PChron
Smash Cadet
- Joined
- Apr 22, 2015
- Messages
- 48
- NNID
- GuamPirate
I'm hoping some people with experience in fighting games with extensive support for command inputs can provide some additional insight on how this works in other games.
Basically, my thought is that smash checks every frame for inputs. Thus, the fastest you can possibly pull off a true shoryuken is three frames.
However, there is also the possibility that smash requires a window of a few frames before you can enter subsequent command inputs. I doubt that is the case, but it certainly is possible. This would make the minimum number of frames required to input a move greater.
There is also the possibility that smash checks multiple times a frame for input. Based on my experience programming and especially considering how smash has previously worked (even in just this game alone - if what Sakurai has said about not being able to run nana on the 3DS is true), I highly doubt that this is the case.
So, what is the minimum number of frames required to input a Shoryuken?
Another interesting question is what kind of window is allowed; what is the maximum number of frames?
Also, I would like to remind everybody that there is a gap between your skill and Ryu's frame data. Unless you can pull off a frame perfect shoryuken, up smash is going to be a much better option.
Basically, my thought is that smash checks every frame for inputs. Thus, the fastest you can possibly pull off a true shoryuken is three frames.
However, there is also the possibility that smash requires a window of a few frames before you can enter subsequent command inputs. I doubt that is the case, but it certainly is possible. This would make the minimum number of frames required to input a move greater.
There is also the possibility that smash checks multiple times a frame for input. Based on my experience programming and especially considering how smash has previously worked (even in just this game alone - if what Sakurai has said about not being able to run nana on the 3DS is true), I highly doubt that this is the case.
So, what is the minimum number of frames required to input a Shoryuken?
Another interesting question is what kind of window is allowed; what is the maximum number of frames?
Also, I would like to remind everybody that there is a gap between your skill and Ryu's frame data. Unless you can pull off a frame perfect shoryuken, up smash is going to be a much better option.
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