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Let's discuss Diddy's frame data!

TimeMuffinPhD

PhD in time travel and muffins.
Joined
Dec 8, 2013
Messages
288
Location
Greenock, Scotland
NNID
TimeMuffinPhD
  1. BEGIN diddy
  2. **********
  3. Jab1
  4. Frame 3- 4: 1.5% 100f/24w 45°
  5. Frame 3- 4: 1.5% 100f/18w 78°
  6. Frame 3- 4: 1.5% 100f/16w 105°
  7. Max Damage: 1.5%
  8. Enables transition to next jab state on real frame 10

  9. Jab2
  10. Frame 5- 6: 1.5% 100f/24w 45°
  11. Frame 5- 6: 1.5% 100f/18w 78°
  12. Frame 5- 6: 1.5% 100f/16w 100°
  13. Max Damage: 3%
  14. Enables transition to next jab state on real frame 9

  15. Jab3
  16. Frame 9-10: 2% 100f/40w 60°
  17. Frame 9-10: 2% 100f/30w 85°
  18. Frame 9-10: 2% 100f/30w 90°
  19. Max Damage: 5%

  20. Repeating Jab End
  21. Frame 8- 9: 3% 30b/180g (KO@ 270%) 55° 2.0-Hitlag
  22. Max Damage: 3%

  23. Dash Attack
  24. Frame 9- 9: 2% 100f/55w 40°
  25. Frame 18-18: 2% 100f/62w 366°
  26. Frame 24-24: 3% 80b/90g (KO@ 356%) 78°
  27. Max Damage: 7%

  28. F-tilt (normal)
  29. Frame 10-10: 10% 10b/100g (KO@ 190%) 361°
  30. Frame 11-13: 7% 10b/100g (KO@ 190%) 361°
  31. Max Damage: 10%

  32. U-tilt
  33. Frame 6-11: 6% 28b/150g (KO@ 188%) 92° 1.5-SDI
  34. Max Damage: 6%

  35. D-tilt
  36. Frame 4- 5: 6% 15b/75g (KO@ 384%) 40° 0.2-Trip
  37. Frame 4- 5: 6% 15b/75g (KO@ 421%) 50° 0.2-Trip
  38. Frame 4- 5: 6% 15b/75g (KO@ 459%) 60° 0.2-Trip
  39. Max Damage: 6%

  40. F-smash (normal)
  41. Frame 12-13: 5% 100f/42w 30°
  42. Frame 12-13: 5% 100f/35w 60°
  43. Frame 12-13: 5% 100f/28w 90°
  44. Frame 22-24: 11% 40b/116g (KO@ 115%) 40° 1.2-Hitlag
  45. Frame 22-24: 11% 40b/116g (KO@ 129%) 50° 1.2-Hitlag
  46. Frame 22-24: 9% 40b/116g (KO@ 176%) 60° 1.2-Hitlag
  47. Max Damage: 16%
  48. Smash charge window on real frame 5

  49. U-smash
  50. Frame 5- 8: 2.5% 100f/130w 120° Ground-Target-Only
  51. Frame 5- 8: 2.5% 100f/80w 110°
  52. Frame 5- 8: 2.5% 100f/60w 110°
  53. Frame 5- 8: 2.5% 100f/50w 110° Aerial-Target-Only
  54. Frame 12-15: 2.5% 100f/45w 110°
  55. Frame 12-15: 2.5% 100f/45w 115°
  56. Frame 19-23: 6% 50b/126g (KO@ 189%) 85°
  57. Max Damage: 11%
  58. Smash charge window on real frame 2

  59. D-smash
  60. Frame 6- 7: 12% 40b/69g (KO@ 181%) 33°
  61. Frame 16-18: 15% 35b/74g (KO@ 129%) 35°
  62. Max Damage: 27%
  63. Smash charge window on real frame 3

  64. Nair
  65. Frame 8-20: 6% 60b/75g (KO@ 312%) 80°
  66. Max Damage: 6%
  67. Enables transition to Nair landing state (landing lag) on real frame 4

  68. Fair
  69. Frame 6- 9: 12% 30b/86g (KO@ 164%) 361°
  70. Frame 10-16: 10% 30b/86g (KO@ 195%) 361°
  71. Max Damage: 12%
  72. Enables transition to Fair landing state (landing lag) on real frame 3
  73. Cancels transition to Fair landing state (landing lag) on real frame 26

  74. Bair
  75. Frame 5- 8: 9% 30b/102g (KO@ 180%) 361°
  76. Max Damage: 9%
  77. Enables transition to Bair landing state (landing lag) on real frame 3
  78. Cancels transition to Bair landing state (landing lag) on real frame 20

  79. Uair
  80. Frame 3- 7: 8% 65b/99g (KO@ 179%) 76°
  81. Max Damage: 8%
  82. Enables transition to Uair landing state (landing lag) on real frame 3
  83. Cancels transition to Uair landing state (landing lag) on real frame 15

  84. Dair
  85. Frame 17-17: 13% 25b/110g (KO@ 173%) 270°
  86. Frame 17-17: 10% 20b/100g (KO@ 252%) 270°
  87. Max Damage: 13%
  88. Enables transition to Dair landing state (landing lag) on real frame 17
  89. Cancels transition to Dair landing state (landing lag) on real frame 37

  90. Grab
  91. Frame 6- 7: Grab
  92. Enables state transition on real frame 8

  93. Dash Grab
  94. Frame 8- 9: Grab
  95. Enables state transition on real frame 10

  96. Pivot Grab
  97. Frame 9-10: Grab
  98. Enables state transition on real frame 11

  99. Pummel
  100. Frame 2- 2: 2% 100f/40w 361°
  101. Max Damage: 2%
  102. Enables state transition on real frame 17

  103. F-throw
  104. Frame 1- 2: 9% 69b/65g (KO@ 228%) 46°
  105. Max Damage: 9%

  106. B-throw
  107. Frame 1- 2: 12% 60b/55g (KO@ 214%) 42°
  108. Max Damage: 12%

  109. U-throw
  110. Frame 1-16: 6% 70b/72g (KO@ 297%) 87°
  111. Frame 17-18: 4% 30b/100g (KO@ 384%) 75°
  112. Max Damage: 10%

  113. D-throw
  114. Frame 1- 2: 7% 85b/40g (KO@ 435%) 105°
  115. Max Damage: 7%
 
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