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Let's talk about Pausing during a tourney match

clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
Wasn't there a Melee match where a dude suicided during a star KO and lost the match? No guaranteed kill until you hear "GAME SET".
That's the problem with "guaranteed wins". No such thing in a 1 stock vs 1 stock scenario, unless its not possible to kill yourself faster than they would die, and testing that possibility is not feasible in tournament.

The big question is, why are you pausing when your opponent is star KO'd or falling to his death?
 

prisonchild

Smash Ace
Joined
May 8, 2012
Messages
604
Location
Training Mode (or Toronto)
Prisonchild is a new person though so time to infect his thoughts :p

----

To Prisonchild:

So, in this video: http://www.youtube.com/watch?v=LD5PdtJBhDk vwls and sextc should lose? For our community to support that is silly.


What do you think about guaranteed wins like the one I link above?


TAS, at the moment, cannot work. I think the other two options could work though? Why is it unreasonable to watch a replay and decide from there?

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if that was a competitive game then yeah, they should. it's pretty simple really - don't pause.

there might not BE a replay, and even then it's up to the discretion of one person, that leaves tons of variance since it won't always be the same person making the call. one TO could call it one way, another could call it the other way.


for competitive smash players I don't see how hard it is not to pause. as sweet a KO as that video was, there is no reason to pause there in a competitive match. and if you do it inadvertently, you get the same punishment even though it was a guaranteed kill. that way there's no wiggle room, no excuses, etc.


I dunno as harsh as 'my ruling' may be it makes it pretty cut and dry.
 

B Link

Smash Lord
Joined
Sep 26, 2007
Messages
1,579
Location
Toronto, Ontario
The following is a long post, but it's only long because I'm replying to 3 people. Just find your name =P

To Prisonchild:


there might not BE a replay
If there's no replay...OK, in some cases, restart the match or make the pauser lose. E.g. If It's difficult, or controversial, to tell if the pause caused the death.

But if both players can describe the game-events perfectly...

Player A: "Player B (Luigi) UpB'd me at 300%, with no obstacles, and did not fall into a blast zone because "GAME SET" appeared immediately after my death, with Player B surviving. He paused after I got hit by the UpB."
Player B: "Yep that's what happened."

...why not just let Player B (Luigi) win? Player B would have won anyway. The pause did not cause Player A's death.

The TO should rule that Player B is the winner. Your position supports panicky ruling, because of the snowball effect (I presume): "This will lead to more and more controversial cases." But controversial cases can be dealt with under my view: fine, restart the match or make the pauser lose. But in simple, easy, uncontroversial cases, like the one above, there's no need for a panicky harsh ruling! Let's not become paranoid and extremist with regard to pausing.

prisonchild said:
and even then it's up to the discretion of one person, that leaves tons of variance since it won't always be the same person making the call. one TO could call it one way, another could call it the other way.
If it's an easy case, all TOs will likely be in agreement. OK fine, hypothetically, a TO could be completely uninformed about SSB (e.g. thinks Player A could win in my example). But, there have been, to my knowledge, no TOs who instantiate this characteristic.

If it's a hard case, i.e. the TO doesn't know if the pause caused the death -> ok, restart the match/DQ the pauser. But why are we grouping together easy cases and hard cases? Why are we punishing the clear winner in a guaranteed win?

Perhaps it's because we, as a community, just hate pausing, right? Pausing is full of negative connotations: it messes up our combos, it ruins the flow of matches etc. etc. But should we let our disgust of pausing in general turn us into extremist rule-setters, with regard to clear-cut cases? I don't see why we we should.

prisonchild said:
for competitive smash players I don't see how hard it is not to pause. as sweet a KO as that video was, there is no reason to pause there in a competitive match. and if you do it inadvertently, you get the same punishment even though it was a guaranteed kill. that way there's no wiggle room, no excuses, etc.
First, note the part I bolded: I'm glad you understand the concept of a guaranteed kill.

Next: It is very easy to pause by accident. It's happened so many times in recent tournies (sensei, m2k, a japanese player I think?). There may be no reason to do it, but just because someone does do it, I still don't think we should make him/her lose in guaranteed wins.

prisonchild said:
I dunno as harsh as 'my ruling' may be it makes it pretty cut and dry.
Rules that are simple, short, and sweet are sometimes good. But not always.

