of anthing Yoshi has that is especially good against Roy other than double jumping through Roy's moves. Roy just totally blows me away. It really does make me want to stop playing this game. There is like no weaknesses to a near perfect Roy. Like really, I don't even want to talk about playing against Roy, it's still very painful to me. One thing about Roy is there is no reason for Roy to really approach you, he is really campy by nature. Some people group characters in this game as "fast fallers" and "non-fast fallers". Not me. I group them into "campy characters" and "non-campy characters". Campy styles are really hard to beat especially smart players using really safe movesets and have really good reactionary reflexes.
Suggested Combos: [I'd like to add more of these sections, and I think this is pretty important in the Roy matchup]
Techno Downthrow->Downsmash is a great mindgame but doesn't often directly combo and requires mediocre->bad DI. I love that downsmash. If he DI's into you, uptilt and start the ****. Dthrow to nair or upair at higher percents to finish. Grab is actually really good in this matchup, and upsmash can be a good combo starter with it's invulnerability. Ftilt->Fsmash works at medium-low percents with bad DI and is pretty good for throwing Roy off the stage or just beasting some good damage.
Young Link
5-5
Techno Fast and agile, Young Link dies to the downsmash at ridiculous percents, and he will have to beat on you for awhile to get the kill. Still, don't underestimate him, and stay unpredictable, and like his older self, punish that boomerang lag.
Shiri A low tier more than worthy of Yoshi's attention. Crouching works well here, just don't crouch too much because that damage adds up fast, leading to what I call "flopping techs," where you attempt to CC, but the damage breaks the CC and you flail on the ground for a little bit. Young Link excels in missed and flopping techs, so try not to put yourself in this situation too much.
Pikachu
6:4/5:5
Techno A very good pika is almost impossible to handle with Yoshi. You really have to focus on landing downtilts, and you need to keep Pika from grabbing you. Speed, spacing, and your sex kick are going to be absolutely clutch in this matchup. There's not much to say here, just rely on your prediction skills to beat him to the punch; not alot of his moves will beat your forward air. Building on what Shiri said, generally avoid laggy attacks, as alot of Pika's counter shffls combo into his grab, which combos into his usmash/thunder/tailwhips and will get you in trouble. I try to stay airborne and keep good spacing so I can poke SHFFLs with a forward air, nair, or dtilt, or run to platforms.
Shiri I think I just have lots of Pikachu experience, and this matchup seems hopeless at times, but it requires lots of patience. I disagree with you on a few points, though. First, I think an average Yoshi can go toe-to-toe with a good Pikachu if the Yoshi knows what to look out for. Neutral air spam and gay up air gayness is easy to get around once you know Pikachu's mechanics. Also, I strongly advise not using downsmash at all, ever, EVER. At least not defensively. Maybe when edgeguarding, maybe. Pikachu is too quick and his grabs and smashes are too gay to let him get a hit in.
Please please please. If nothing, listen to me on this point.
Down throw to forward air. It makes Pikachu cry in the darkest corner ever cried in. EVER.
Velox
Also, Pikachu is easier that you think. It's probably even. If you know that match well there is no reason for you to fear Pikachus. About the only thing that I consider "overly nasty" about that match is Pikachu can tail spike you right out of your double jump (gay). Pikachu I would consider "not a campy character", although thunder ground thing can be gay. Most of the time though your essential strategy that will get you by in this match up is just sitting around and waiting to tilt/smash Pika out of mindless appoaches, unless the player is good.
Yoshi
It's a ditto. Apply mindgames and aggression, Yoshi is bad against smart aggression. May the best eggs win.
Techno Lol Yoshi is so bad against Yoshi. Always an entertaining fight.
Zelda
6-4
Shiri Gay. At low percents, DJ through that foot, up air and DON'T LET UP--as hard as you can, try not to let her get anywhere near the ground or to your side. Zelda's best moves in this matchup are her feet and her tilts and nobody's smart enough to use her tilts, so that's half your job done for you right there.
