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Let's have Castle Siege NOT transform, please!

mewtwo15026

Smash Rookie
Joined
Jan 23, 2013
Messages
5
Location
Cerulean Cave
Hello, world!

The other night, I was trying to replace Castle Siege with a custom Water Temple stage I found online. I made the .rel file into a st_emblem.rel file using the Converter and replaced the STGEMBLEM file. However, as soon as I attempted to play on the new stage, the game crashed.

It was a fairly standard crash. Game locked up, buzzing/humming from the speakers, had to unplug the Wii to get it to respond again. I'm sure it's happened to all of us at some point. As it turned out, the Water Temple stage was too laggy for 4-player, but I still wanted to replace Castle Siege.

Long story short, I'd like to make a custom Castle Siege stage that is only the lava cave part AND use the castle part as some other stage. How do I do this?
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
There are long stories, and there are unnecessary stories. In the past, the third phase did get some attention in the form of a stand-alone stage; however, no one has been able to make version where it tilts. I believe the only way to have the first phase as a stand-alone would be to freeze the stage... which I can't explain. The third phase can be found in the brawlvault under the wifi-room section.

You should go the brawl general workshop for more help. They have had years to develop multiple guides for learning the basics of brawl hacking.
 

Mr.Pickle

Smash Lord
Joined
Apr 23, 2009
Messages
1,208
Location
on a reservation
I agree, the transformation period while short is still a walk off. Also, the third transformation is akin to brawl FD, in the sense that you can't ride against the lips of the ledges lol you just get stuck, plus it tilts...I say bleh to that mess.
 

fatman667

Smash Journeyman
Joined
May 30, 2011
Messages
364
Location
4S Ranch, San Diego, CA
Frozen first phase is the best IMO, it's more unique in terms of stage layout and it's not a Final Destination clone. Just my opinion, just saying.
 

Mr.Pickle

Smash Lord
Joined
Apr 23, 2009
Messages
1,208
Location
on a reservation
^This^

If you want to play on FD that doesn't tilt, then play on FD :p


I do think Castle Siege is fine as is, tho.
I disagree with it being fine, or at least being on the first page of stages. Also the whole tilting of the stage isn't that bad...its the combination of that and the brawl thing of getting stuck under the stage if you try to ride the lip, its really lame. Lol its like when you first play the stage its like, "oh wow this stage isn't too bad, its actually kinda unique", but then the transformation happens and then its like, "surprise you're back in brawl :troll:!"
 

Capick

Smash Rookie
Joined
Aug 7, 2012
Messages
13
I don't see why every stage needs to be as fair as Battlefield. I like how Castle Siege distinguishes itself from the other tourney legal stages, but is still playable. In its current state I think it would have been one of the fairest stages in any of the 3 Smash games had it been included.

Also, why Water Temple? It's only outstanding feature is, well, its looks, but the novelty wears off fast when you realize you're playing on Final Destination with water. Also, you can get stuck under the main platform. I'm not if sure that leads to some kind of game-breaking strategy... but it's not something that should happen.
 

mewtwo15026

Smash Rookie
Joined
Jan 23, 2013
Messages
5
Location
Cerulean Cave
I initially wanted Water Temple as a substitute for Hyrule Castle because I was frustrated with the walls all over the place and what my one friend calls the "**** tent" on the right side of the stage. Same friend talked me into replacing Castle Siege, and since I had put a ton of Zelda music on that stage, I decided to go with Water Temple.

Castle Siege 3 isn't QUITE FD (there's a bit of a kink towards the middle), but it's not really enough to make a difference. I'm going with the castle part now.

