TimeMuffinPhD
PhD in time travel and muffins.
- BEGIN diddy
- **********
- Jab1
- Frame 3- 4: 1.5% 100f/24w 45°
- Frame 3- 4: 1.5% 100f/18w 78°
- Frame 3- 4: 1.5% 100f/16w 105°
- Max Damage: 1.5%
- Enables transition to next jab state on real frame 10
- Jab2
- Frame 5- 6: 1.5% 100f/24w 45°
- Frame 5- 6: 1.5% 100f/18w 78°
- Frame 5- 6: 1.5% 100f/16w 100°
- Max Damage: 3%
- Enables transition to next jab state on real frame 9
- Jab3
- Frame 9-10: 2% 100f/40w 60°
- Frame 9-10: 2% 100f/30w 85°
- Frame 9-10: 2% 100f/30w 90°
- Max Damage: 5%
- Repeating Jab End
- Frame 8- 9: 3% 30b/180g (KO@ 270%) 55° 2.0-Hitlag
- Max Damage: 3%
- Dash Attack
- Frame 9- 9: 2% 100f/55w 40°
- Frame 18-18: 2% 100f/62w 366°
- Frame 24-24: 3% 80b/90g (KO@ 356%) 78°
- Max Damage: 7%
- F-tilt (normal)
- Frame 10-10: 10% 10b/100g (KO@ 190%) 361°
- Frame 11-13: 7% 10b/100g (KO@ 190%) 361°
- Max Damage: 10%
- U-tilt
- Frame 6-11: 6% 28b/150g (KO@ 188%) 92° 1.5-SDI
- Max Damage: 6%
- D-tilt
- Frame 4- 5: 6% 15b/75g (KO@ 384%) 40° 0.2-Trip
- Frame 4- 5: 6% 15b/75g (KO@ 421%) 50° 0.2-Trip
- Frame 4- 5: 6% 15b/75g (KO@ 459%) 60° 0.2-Trip
- Max Damage: 6%
- F-smash (normal)
- Frame 12-13: 5% 100f/42w 30°
- Frame 12-13: 5% 100f/35w 60°
- Frame 12-13: 5% 100f/28w 90°
- Frame 22-24: 11% 40b/116g (KO@ 115%) 40° 1.2-Hitlag
- Frame 22-24: 11% 40b/116g (KO@ 129%) 50° 1.2-Hitlag
- Frame 22-24: 9% 40b/116g (KO@ 176%) 60° 1.2-Hitlag
- Max Damage: 16%
- Smash charge window on real frame 5
- U-smash
- Frame 5- 8: 2.5% 100f/130w 120° Ground-Target-Only
- Frame 5- 8: 2.5% 100f/80w 110°
- Frame 5- 8: 2.5% 100f/60w 110°
- Frame 5- 8: 2.5% 100f/50w 110° Aerial-Target-Only
- Frame 12-15: 2.5% 100f/45w 110°
- Frame 12-15: 2.5% 100f/45w 115°
- Frame 19-23: 6% 50b/126g (KO@ 189%) 85°
- Max Damage: 11%
- Smash charge window on real frame 2
- D-smash
- Frame 6- 7: 12% 40b/69g (KO@ 181%) 33°
- Frame 16-18: 15% 35b/74g (KO@ 129%) 35°
- Max Damage: 27%
- Smash charge window on real frame 3
- Nair
- Frame 8-20: 6% 60b/75g (KO@ 312%) 80°
- Max Damage: 6%
- Enables transition to Nair landing state (landing lag) on real frame 4
- Fair
- Frame 6- 9: 12% 30b/86g (KO@ 164%) 361°
- Frame 10-16: 10% 30b/86g (KO@ 195%) 361°
- Max Damage: 12%
- Enables transition to Fair landing state (landing lag) on real frame 3
- Cancels transition to Fair landing state (landing lag) on real frame 26
- Bair
- Frame 5- 8: 9% 30b/102g (KO@ 180%) 361°
- Max Damage: 9%
- Enables transition to Bair landing state (landing lag) on real frame 3
- Cancels transition to Bair landing state (landing lag) on real frame 20
- Uair
- Frame 3- 7: 8% 65b/99g (KO@ 179%) 76°
- Max Damage: 8%
- Enables transition to Uair landing state (landing lag) on real frame 3
- Cancels transition to Uair landing state (landing lag) on real frame 15
- Dair
- Frame 17-17: 13% 25b/110g (KO@ 173%) 270°
- Frame 17-17: 10% 20b/100g (KO@ 252%) 270°
- Max Damage: 13%
- Enables transition to Dair landing state (landing lag) on real frame 17
- Cancels transition to Dair landing state (landing lag) on real frame 37
- Grab
- Frame 6- 7: Grab
- Enables state transition on real frame 8
- Dash Grab
- Frame 8- 9: Grab
- Enables state transition on real frame 10
- Pivot Grab
- Frame 9-10: Grab
- Enables state transition on real frame 11
- Pummel
- Frame 2- 2: 2% 100f/40w 361°
- Max Damage: 2%
- Enables state transition on real frame 17
- F-throw
- Frame 1- 2: 9% 69b/65g (KO@ 228%) 46°
- Max Damage: 9%
- B-throw
- Frame 1- 2: 12% 60b/55g (KO@ 214%) 42°
- Max Damage: 12%
- U-throw
- Frame 1-16: 6% 70b/72g (KO@ 297%) 87°
- Frame 17-18: 4% 30b/100g (KO@ 384%) 75°
- Max Damage: 10%
- D-throw
- Frame 1- 2: 7% 85b/40g (KO@ 435%) 105°
- Max Damage: 7%