**Side note: The best situation is to just have EVERYONE remove their pause button. Unfortunately, this clearly cannot be realized in ~100-man tournies. A minority of people just won't do it -- for whatever reason. Should we start banning people from playing if they don't take out their start button? Hmm...

---

To Sangoku:

Sangoku said:
Wasn't there a Melee match where a dude suicided during a star KO and lost the match? No guaranteed kill until you hear "GAME SET".
Bolded part is simply not true. In my youtube link posted above, the players have effectively won the moment the upB and falcon punch landed. Of course, you could only know that after Vwls unpaused (yes...perhaps the player could have been sent to the sky lol, and got the falling animation, with vwls and sextc fall to their deaths before they win...). But since we know what happened (i.e. who won) the decision should be an easy one, no?

There are guaranteed kills in this game. I do not include non-guaranteed kills under that heading, for obvious, obvious reasons.

To Clubba:

Clubba said:
No such thing in a 1 stock vs 1 stock scenario, unless its not possible to kill yourself faster than they would die, and testing that possibility is not feasible in tournament.
I'm not sure what you're getting at here. In that melee match, the guy who fell to his death loses. It's as a simple as that. The opponent's pausing after the hit will have no effect on whether or not that guy dies. There should be no controversy here. We can watch the replay, observe that the guy fell to his death even though he thought he won, and despite the fact that he was close to winning, he loses.

Also, in your sentence, you do actually admit that there are guaranteed kills (bolded part).

The most persuasive part of your stance, I think, is the following: in some cases, it is difficult to determine whether or not a pause causes a death or not.

But the game works like this (below is a hypothetical situation, frame counts may not be the same as real ssb moves):

Frame 1:
Player 1: Attack animation begins (attack comes out in 3 frames, i.e. it will come out on frame 4)
Player 2: *is within Player 1's attack hitbox range* (Player 2 can input an attack, but all attacks possible by Player 2 come out in 4 frames, so the attack will come out on frame 5)

Frame 2:
*Player 1 pauses*
*Player 1 unpauses*

...

Frame 4:
Player 1: Attack comes out. Hits Player 2. Let's say it kills Player 2.

---

In the above example you CAN figure out if a pause caused a death or not. And it should be clear what follows: Almost all SSB examples are like the one above. There is one exception: CLASHES. But you will know who dies after the clash because the match continues after the pause >_>. So you can still tell if the pause caused the death or not. If the player would have died anyway, the pause did not cause the death.

Let's say there is a situation a little more complicated than the one above. Let's say we do not have the exact frame counts memorized for both characters (very plausible), so we don't know if the pause caused the death.

In that case, what is wrong with letting an experienced player use their past experience of SSB to determine who should win? Let's think about what happened in M2K vs Han Solo:

1. Sensei and Nintendude after reviewing the match (post-tourney) predicted that Han Solo would have died anyway.
2. I TAS'd the match (by looking at the exact frame of M2K's Fsmash animation, which you can tell by looking at Kirby) and they were correct.

If they made the decision during the tourney, which they didn't because they weren't confident enough, it would have been the right one!

Some TOs will not be knowledgeable enough and will make the wrong decision (but who cares about these small, side-tourney-TOs with no good players :troll: anyway? [where they don't even know how to Z-cancel, for example]). But the good TOs have been right so far. So, given past decisions (e.g. M2K vs Han Solo), why is it such a bad thing for good TOs to decide? Why are we underestimating our judgment abilities, when we've got this amazing, knowledgeable, high level player base?
 

clubbadubba

Smash Master
Joined
Apr 27, 2011
Messages
4,086
I disagree with their "judgement", that's why. If that is the kind of scenario that the TO's get to make a judgement call on then their will be controversy. If we were really doing it that way, there would be close situations. Situations where Sensei might call it one way, and yet Nintendude might call it another way. Now the winner of the match is determined by who is TOing the tournament, or who happens to be there to make the decision, instead of the 2 players holding the controllers. Obviously that is not okay.

