Tyril132
Smash Cadet
Hi, Smashboards.
I picked up as my main in Smash 3DS and am looking for some advice against . To give you a rough idea of my skill level, my online win rate in For Glory is settling in at ~65%. My friend mains her and we are extremely close in skill level; over a 20 game set, we'll typically go dead even on stocks and wins.
The two biggest issues I'm having against him are:
It seems that once I'm up in the air, I'm pretty much boned. I've tried experimenting with dodging or using DI to get out of his U-Smash > U-Air > U-Special combo, but it only seems to work at higher %, giving him a ton of free damage if he lands the opening hit. I try to mix up my return options, but he's getting good at predicting them and countering with a charged Neutral-B. Right now, the only way I've found to reliably deal with this is to return with my U-Special and curve it around the projectile's trajectory.
Any advice or insight would be awesome.
I picked up as my main in Smash 3DS and am looking for some advice against . To give you a rough idea of my skill level, my online win rate in For Glory is settling in at ~65%. My friend mains her and we are extremely close in skill level; over a 20 game set, we'll typically go dead even on stocks and wins.
The two biggest issues I'm having against him are:
- Figuring out how to safely approach through his projectiles, and
- Figuring out how to get back onto the stage and avoid getting juggled.
It seems that once I'm up in the air, I'm pretty much boned. I've tried experimenting with dodging or using DI to get out of his U-Smash > U-Air > U-Special combo, but it only seems to work at higher %, giving him a ton of free damage if he lands the opening hit. I try to mix up my return options, but he's getting good at predicting them and countering with a charged Neutral-B. Right now, the only way I've found to reliably deal with this is to return with my U-Special and curve it around the projectile's trajectory.
Any advice or insight would be awesome.