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Ledge guarding, my favorite sport

dannyd

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What is the best way to ledge guard someone. Post here. Also post who you think the best character for ledge guarding is. I'd have to go with
If they're coming back, UP+B to spike them to their doom.

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Gamer4Fire

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I do alot of multiplayer and don't have time to edge guard. And when its just two people fighting, it is customary to walk to the other side of the screen and let them get back on.

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Bumble Bee Tuna

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Whatchoo talkin bout, foo?

Let them get back on?
pfffft.

The whole point of SSB is to combo people to their doom, and that includes edge-guarding them. you knock em off and hit em while they're hurtin for the finisher. Letting them back on is just foolish. Anyway, then the characters that are easy to edge-guard would dominate.

What fun is the game when you have to run across the level and let people on all the time? SSb is all about chaotic fast-paced mayhem.

-B

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Gamer4Fire

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Its called honor and skill. When doing a deathmatch we always kill each other by skill, luck or karma. We don't like cheap and fast kills.
We play until somebody screws up bad and gets bashed. Then if he can get back on, we continue fighting with one person at alot more damage than before.
If we are just messing around, I'll burn them then jump back or spike them down. We focus more on skill, than cheapness.
In a tourny with a title or something, I think we would be as honorable as possible until we needed to be cheap. It just looks better. And you would probably get more points for it.
(Anybody ever do a Nintendo tournament, they go by a point system. Doing certain things get you points, like winning. But also doing things well or not being cheap also gets you points. I can't remember if you can lose points. But only doing cheap things would probably do that.)
Who knows, if Nintendo ever did a tourny localy, I might win for letting them back on then dying more times. Where as he just killed everyone as cheaply as possible and didn't die once and battled me.

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Bumble Bee Tuna

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But edge-guarding and avoiding edge-guarding takes skill. It isn't cheap at all. what do you think the spike moves were put in the game for? I dunno, the characters seem pretty balanced, a lot of it because certain ones are good at edge-guarding or good at avoiding edge-guarding. If you take that out, it disrupts the character balance.

The only cheap things in the game are suicides in time games, suicide kills, and being *****y with projectiles.

Or so is the way I see it.

-B

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Gamer4Fire

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Not really, its hard to hit me or my friends with projectiles.
And trust me, edge guarding can be cheap. I set myself at the edge and kept hitting my friend just as he got there, and he kept using his third jump to try to get back on. When he got to a high amount of damage I spiked him. He started out I think with only 15%. Since all he could try to do was his up b, that was cheap. But since it was practice we did it.
If you are off the edge and one of us is there, you will not get back on. So we let them on so we can continue fighting.

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Gamer4Fire says: "Remember, pillage then burn"
 

dannyd

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The point of the game is to get people of the edge and not let them get back on. If you are good with timing your jumps, you CAN avoid edge guarding.

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Gamer4Fire

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If you up b, I hit you. If you don't up b, you die. How does timing have anything to do with that. If you wait a little, I will to and still hit you.

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77Seven_Stars77

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If youre going to get off the arena at least make your death worthwhile. first of all someone skilled can avoid spikage. and if its inevitable somehow id rather bring my oppenent down with me. spiking is hardly cheap considering its fairly easy to get out of but other edge guarding techniques can be cheap. however once you die make sure you get your revenge on that person.
 

Bumble Bee Tuna

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Well, Since you have multiple lives, I don't see why you can't finish off the kill and still keep fighting...

Also the way I see it it's all where you place your limits. It's either you play hardcore and kill however you can, and die earlier, or play with a fuzzy honor system where you have to decide whether you should back off or not, and you die a little later.

I say just kill whenever possible, since it's a lot more fun that way and it stays fair. your opponent can do the same thing to you, after all.

-B

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Gamer4Fire

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Five seconds of fighting and thirty of edge guarding compared to two minutes of fighting and very little ledge guarding. The point is to prolong the inevitable. that way we can work on more relevent skills. Canceling, combos, juggling, timing, the list goes on. Fast kills negate the practice of these things. Actually, it has been awhile since we have edge guarded. We get up to 200+% damage then are killed. We cannot seem to just knock each other off. I guess we are just that good against each other. Might be different if I played you.

