adlp
Crewnaria
The magic word is: patches. It's too soon to demand Nintendo patch out the things we as a competitive community don't like, and any outcry wouldn't be taken seriously until some time has passed after the Wii U release.
Some people are completely satisfied with the game and how it plays. Lucky them! I wish i could feel the same. But I feel like the game can be vastly improved when the time comes if the community pushes a well thought out list of changes.
The concerns, minor and major (WIP):
What are some more concerns that the competitive community might have?
Some people are completely satisfied with the game and how it plays. Lucky them! I wish i could feel the same. But I feel like the game can be vastly improved when the time comes if the community pushes a well thought out list of changes.
The concerns, minor and major (WIP):
- Approach options: The ones we have are limited. We have dashing, pivoting, grabbing, rolling, jumping, etc. but they are all limited by a defensive playstyle. Approaches can be buffed by some type of Melee-esque dash dancing, which I believe doesn't detract gameplay experience from a casual player's perspective.
- Blast zones: Too big with the way that vector influence works. Makes the game frustrating to play at a higher level. More on stages later.
- Rolling: It can be argued that this is too safe an option to approach or evade. The main attitude of the subject is surrounded by the lag from For Glory mode, making it hard to punish effectively. I would say to not change it, because I feel that in time, people might adjust to it.
- Shield Stun: Another touchy one like rolling. I would like shields nerfed, but at the same time it's a matter of adjusting, meaning don't throw laggy moves on shielding opponents in this game.
- Stages: Hopefully not a concern in the Wii U version, but on 3DS the competitive community got shafted on "legal" stages. Some stages designs seem completely fine, except for maybe one or two hazards that become major disruptions. I've heard that All-Star mode has hazardless versions of stages are already in the game, but we aren't able to choose them in multiplayer. An improbable solution, but a solution nonetheless would be an Alpha mode along with Omega mode. The Alpha mode could be the removal of stage hazards or transformations.
- For Glory: The problem with FG is that Nintendo over-exaggerated the role of Final Destination in true (traditional) competitive play. If there was a way for a player-chosen rotation of non-Omega stages to be added to the current rotation of Omega maps to give it more variety.
- Equipment: There's been discussion of the side effects of equipment, such as Smooth Lander, etc. that might be desirable for tournament play. The problem is that every piece of equipment affects character stats. I can see this being fixed in a couple ways: by having special side-effects of equipment separated from the actual stat-changing equipment, or maybe even a Special Smash option, like a "Turbo Mode" with Smooth Lander enabled for all characters by default.
What are some more concerns that the competitive community might have?