microwavewitch
Smash Rookie
- Joined
- Sep 30, 2021
- Messages
- 6
to work my way towards more complex brawl editing ive been doing a simple vertex edit of a mod for peach (mostly just replacing a hat and making the body less extreme). for the most part i have the skin working, but for some reason the mesh of RHandN flips 180 during every animation. it results in a weird sort of skeleton hand...
heres what ive determined so far
yours forever and always,
me
heres what ive determined so far
- weight painting in blender is fine, everything moves as it should until you get to brawlcrate
- despite the palm being broken the fingers seem to end up in the right spots for grabs/items/taunts/etc
- the right arm hangs slightly limper than the left? im assuming this isn't a weird quirk of peach
- flags on the bone match the original edit and peach "FixedScale, ScaleEqual, Visible, HasGeometry"
- normalizing the weight painting in blender has made no difference
yours forever and always,
me