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XDaDePsak

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i see whats going on here.

YOU USE SAMUS, possibly the crappiest player for returning to the platform besides link.

From the very beginning you've hated edge guarding and now since you've nullified it, you all SUCK AT RETURNING. YOU LACK SKILL IN RETURNING.

simple as this: When you are off the edge there SHOULD be a 50/50 chance of you returning. if the chances are higher that you're not giong to make it YOU NEED TO WORK ON YOU'RE SKILLS BECASUE YOU SUCK YOU *****!!!
 

dannyd

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There, X understands it. Thank you for explaining my point.

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Gamer4Fire

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Samus doesn't suck at returning. And I use alot of other characters too. Just because you don't see the point doesn't mean that you should attack me. I play enough Smash. I don't need anymore practice.

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Gamer4Fire says: "Remember, pillage then burn"

[This message has been edited by Gamer4Fire (edited 04-17-2001).]
 

77Seven_Stars77

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actually samus's recovery is a lot worse than links because it wont hurt anyone when you attempt to come back onto the playing field. link's is a lot better chance. plus it has no range at all. of course samus is pretty strong, but i agree with X. if you cant avoid a simple spike thats pretty **** pathetic.
 

Gamer4Fire

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It won't hurt anybody when you come back? How doesn't the screw attack hurt ledge guarders? And yes, I can avoid a simple spike. If you can't, you need more practice and should be asking alot more questions.

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XDaDePsak

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okay weirdo, look at this right here:

"We cannot seem to just knock each other off. I guess we are just that good against each other"

"And yes, I can avoid a simple spike"

doiesn't make sense.

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Gamer4Fire

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"We cannot seem to just knock each other off. I guess we are just that good against each other"

Yes. We cannot seem to hit each other with any strong moves. We tend to dodge them.

"And yes, I can avoid a simple spike"

I can dodge, block, whatever, a person trying to spike me. What more do you want?

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Bumble Bee Tuna

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I agree with X, Returning/Guarding are all part of the skill of the game.
If you're any good at returning, it won't be a 30 second ordeal to die. You'll either make it or you won't.
And Samus is pretty bad at returning, if knocked far enough. Course, she can jump really high, float, and use bombs to make sure that that's not such a big problem. But if she has to push it she is easy to spike and guard against.
Best guarder in my experience is Pika. That smash is brutal, plus there's the lightning strike if they go above you. Sure there's no spike. but the jump is good enough that you can jump out and do a normal attack instead and then come back and maybe go out and do another normal attack.

-B

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Gamer4Fire

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We don't spend thirty seconds at a time ledge guarding. It isn't an ordeal for death unless we trap eachother. Then its just time consuming, waiting for one person to slip up.
Boring.
We'd rather just let the other person on and resume training. Training is more important than the kill sometimes. And letting your friend back on so you can beat the crap out of them some more is also more fun.
And Samus jumps just as high as Captain Falcon, and I never have any trouble to get back on the platform. Maybe you people just can't use her.

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Gideon

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how many peopel here call it ledge guarding? ive always called it edge guarding but oh well.


Anyway i love doig it. It kills AND pisses the opponent off, a 2 in one package!!!

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dannyd

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Good, some people understand the topic. Now that that's settled let's see some good edge guarding strategies. Let's also do a survey on the best edge guarder. I vote Kirby



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XDaDePsak

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best edge guarder = kirby
best returner from most situations = kirby

runner-ups
-pika
-jiggly
 

dannyd

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Two votes for Kirby. None for anyone else. Come on people vote.

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Fox-Fu

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Best at gettin' back: Mario. It's impossible to edge guard his Up+B.
Worse at gettin' back: C. Falcon. If somone's edge guarding him, they're usaully not right on the edge, so his Up+B won't hit c-r-a-p.