Is anyone willing to tell me how to do this, or should I ask the main Brawl forum? I'd like to exert as little effort as possible ^_^
 

mewtwo15026

Smash Rookie
Joined
Jan 23, 2013
Messages
5
Location
Cerulean Cave
I found out on kc-mm that I (we?) might be able to accomplish what I'm trying to do if we replace each of the Castle Siege stage files with the first stage file.
(EDIT: lolno, no we can't)

All right, it failed. How did you guys get Castle Siege to skip the second stage?
 

fatman667

Smash Journeyman
Joined
May 30, 2011
Messages
364
Location
4S Ranch, San Diego, CA
I found out on kc-mm that I (we?) might be able to accomplish what I'm trying to do if we replace each of the Castle Siege stage files with the first stage file.
(EDIT: lolno, no we can't)

All right, it failed. How did you guys get Castle Siege to skip the second stage?
I do believe it has to do something with the .rel files.
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
I don't see why every stage needs to be as fair as Battlefield. I like how Castle Siege distinguishes itself from the other tourney legal stages, but is still playable. In its current state I think it would have been one of the fairest stages in any of the 3 Smash games had it been included.
It distinguishes itself from the other tournament legal stages by not being an acceptable stage in the slightest. At least Halberd's quirky floor dragging players down only happens once a match instead of every 40 seconds.

The stage just suddenly decides to have a floor without warning and with no indication of where the stage will be spawning during the transition, has a crippling ceiling during the lava portion, and changes from an acceptable stage to a terrible one for no real reason.

What purpose does including the transition and lava part of the stage serve?
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
1. People like the lava part.

2. the ceiling can be raised if need be.

3. I'm pretty sure the camera angle makes it known where the stage will be.

4. the stage could be slowed down. I set it to 2/3 of its speed back in 2.1 and enjoyed it quite a bit more.

5. Rumble rumble rumble rumble. Play with the sound on and you will have your warning.
 

mewtwo15026

Smash Rookie
Joined
Jan 23, 2013
Messages
5
Location
Cerulean Cave
Kati said:
the stage could be slowed down. I set it to 2/3 of its speed back in 2.1 and enjoyed it quite a bit more.
This is a pretty good idea, actually. How would one go about doing this?

NOTE: This is the first post in this thread that has actually answered my question. While it's frustrating, I think we still have a potentially productive conversation here.

I like the transforming aspect of Castle Siege, but there ought to be a better transformation sequence. Maybe we could discolor the part of the transition stage that you can stand on?
 

MVP

Smash Ace
Joined
Aug 24, 2012
Messages
641
I like it how it is now.

I compare it to pokemon stadium in melee how that changes.
 

#HBC | Joker

Space Marine
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Feb 2, 2012
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3,864
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St. Clair Shores, Michigan
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3DS FC
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I like it how it is now.

I compare it to pokemon stadium in melee how that changes.
They're pretty different though. In PS1 you're actually on the stage while it's changing. Castle Siege actually changes to something that's almost another transformation in itself during the stage switching process. The different transformations aren't all the same size and base platform either.
 

Nausicaa

Smash Lord
Joined
Mar 7, 2013
Messages
1,485
Location
Here
The 3rd version of the stage by itself is fun, but the tilting would be a shame to lose (even though it's kind of silly) as it would make it somewhat bland. The edited version where it's only that phase are available, and simply redundant unless something is added to it.

That slowing down thing sounds functional.
1) Is there some way to increase the duration of the 1st phase to last more than 8 minutes, therefore being viable as is without freezing it.
2) Is there some way to switch the 1st and 3rd (I guess it's 2nd now) so the Lava phase tilts over the course of 8 minutes because of no freezing it?

That would mean having 2 stages from this single stage, but both would function with their effects + the important-to-uniqueness tilting.
Just a thought, I don't touch the stage personally. The thing afraids me. haha
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
Skyloft pretty much is the frozen first phase. Just bigger, brighter, happier, etc.
A stage's size has quite a dramatic impact on how the stage is played and how reasonable it is to be legal, along with the aforementioned walls.

BF, DL, YS, FoD, SW, NF, are all "pretty much the same" in the same context as 1!CS being the same as SL.
 
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