So last night I was looking through videos for hours to see what changes were made for our new game.
I've been a long time Little Mac main and did very decently in the tournament scene despite Little Mac's glaring weaknesses, and here's what I found through obsessive searching through the available videos.
Sideb doesn't go into freefall anymore, you can do any action including jump and upb afterwards. You also won't be killing yourself onstage with it anymore.
Down throw is a legitimate combo tool. It looks to have a set knockback regardless of percent. Even at 90% it will lead into guaranteed upsmash (not sweetspotted) or possibly uptilt, not 100% sure what is guaranteed but throws are actually a good option for him now. Guaranteed KO punch?
KO punch has him reaching upwards very high and if the hitbox is like his new animation, we will be comboing into this at higher percents and we could be KO punching people on battlefield's lower platforms underneath!!
Aerial KO punch is a better recovery option now.
Neutral B can be turned around on release, and I JUST saw this but you can cancel this move with shield! This is huge!
Canceling a dash with tilts and smash attacks are a new feature in this game. Combined with a better overall dash dance mechanic...and this is crazy for him.
Mac is going to be scary. They are really serious about balancing this time.
I've been a long time Little Mac main and did very decently in the tournament scene despite Little Mac's glaring weaknesses, and here's what I found through obsessive searching through the available videos.
Sideb doesn't go into freefall anymore, you can do any action including jump and upb afterwards. You also won't be killing yourself onstage with it anymore.
Down throw is a legitimate combo tool. It looks to have a set knockback regardless of percent. Even at 90% it will lead into guaranteed upsmash (not sweetspotted) or possibly uptilt, not 100% sure what is guaranteed but throws are actually a good option for him now. Guaranteed KO punch?
KO punch has him reaching upwards very high and if the hitbox is like his new animation, we will be comboing into this at higher percents and we could be KO punching people on battlefield's lower platforms underneath!!
Aerial KO punch is a better recovery option now.
Neutral B can be turned around on release, and I JUST saw this but you can cancel this move with shield! This is huge!
Canceling a dash with tilts and smash attacks are a new feature in this game. Combined with a better overall dash dance mechanic...and this is crazy for him.
Mac is going to be scary. They are really serious about balancing this time.