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Gamer4Fire

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CF's Up b can be pointed in different directions. It is a very good move to get back on the edge. You obviously haven't played enough against enough good players.

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XDaDePsak

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Originally posted by Fox-Fu:
Best at gettin' back: Mario. It's impossible to edge guard his Up+B.
Worse at gettin' back: C. Falcon. If somone's edge guarding him, they're usaully not right on the edge, so his Up+B won't hit c-r-a-p.


okay, if no one is on the edge, then he should have no problem getting back (duh), and if they are close enough to the edge then the UP+B WILL do something. (duh)

also, pikas smash attack can stop Marios UP+B so you're WRONG AGAIN. also, since Marios UP+B has a bad recovery when you land on the platform he is easily hit back-off so in this case you have it almost backwards. Mario and Samus have two of the worst returns and Captain Falcon has one of the Best.

Here is the Order:
1.Kirby
2.Pikachu
3.Jigglypuff
4.Captain Falcon
5.Fox
6.Yoshi
7.DK
8.Luigi
9.Mario
10.Ness
11.Samus
12.Link
(im my honorable opinion)

ALSO, Game4Fart, you are dumb for saying that CF has a good jump BECAUSE you can point the jump in different direction.....um EVERY CHARACTER CAN POINT HE JUMP IN DIFFERENT DIRECTIONS....so that's a weak arguement.
 

77Seven_Stars77

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pika has to be on of the cheapest edge guarders. kirby is pretty good at it but hes much better at spiking then standing on the edge waiting for them to come back (depends on if edge guarding includes spikez). kirby's up+b is fairly slow and it can eaisly miss while pika's smash a is incredibly cheap. and i meant that samus's up+b probably wont hit anyone if shes coming back. and pika has to be the best returner with his quick attack move. then again kirby is great too...hmmmmm....
 

Gamer4Fire

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Uh, no. Luigis and marios go up and forward slightly all the time. You can't really aim them much. CF's can go almost horizontal. It gives him a greater range for getting edge guarders.

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Darmani

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Link has to be the best. The bomb and spin attack are unbeatable(double jump spin attack for when their over your head, bomb for win their in front of you). If my opponent gets too close I just smash 'em!
 

Ultimakirby

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One of the sneakiest ways to leadge guard is to put a motion sensor bomb at the edge of the level, that way you don't even have to be there to knock them away or spike them as they come back.
 

77Seven_Stars77

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thats exactly why motion bombs kick *** ! also i love using them to finish of a great combo or to simply throw a person into it especially because its so strong. if you just leave it on the ground in an open place then no one will go around there and hit it unless you stay away from it after a while. if you do that both of you will probably forget about the thing.
 

Fox Hollywood

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I hate edge guarding, not because I think i't cheap, but because my favorite character, Fox, isn't good at getting back, his up+B takes way too long. Also, when on the edge, his smash can't go past it, I would vote CF as best for this, because you can't block his up+b, (that's Cheap) and because when on the edge, his smash, his long **** leg go over the edge, and get your *** .
 

Kirbywithoutahome

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I see nothing wrong with a cardboard box....
edge guarding is pretty easy if you play as Samus or Kirby... Kirby can get back up and Samus's down A (if you know how to use it) is very reliable for a kill.... the best for getting back up is Kirby... you can fly quite a long time and in a eratic fashion that's hard to spike... the worst at getting back up (against a SpIkEr not in genral) is Jigglypuff... she has a pretty straight foward flight pattern that's pretty much a straight line across the screen (she doesn't really go uP very far). A good spiker can hit a Jiggy user pretty eaisly...

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Fireblaster

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We don't spend thirty seconds at a time ledge guarding. It isn't an ordeal for death unless we trap eachother. Then its just time consuming, waiting for one person to slip up.
Boring.
We'd rather just let the other person on and resume training. Training is more important than the kill sometimes. And letting your friend back on so you can beat the crap out of them some more is also more fun.
And Samus jumps just as high as Captain Falcon, and I never have any trouble to get back on the platform. Maybe you people just can't use her.
wtf is this ****
 
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