Techno I'll let shiri take the lead on this one, as I generally lose or at least lose most of my stock against a good Zelda. Yoshi is a big target, so try to stay crouched when you can, and space at the tip of your Dtilt. My best success on offense comes from getting in tight on her and landing an upsmash when she gets lightning kick spammy, and also just kind of figuring out which moves she likes to spam the most and finding ways to avoid and counter them, usually with my spotdodge or just by being slick. For Zelda's grab, DI behind her to avoid getting lightning kicked.
Game and Watch
3-7
Shiri Wow. Is he even a character? Forward air spam, down tilt spam, maybe some grabs...that's what any Yoshi can expect from Game and Watch. OH MAN GRAB TO DOWN THROW TO ______. I'm pretty sure it's a crime in five countries what Yoshi's grabs do to Game and Watch. Lightshield to escape the gayness if he's pressuring you (LOL @ that notion, but it happens sometimes).
Techno Downsmash, ****. Maximize your gay in this matchup and you should be able to win 101%. Don't waste your time with DjC, it'll get interrupted by a parachute or something, just spam your ground level game. A few of G&W's aerials can't be L-cancelled, which leaves him blatantly open for spotdodge->downsmash, and it shouldn't take too many of those for G&W to bite it. If you're having trouble, counter Fountain of Dreams for the close blastlines, Yoshi has an easier time running around there.
Everyone Else: zomg don't hate teh game and watch!!!1 Lol just kidding, more edits coming.
The|Egg|Sniper Whoa whoa whoa, time out. What is this "Game and Watch isn't even a character" stuff? Sure, you can do well against ground approaches, but aerially G&W has Yoshi beat. From Keydashing to that parachute, Yoshi's got a few things to worry about. Not to mention he can ToP (Turtle of Pain) Yoshi rather well since he's fat.
The reason why I bring this up is because I have G&W as a secondary...and I play other Yoshis (Now I do ). If there are smarter G&Ws out there, they'll use the insane disjointed moves to gain an edge on Yoshi.
First off, G&W can tech Yoshi's Dthrow(much like teching Fox/Falco's Dthrow for anyone), since he doesn't bounce.Something to consider.
CCing G&W's air approach can get you punished more, especially against Lcancel Keydash->dtilt or Keydash->grab. Yes, you can lightshield this, but if you don't, watch out! >.<
At low %S G&W can juggle Yoshi with utilt pretty well, with its insane range. Like many other Yoshi matches, keeping your feet firm on the ground most of the time is necessary.
Watch out for that dtilt. It's G&W's bread and butter for ground approaches.
Don't underestimate the stun of the suausage. That tiny frame of stun is enough for him to sneak a fair or spiked dair (stagespike upward).
Just a few things to mention. Don't get me wrong, Yoshi most definitely has the upper hand here, but without knowing about some more advanced G&W techniques, an ignorant Yoshi may meet his match here >.<
Ness
It really depends, since Ness is so **** weird. 4-6 to 7-3
Techno All right guys, Ness is one of Yoshi's toughest matchups if he knows how to effectively camp you. Many Ness players will take to aggression, and bring in your crouching/spacing/dodging/fsmashing game into play, which gives you a huge advantage because without a solid backair mixed in, which combos from nothing excpet the occasional rare downthrow which you DI'd wrong, Ness can't kill you by being aggressive. Ness can kill you easily, however, with a backthrow->backair edgeguard, or the occasional backthrow->PK flash, so try not to get grabbed facing an edge (which is what a campy ness is usually setting up). So, anyway, Ness camping beneath a platform is a difficult approach, because his forward air is going to eat you up, so you have to loosen him up a little with an egg or two. He'll get a little aggressive eventually. But anyway, mostly Ness is going to eat a poorly timed/spaced approach with forward airs, and any early hitting Yoshi forward airs he can just run from and backair you in your lag. A good trick is to just keep pressing his spacing by staying just out of his (crappy) range and downtilting, then creeping forward, and downtilting, until he runs out of room and has to go over you, and then you can try to spot upairs/eggs/upsmashes and start a quick juggle. If he takes a hit, just get the pressure on, and be ready to crouch as fast aerial, and get him off the stage with a downtilt or downsmash as fast as you can, so you can begin edgeguarding his up-b, which is just a matter of edgehogging him and punishing it's god-awful lag (with my favorite move, of course, downsmash).