Okay, so then we should only allow the TO to make decisions in OBVIOUS scenarios, right? But then, what is obvious defined as? At some point you have to have a CONCRETE set of rules as to what is allowed to be judged, because otherwise different TO's have different ideas about what is obvious. Certainly there are deaths for which pauses have no effect, but defining every one of those situational exceptions is far too difficult, or even impossible. It is much better and less troublesome to just not allow pausing. Pausing while playing is not very common, I've done it once in competition, I think the majority of players have not done it at all. Buttons can be removed. If you choose to leave yours in, you will not be "banned", you will willingly run the risk of losing a stock, that's all.
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
Some TOs will not be knowledgeable enough and will make the wrong decision (but who cares about these small, side-tourney-TOs with no good players :troll: anyway? [where they don't even know how to Z-cancel, for example]). But the good TOs have been right so far. So, given past decisions (e.g. M2K vs Han Solo), why is it such a bad thing for good TOs to decide? Why are we underestimating our judgment abilities, when we've got this amazing, knowledgeable, high level player base?

Because not every match had the amount of resources put into it as M2K vs Han Solo. And we don't have the time to put this much resource into every single controversial pause either. What if that match hadn't been recorded? Then it would have been 100% opinion of the TO judging based off of the descriptions from both players. This is a ****ing video game, not a real life sport. We have code and computers with discrete and objective reasoning that can decide the winner. And in places where it can't? We create discrete and objective rules to make up for it.

If I wanted to see judges make arbitrary and subjective decisions I'll watch referees give yellow cards in soccer.
 

prisonchild

Smash Ace
Joined
May 8, 2012
Messages
604
Location
Training Mode (or Toronto)
...why not just let Player B (Luigi) win? Player B would have won anyway. The pause did not cause Player A's death.
I think gentleman's rule trumps all in most cases, to be honest. but beyond that there should be a solid rule to fall back on though.

at the end of the day it doesn't matter what the exact punishment is, as long as it is consistent. just because there have been occurrences of pausing in recent tourneys does not mean the punishment should be less severe, imo.


it can be worded more carefully, but in my opinion the rule should be something along the lines of 'if a player pauses during the match, they automatically forfeit a stock at the time of the pause. if their opponent dies "right after" *this is the part that can be re-worded* the pause then they forfeit two stocks at the time of the pause. a gentleman's rule may reduce or eliminate any punishment.'



this rule should be a lot easier to deal with than say, stalling, but people are trying to make it more complicated :|
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
I think gentleman's rule trumps all in most cases, to be honest. but beyond that there should be a solid rule to fall back on though.

at the end of the day it doesn't matter what the exact punishment is, as long as it is consistent. just because there have been occurrences of pausing in recent tourneys does not mean the punishment should be less severe, imo.


it can be worded more carefully, but in my opinion the rule should be something along the lines of 'if a player pauses during the match, they automatically forfeit a stock at the time of the pause. if their opponent dies "right after" *this is the part that can be re-worded* the pause then they forfeit two stocks at the time of the pause. a gentleman's rule may reduce or eliminate any punishment.'



this rule should be a lot easier to deal with than say, stalling, but people are trying to make it more complicated :|

It's complicated because of scenarios like han solo vs m2k where human judgement can completely determine the outcome of the match. Whereas if you used my rule, it wouldn't be complicated at all and it would save a lot more time in these ambiguous scenarios.
 

prisonchild

Smash Ace
Joined
May 8, 2012
Messages
604
Location
Training Mode (or Toronto)
It's complicated because of scenarios like han solo vs m2k where human judgement can completely determine the outcome of the match. Whereas if you used my rule, it wouldn't be complicated at all and it would save a lot more time in these ambiguous scenarios.
sorry yeah I guess I skipped over your rule, it's pretty good. would have literally no problem with that being implemented.
 

SuperDoo

Smash Cadet
Joined
Jul 14, 2013
Messages
53
Location
Canada
Meet SuperDoo.

A few things I rarely pause. And if I do its after only the final KO of a match before the guy dies.

Finally I am more likely to do it on a tight arse like yourself who takes the game too seriously.
 

Mr Bushido

Smash Ace
Joined
Oct 26, 2013
Messages
550
Location
Dale Star
A few things I rarely pause. And if I do its after only the final KO of a match before the guy dies.

Finally I am more likely to do it on a tight arse like yourself who takes the game too seriously.
NOPE against me you pause taunted after every kill cause you usually only got 1-2 per game

Thank You.
 
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