AkaGoodguy
Smash Journeyman
Hi, I'm SPLODE of the Mushroom Kingdom crew (aka mushroom kings) and I have many bomb tricks and mind games for link users. If you have some of your own, get em up in here. I myself have done some thing with bombs that, well, I haven't herd of and would like to know if others have herd of them and such. Most of these are not for serious tourney play.
Heres my list of a few lil tricks... I will hopefully get a few vids up of them working/in use eventually if people cant seem to do them/get a grasp of how they are useful in average play/friendlies.
STUFF POSTED HERE IS NOT NESSESARILY NEW IN ANY WAY, NOR DO I TAKE CREDIT FOR MOVES ALREADY KNOWN, AND I ONLY GIVE CREDIT TO PEOPLE FOR POSTING IT UP, NOT FOR "CREATING" IT, CAUSE MOST HAVE BEEN SEEN B4.
Throwing the bomb up(a good mind game.)
1)Bomb throw.
After throwing the bomb up, grab, and either up, or down throw, depending on how much time you have before the bomb hits down. This some times disorients the opponent and gives some time to open up combo's.
2)Second bomb.
Pick out a second bomb and throw it in time to catch the first. This is a useful mind game because the may think you are going for a bomb throw. You can then throw the first or use it to cancel an upB. or even hold on to it... bombs tend to save my lives, but they can also end them.
3)Attack.
After its thrown up, they might be expecting a bomb throw or second bomb, so you can then rush and attack. If you have time you can even re-catch the bomb and make use of it.
4)Explosion cancel.
Pull out a second bomb and throw it down when the first bomb is near links hat. If timed right, both of the bombs will collide, and neither will explode. Both will then be sitting on the ground next to you. This works best on FD, or maps that will not lead to your first bomb moving. This is rarely useful in active combat, I myself use it as a taunt and a little bit of a shield/detraction for when they respawn.
In the air/Kill prevention.
1) Slow drop.
In the air press Z to slow drop the bomb, this can help give you some space to avoid areal attacks, or you may even hit it if you get smashed... Theres a little chance of that happening, but it dose happen sometimes... Think peaches bomb-bomb, or luigi's exploding head butt. It happens. As noted by NekoNoBaka13, this can also be a usefull mind game if used correctly. In my experience, dropping and re-catching often confuses opponents to some extent
2)Holding it.
A)Sometimes when you have the bomb in hand and are smashed, the bomb will drop, and both you and your smashing opponent will get hit by the blast. You will no longer have any inertia and will not fly away. But will have taken damage from the smash.
B)If you are far away from the ledge and happen to have a bomb, it can save you. use link's upB and try to get as close to the stage as possible. If you time this right, the bomb will explode after your upB and will give you the opportunity to either upB again, or throw a boomerang so that you can hookshot back onto the stage. Seldom happens, but it can save you.
3)Sitting it down.
A)You can sit the bomb down on a platform by pressing Z in the air when half of links body is in the platform, when jumping on to it from under it. This can be used as a distraction, and if need be, you can always grab it by jumping next to it and tapping Z lightly, thus picking it back up.
B)You can also set it down on flat ground, such as FD, with out having to do the explosion cancel. After you have a bomb in hand, short hop, and right before you just touch the ground, press Z. If timed correctly, the bomb will just sit there on the ground, available for pick up, if need be. If not timed correctly the bomb will fall and explode, or you will shield.
The GERM was using a variation of this trick in one of his video's to prevent a marth from getting the ledge. (He did it before I posted this obviously)
Boomerang.
1)Returning bomb.
After a boomerang is thrown, pull out a bomb, and throw it into the returning boomerang when it is close to returning. If timed correctly the bomb will bounce off and return in your direction. This not only confuses people sometimes, but on cornerea, if someone is waiting down under the fin, and you are on top, you can time this to drop a bomb right on them, rather than expose yourself to attack.
LOL, i actually managed to hit someone with the bomb before it came back to hit me. It was a jigglypuff, and he was mighty close, and My bomb came back and sploded him :D, that just wins!
Pretty stuff/Misc.
1)Hookshotting a bomb
This is basically just a taunt. pull out a bomb, double jump high as you can, throw the bomb by just tapping A, then air dodge in place (not moving in any direction) and hookshot. if you dont air dodge, the timing will be off and you will miss every time.