ShiriNess is gay. He grabs. And he has better DJC combos than you in this match. So there are two ways out here. First is to find out the player's style. If they're super aggressive, you get super aggressive, too. DJC neutral airs, close proximity dash dancing, no grabbing, lots of WD back airs, NO DOWNSMASHES. If they're defensive, then it's a lot harder. Run away, toss eggs, and be gay. Forward tilt is your friend. Whatever you do, don't get hit by PK Thunder edgeguards.
The|Egg|Sniper
-Believe it or not, Ness can be hit out of his PK Thunder by Yoshi in many ways. It's risky, but at lower %s the edgeguard is worth the trouble. fair, Reverse nairs from above, and sometimes dairs all short out Ness's recovery move.
-Dthrows from him mean punishment either way you DI if he's got the smarts. DI'ing backwards sends Yoshi up for a uair from Ness's noggin, while a DI forward is a setup for a fair flurry (or, from Toasty, fair->grab->whatevuh). Watch the throws.
-Yoshi's face goes through many of Ness's attacks. Fsmash is your buddy here.
-If you're approaching with SHFFL'd fairs, be sure to cancel them. Ness can punish your lag pretty well with his grabs. Though it was suggested NOT to use Dsmashes....this would be the only time I'd recommend using it, as a trap for them.
-DJ out and eat his PK Thunder before he hits himself if you can. It's worth the 7% or so sacrifice to see him plummet to his death
Bowser
2-8
Techno Yoshi owns Bowser. Just beat on him until he dies. Instant edgehog if he even thinks about grabbing the edge. Bowser is a just a Yoshi on roids, show him that staying in school is what counts. OPTIONAL: You can beat bowser with just your toungue if you desire. Grab combos work great.
Kirby
3-7, only because Kirby is so bad >.>
Techno A tough matchup, but it just takes a little practice. Treat Kirby like a sumo wrestler. He's going to try and grab you and do stupid stuff. Just keep a little distance between you, crouch all his aerials, and land KOs where you need to. He doesn't have combos or an effecient way to kill you because your double jump is too good.
Shiri Okay, oddly enough, Kirby, Mewtwo, and Pichu I think are Yoshi's hardest matchups not in low tier, but in a low tier tourney. I say this because on paper, the matches are more or less in his favor, but in a low tier tourney, you're not very likely to find scrub Pichus, Kirbies, etc. All the scrubs are the Ness, Link, and Luigi players. Maybe some Zeldas, DK is popular too.
Right, onto the matchup. It is tough. Lots of grabs, like Techno has noted. I recommend a very grounded game for the most part. Edgeguard with all your tilts--it saves time and energy. Watch out for reverse aerial hammer to up tilt, it's actually a pretty good strat.
Pichu
4-6
Techno Play this like Pikachu, but you can be more aggressive with your smashes. Pichu will have trouble killing you without landing a forward smash, and your downtilt is much more useful for spacing due to Pichu's lack of aerial priority. It's like Pikachu ate a game and watch for breakfast.
MewTwo
6-4
Shiri Okay, Mewtwo can be tough, too. More grabs. Notice how the bad matchups all involve lots of grabs? The best part is that these guys are so tough to grab, it's honestly not worth the effort, so don't. Shadowball spam is gay, so jab them. Try fighting him like you would Dr. Mario: His tilts are bad for you, and if he grabs you, you're likely to get KO'd or take a hefty amount of damage. Neutral airs, reverse them plz. Back airs until your tail falls off. Don't downsmash. Don't grab.
Updates Oct 5: Kirby and Roy matchups updated to 3-7 in 's favor | credit Shiri/burntsocks
Added Shiri's advice on many characters. Thanks Shiri!
Oct 9: Added some stuff from Velox, Burntsocks, The|Egg|Sniper and Bringer, a few matchups changed, notably Roy.
Oct 9: More stuff from Velox on Roy, added the rater ratings section. Don't take that section too seriously, please.