Saikyoshi
Smash Master
I may not be too in the loop, but I don't entirely understand why Battlefield and Omega stages are almost never even considered for competitive play.
In 4, they did make sense to ban because of how inconsistent they were from size to shape to blast zones to traction, but Ult makes it a point to avoid that problem. (Mostly. I'll get to that.)
I have heard several of the arguments before and explain why I don't particularly agree with them.
Is there anything that I'm not seeing? Because I do feel like I might be missing something obvious.
In 4, they did make sense to ban because of how inconsistent they were from size to shape to blast zones to traction, but Ult makes it a point to avoid that problem. (Mostly. I'll get to that.)
I have heard several of the arguments before and explain why I don't particularly agree with them.
- Music copyright — This one I'm heavily biased about because I am staunchly anti-copyright in general. If this is a reason, though, I can begrudgingly accept that it can't really be fought, but even that doesn't explain stages in the same series as legal stages—Saffron City can play the exact same songs as Stadium 2 and Kalos League.
- Distracting visuals — This is the argument I'm probably most confused by. I've seen Umbra Clock Tower cited as a reason for this, but... frankly, Final Destination's effects are a lot worse, and that's the only legal omega there is. And considering people have been complaining about getting blinded during a match since Melee, I don't think I'm alone in holding that opinion. And even then, there are plenty of omegas with subtle or sometimes even completely static backgrounds. (Great Cave Offensive BF and Palutemple Ω are my personal go-tos.)
- Consistency — I understand why someone would hold this opinion, that as many elements need to be kept consistent between tournaments as possible, but I simply don't have that opinion. In my eyes, if something doesn't affect gameplay, it's for the benefit of the audience. If your muscle memory is thrown off collision-wise or strategy-wise by the stage looking different despite it being functionally identical, I'd say that says more about you than anything. It strikes me like, for instance, someone who normally plays as Peach being unable to figure out how to play as Daisy.
- Expedition — I can see going to the original if the competitors can't agree on which form to use. But from what I've seen, the standard rules for this game are the first in the series to not have a Gentleman's Clause, and I'm confused why. Competitors can't even use other forms if they both want to play on the same one and agree right away.
- 2D Effects — This one, I actually do agree with, because the game just plain screwed up when it came to these, forgetting that squishing the fighters affected the hitboxes. These particular stages, I always turn off when I randomize them. But other than those anomalies, what's the harm? Are there any other direct effects on how the game plays on the stages which don't have this problem?
Is there anything that I'm not seeing? Because I do feel like I might be missing something obvious.
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