2)Bomb to the wall
This only happen to me once. I threw a bomb down at a recovering roy on FD. The bomb hit him into the wall, and spiked him down. It was one of the prettiest things I have seen.
3)Explosive taunt
This is just taunting the opponent by exploding in some way or another. I like just throwing a bomb down. You can also throw a bomb up and down areal it, or N-air. What ever you like most. I like this because, well, I am splode... and I asplode ;D
4)Fireworks
Another taunt in which you throw a bomb up and when it gets close enough, up tilt A and, if timed correctly, will explode above you without dealing you any damage.
Bomb-Bomb.(A little side note... But hey, a bomb-bomb is a bomb too...)
After you have a bomb-bomb in your hand, you can set it down again. Using the same principles as #3 Part B of In air/Kill prevention, the bomb-bomb will then start walking away from you, and you will be in a shield for 1-2 seconds. it will explode usually before it has a chance to get near you again.
This is the list of what I know... as far as I can think of right now for all the bomb tricks I use. But when it comes down to the damage link's bomb does, from what I have noticed, it goes down like this.
Bomb Damages.
1)Fuse-1-2%
Thats when you see them burn, but the bomb doesn't explode.
2)Falling/Areal Bomb-3-5%
This is when u use such tricks as Bomb Throw, or Holding.
3)Thrown lightly-3-5%
When u just tilt or stand idle and press A.
4)Thrown hard-10-13%
This is when you smash trow a bomb or press downB after a bomb is already out.
If these are new, give the credit to yours truly. The red, bomb crazy link, Splode.
More tricks Stuff ppl submit.
(AS POSTED BY) NekoNoBaka13
Reflect and grab
Most players will simply block a bomb, but it will bounce and float up a little bit... so dont run, keep going, grab the bomb, and use it quickly. They won't know what hit them. It's very effective against Fox and Falco's reflectors too. Or, grab the bomb as it comes back, then run up and spin. They usually don't expect it the first couple times.
Bomb Jump
You don't have to wait for the bomb to blow up in your hand to get more air jumps. It's difficult, but if you throw the bomb up, and Up-B into it, it can blow you up, so you can Up-B again. I've practiced it a lot, and I still dont have it down. You have to come at the bomb slightly from the side. You can see it in Germ's Linkology video.
Heres my list of a few lil tricks... I will hopefully get a few vids up of them working/in use eventually if people cant seem to do them/get a grasp of how they are useful in average play/friendlies.
STUFF POSTED HERE IS NOT NESSESARILY NEW IN ANY WAY, NOR DO I TAKE CREDIT FOR MOVES ALREADY KNOWN, AND I ONLY GIVE CREDIT TO PEOPLE FOR POSTING IT UP, NOT FOR "CREATING" IT, CAUSE MOST HAVE BEEN SEEN B4.
Throwing the bomb up(a good mind game.)
1)Bomb throw.
After throwing the bomb up, grab, and either up, or down throw, depending on how much time you have before the bomb hits down. This some times disorients the opponent and gives some time to open up combo's.
2)Second bomb.
Pick out a second bomb and throw it in time to catch the first. This is a useful mind game because the may think you are going for a bomb throw. You can then throw the first or use it to cancel an upB. or even hold on to it... bombs tend to save my lives, but they can also end them.
3)Attack.
After its thrown up, they might be expecting a bomb throw or second bomb, so you can then rush and attack. If you have time you can even re-catch the bomb and make use of it.
4)Explosion cancel.
Pull out a second bomb and throw it down when the first bomb is near links hat. If timed right, both of the bombs will collide, and neither will explode. Both will then be sitting on the ground next to you. This works best on FD, or maps that will not lead to your first bomb moving. This is rarely useful in active combat, I myself use it as a taunt and a little bit of a shield/detraction for when they respawn.
In the air/Kill prevention.
1) Slow drop.
In the air press Z to slow drop the bomb, this can help give you some space to avoid areal attacks, or you may even hit it if you get smashed... Theres a little chance of that happening, but it dose happen sometimes... Think peaches bomb-bomb, or luigi's exploding head butt. It happens. As noted by NekoNoBaka13, this can also be a usefull mind game if used correctly. In my experience, dropping and re-catching often confuses opponents to some extent
2)Holding it.
