• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Let's compare Bayonetta and Joker's gunfire maneuverability

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,685
Location
The perpetual trash fire known as Planet Earth(tm)
Switch FC
SW-3204-0809-5605
So, you guys know that little debate on the differences between Bayonetta and Joker in that one thread? Well, I've decided to play Bayonetta a bit and let's compare and contrast.

Similarities
-Can shoot bullets in midair
-Can shoot multiple bullets at a time
-Simply activated by pressing B
-Unlimited ammo

Differences
-Joker can only shoot one bullet at a time without Arsene, and 3 with
-Bayonetta can't jump around while firing like Joker can
-Joker can't cancel any of his jabs or aerials into gunfire
-Bayonetta can't point downward while firing
-Joker needs Arsene to be able to fire multiple bullets, and as mentioned the maximum he can shoot is 3 at a time

If there's any similarities or differences I missed, let me know.
 

Arrei

Smash Lord
Joined
Nov 25, 2014
Messages
1,303
Hm? Are you only comparing their neutral specials here? A big part of the reason their guns get compared to each other is because Bayonnaise can hold her normals and aerials to extend them with gunfire that has similar no-flinch mechanics, I'm sure.
 
Top Bottom