TSM ZeRo
Banned via Administration
Let me know your thoughts in the comments below!
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Here's what I think.
Let me know your thoughts in the comments below!
Actually if you look at the Rosalina reveal, Marth jumps out of a dodge pretty damn quickly too. I don't know all about dem frames and stuff, but I remember that seeming fast to me.His dodge is 12 frames, with him being able to attack on the 13th/14th frame, and his invincibility apparently lasting from 1-8. That puts him at the same roll time as meta knight, but being able to attack 10 frames earlier than the Meta knight.
Unless all characters are getting a smaller amount of dodge lag, Little Mac will be tons faster than anyone else on ground.
But that's the thing. Just the ground.His dodge is 12 frames, with him being able to attack on the 13th/14th frame, and his invincibility apparently lasting until the 8th. That puts him at the same roll time as meta knight, but being able to attack 10 frames earlier than the Meta knight.
Unless all characters are getting a smaller amount of dodge lag, Little Mac will be tons faster than anyone else on ground.
I was not able to look at frames then, but i had the same observation.Actually if you look at the Rosalina reveal, Marth jumps out of a dodge pretty damn quickly too. I don't know all about dem frames and stuff, but I remember that seeming fast to me.
My own conclusion based on that conclusion: Hell yeah.I was not able to look at frames then, but i had the same observation.
(this is all going by a 30 fps measurement, btw)
Marth initiates his dodge and is jumping by frame 19, which is loads faster, considering his roll in brawl's invincibility lasted until frame 23 and he could move after frame 35.
Conclusion:dodges are now hella fast
I'm sorry, my frame data was incorrect. I was going by 30fps, rather than the standard 60. Marth's Dodge is still faster, but not nearly as much as previously thought.My own conclusion based on that conclusion: Hell yeah.
Do you have a slowed down version of this?
Any increase in speed is a good thing for me, so it's fine if the frame data was off.I'm sorry, my frame data was incorrect. I was going by 30fps, rather than the standard 60. Marth's Dodge is still faster, but not nearly as much as previously thought.
On the bright side, Attacks are similar hitstun to melee and brawl, so that atleast seems to be safe for now.
Melee and brawl, believe it or not, had the exact same hitstun multiplier.Any increase in speed is a good thing for me, so it's fine if the frame data was off.
But when you say hitstun is similar to melee and brawl... do you mean the former or the latter? o.o
Well the more I know huh D=Melee and brawl, believe it or not, had the exact same hitstun multiplier.
However, Brawl's hitstun could be cancelled with an air dodge after frame 13 i believe, meaning that hitstun was a lot smaller due to it being able to be cancelled.
I believe this was a glitch and it will likely be addressed in sm4sh
(I'm keeping my preliminary frame data and observations in My first post, if anyone has already read it and not the edits.)
I love it. As he's a fast character, Little Mac definitely looks to be one of my favorite characters in the game, alongside Sonic, Mega Man and Marth.Anybody else like how fast the gameplay looks?
Superarmor? Definitely superarmor, scary-scary
No way. That is definitely a sideB. He also does it when he jumps into the ring at the beginning of the gameplay. He moves into the background with invincibility and then clops the opponent in the head.I messed around in After Effects and got the frame in question:
View attachment 8558
I'd have posted a slowed down .gif, but I'm a little rusty with AE.
Edit: my analysis is that he has a very fast air dodge that allows him to attack directly after.