A)Sometimes when you have the bomb in hand and are smashed, the bomb will drop, and both you and your smashing opponent will get hit by the blast. You will no longer have any inertia and will not fly away. But will have taken damage from the smash.
B)If you are far away from the ledge and happen to have a bomb, it can save you. use link's upB and try to get as close to the stage as possible. If you time this right, the bomb will explode after your upB and will give you the opportunity to either upB again, or throw a boomerang so that you can hookshot back onto the stage. Seldom happens, but it can save you.
3)Sitting it down.
A)You can sit the bomb down on a platform by pressing Z in the air when half of links body is in the platform, when jumping on to it from under it. This can be used as a distraction, and if need be, you can always grab it by jumping next to it and tapping Z lightly, thus picking it back up.
B)You can also set it down on flat ground, such as FD, with out having to do the explosion cancel. After you have a bomb in hand, short hop, and right before you just touch the ground, press Z. If timed correctly, the bomb will just sit there on the ground, available for pick up, if need be. If not timed correctly the bomb will fall and explode, or you will shield.
The GERM was using a variation of this trick in one of his video's to prevent a marth from getting the ledge. (He did it before I posted this obviously)
Boomerang.
1)Returning bomb.
After a boomerang is thrown, pull out a bomb, and throw it into the returning boomerang when it is close to returning. If timed correctly the bomb will bounce off and return in your direction. This not only confuses people sometimes, but on cornerea, if someone is waiting down under the fin, and you are on top, you can time this to drop a bomb right on them, rather than expose yourself to attack.
LOL, i actually managed to hit someone with the bomb before it came back to hit me. It was a jigglypuff, and he was mighty close, and My bomb came back and sploded him :D, that just wins!
Pretty stuff/Misc.
1)Hookshotting a bomb
This is basically just a taunt. pull out a bomb, double jump high as you can, throw the bomb by just tapping A, then air dodge in place (not moving in any direction) and hookshot. if you dont air dodge, the timing will be off and you will miss every time.
2)Bomb to the wall
This only happen to me once. I threw a bomb down at a recovering roy on FD. The bomb hit him into the wall, and spiked him down. It was one of the prettiest things I have seen.
3)Explosive taunt
This is just taunting the opponent by exploding in some way or another. I like just throwing a bomb down. You can also throw a bomb up and down areal it, or N-air. What ever you like most. I like this because, well, I am splode... and I asplode ;D
4)Fireworks
Another taunt in which you throw a bomb up and when it gets close enough, up tilt A and, if timed correctly, will explode above you without dealing you any damage.
Bomb-Bomb.(A little side note... But hey, a bomb-bomb is a bomb too...)
After you have a bomb-bomb in your hand, you can set it down again. Using the same principles as #3 Part B of In air/Kill prevention, the bomb-bomb will then start walking away from you, and you will be in a shield for 1-2 seconds. it will explode usually before it has a chance to get near you again.
This is the list of what I know... as far as I can think of right now for all the bomb tricks I use. But when it comes down to the damage link's bomb does, from what I have noticed, it goes down like this.
Bomb Damages.
1)Fuse-1-2%
Thats when you see them burn, but the bomb doesn't explode.
2)Falling/Areal Bomb-3-5%
This is when u use such tricks as Bomb Throw, or Holding.
3)Thrown lightly-3-5%
When u just tilt or stand idle and press A.
4)Thrown hard-10-13%
This is when you smash trow a bomb or press downB after a bomb is already out.
If these are new, give the credit to yours truly. The red, bomb crazy link, Splode.
More tricks Stuff ppl submit.
(AS POSTED BY) NekoNoBaka13
Reflect and grab
Most players will simply block a bomb, but it will bounce and float up a little bit... so dont run, keep going, grab the bomb, and use it quickly. They won't know what hit them. It's very effective against Fox and Falco's reflectors too. Or, grab the bomb as it comes back, then run up and spin. They usually don't expect it the first couple times.
Bomb Jump
You don't have to wait for the bomb to blow up in your hand to get more air jumps. It's difficult, but if you throw the bomb up, and Up-B into it, it can blow you up, so you can Up-B again. I've practiced it a lot, and I still dont have it down. You have to come at the bomb slightly from the side. You can see it in Germ's Linkology video.