• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

lol, Ike.

Saki Zatoichi

Smash Ace
Joined
Jul 7, 2008
Messages
932
Location
Laurel, MD
It was an online match, it's not like I knew he was going to pick Ike.

Anyways, that first Aether was a slip of the finger. Meant to Quick Draw.
 

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
If you can help it, try not to use QD for recovery. Use DI, air-dodge, and Aether to get yourself back onto the stage.

One of Ike's good method of hitting is spot-dodging an attack then using a quick attack (like Jab) right after it. Against another Ike, this is a great way. Against other opponents? Not as effective but still a good method.

When using air attacks, make sure you fastfall back onto the stage. All of Ike's air-attacks except for D-air auto-cancel when back on the ground.

Use F-smash sparingly. In fact, use all your smash attacks sparingly. Use it when the opportunity arises, like against a roll-spammer. Ike's tilts and air attacks do more than enough knockback to kill, especially B-air.

One last thing, the D-throw --> Aether is too easy to DI out of. If you're gonna use D-Throw, use a different follow-up attack.

I think that covers everything.
 

Akashi

Smash Lord
Joined
Jul 7, 2008
Messages
1,543
Location
Bourbonnais (hour S of Chicago)
It didn't hit your opponent though, and it left you right open for an easy punish. If you're going to use it, mindgame your opponent into thinking you won't use it. Ike is all about reading and punishing, and when I play Ike my eyes are on the opponent, not myself. Also, I use QD randomly to keep my opponent guessing, but I never make it so I rely on QD'ing onto a ledge. It's nice to QD onto a multi-platform level (Yoshi's Island, Lylat cruise, Green Green's, etc) to get away from your opponent and give you some breathing room. There's also that lagless QD -> bair when descending from a platform... I know how to do it, but it's hard for me to explain. Care to do it yourself, Ryko?
 

HeWhoCanSee

Smash Cadet
Joined
Aug 28, 2008
Messages
46
Location
Canada
Spacing simply cant be stressed enough. On several counts, you got in far too close. Ike has some of the best reach in the game, and if not, THE best. Definitely get pivoting into your game to get spacing down.

And, like several others said, wtf at that aether, man? o_o Try not to let your finger slip like that again.
 

Havoc Cycle

Smash Rookie
Joined
Sep 8, 2008
Messages
7
Location
Alberta, Canada
Definitely need to work on spacing as was said before. Try and incoporate a little bit more jabs into your playstyle, *** canceling -> F-tilt works in situation and the appropriate %.

D throw to Aether needs to be done at a percentage between 30-50 to increase the likely hood of hitting. I would say work on your chasing and try using the Nair for your approaches, it's lagless so you can go straight into a grab or jab combo.

Hope that helps =D
 
Top Bottom