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Learning MK

Rapid_Assassin

Smash Master
Joined
Feb 8, 2005
Messages
4,163
Location
RI
Sorry guys, there comes a time when I'm going to have to at least attempt to tier *****. And because MK is the only top tier I find remotely playable, I figured I might as well give him a try. I have a few concerns though..

1. What exactly do you do to your opponents to make them afraid of MK in general (as opposed to you as a player)? I never found MK in general to be particularly scary. In fact, most MK mains who are plenty capable of beating and scaring me do so with other characters, usually ones with WTF attacks... The MK's who I don't find scary tend to be piss easy compared to equally bad players as other top tiers. Is tornado, dsmash, up b really that scary to most players?

2. Speaking about MK's attacks, why is it that most MK players I've come across stale their dsmash to the point where it wouldn't even be able to kill a Jigglypuff at 200%? Since I tend to spam tilts, fsmash, dair no matter what character I'm playing as, guess what I first tried with MK... And the first thing to come to mind is that all these attacks seem good at worst, amazing at best. Dtilt seems like a really, really good attack considering that I almost never see it get used by other players.. Is there a reason MK players dsmash multiple times after every spotdodge, or any attack they do (including other dsmashes)? In other words, is there any real tactical advantage to staling your dsmash as opposed to doing any other attack he has?

3. Is it possible to jab cancel, or cancel any other multi hit attack? Much like how Ike can cancel his AAA, and Snake can cancel his ftilt into almost any attack they want (including the first hit of the same attack they were doing before)... I know his jab sucks, but if I do it accidentally it'd be nice to not be completely screwed and eat a fsmash from my opponent... Also some of the other attacks look like they'd be nice to cancel into other things.

4. What is MK's fastest attack on the ground? In other words, what should I be autocancelling my aerials into, assuming that I want to keep smash attacks/up b fresh if possible?

5. Is it just me, or does MK's shield suck more than other characters'? Does it deplete faster (leading to an easier break), or is it easier to stab (like melee G+W)? It feels like dtilt does a better job blocking my opponents' attacks than MK's shield some of the time...

6. What is your favorite counter john? In case your opponent gives you the "you only won because you spammed/used mk" speech...

(Originally posted HERE)
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
1. Almost ALL of MK's moves are scary, as long as you put some thought into them and aren't using them in a predictable pattern. Dsmash is fast, has good range and damage, cover's both sides, and the back swing is pretty powerful for it's speed. Upb has invincibility frames (IDK about in the air but on the ground it sure does), it has a nice hitbox and is fast. Nado I would only really use as an airdodge punisher or against characters that have trouble dealing with it head on.

2. Usually they will Dsmash to cover themselves when they are exposed/vulnerable. Against a lot of characters, it doesn't matter if Dsmash is stale since you can gimp them offstage anyways, so it allows them to Use Dsmash more liberally without much of a negative consequence.

3. Jab cannot be cancelled, U can sorta cancel the first two swipes of Ftilt and Dtilt has a lot of IASA frames I think.

4. Fastest attack I think is Ftilt or Dtilt, dunno Dsmash is probably faster and Upb I think lets you take advantage of the invincibility frames even sooner.

5. His shield is ok, it covers his body well but it is pretty tiny so it can't take a beating like some of the other characters shields can.

6. I don't use MK, and I've never heard someone say that I only won because I used Wario lol. I'll let someone else answer that.
 

Rockin

Juggies <3
BRoomer
Joined
Oct 16, 2006
Messages
3,546
Location
Bronx, New York
1. Putting up a good pressure game onto the opponent. MK can really beat up on half/most of the cast with his speed and moves. Plus, he knows most of the ATs that other character uses (like Pivot attacks and Fsmashing). Not only that, but his attacks can be invincible (or the first slash for the bair and fair), which is why it beats other attacks in priority. He has everything a person could ask for. combo ability, pressure game, good tech chase, powerful attacks.

The Tornado, Dsmash, and Up B are not all of his powerful/threatening moves, but those are pretty much the most useful. The Dsmash is pretty fast and powerful when fresh while the tornado is a good damage racker. Up B is just good cause it has three types of hit boxes. On the ground, it shoots you up. In the air, it shoots you forward. When the character's body is touching MKs and he does the up B, it shoots them BEHIND him.


2 Hell no there is no tactical avantage on stalling ANY move XD. Dsmash is one of MK's kill moves and about (IMO) one of the two fastest moves in his moveset (the other being his Ftilt). So being on its speed and power, it's usually the first to hit either opponent (not Rob's Dsmashes though) and it's a good 'gtfo' move. Unfortunatly, people tend to use it like it's godly and therefor, spam it to stale. By the time they really need it, it's too weak to kill. You would want to save that move as much as possible. There's other moves to punish them, such as a Dtilt or Ftilt.

3. As Dr. Mario said, Ftilt is the jab cancel. You can cancel into many moves. So can the Dtilt i guess

4. Ftilt and Dtilt. Not sure if this counts, but a charged up Fsmash is a fast move. I tend to not charge it up since I assume they would expect it and try to spot dodge it.

5. MK's body is small, and therefor as a somewhat small shield. I guess you can say it's a average shield. It just can't take a beating much. Don't forget that Up B out of shield is your best friend, since it can give invincibility when it hits.

6. Meh, I pay little mind to it. I keep telling others that MK is harder to use then expected. You have to dedicate each of your moves. lol
 

brinboy789

Smash Champion
Joined
Aug 6, 2008
Messages
2,684
Location
Suffolk, Long Island, NY
Sorry guys, there comes a time when I'm going to have to at least attempt to tier *****. And because MK is the only top tier I find remotely playable, I figured I might as well give him a try. I have a few concerns though..

1. What exactly do you do to your opponents to make them afraid of MK in general (as opposed to you as a player)? I never found MK in general to be particularly scary. In fact, most MK mains who are plenty capable of beating and scaring me do so with other characters, usually ones with WTF attacks... The MK's who I don't find scary tend to be piss easy compared to equally bad players as other top tiers. Is tornado, dsmash, up b really that scary to most players?

Keep the pressure up. if you want to make your opponents afraid, keep on constantly pressuring them. wall of dairs, dtilt/ftilts, and i find fsmash at the right times particularly good at keeping the pressure up. keep on relentlessly attacking them, dont give them any openings.

2. Speaking about MK's attacks, why is it that most MK players I've come across stale their dsmash to the point where it wouldn't even be able to kill a Jigglypuff at 200%? Since I tend to spam tilts, fsmash, dair no matter what character I'm playing as, guess what I first tried with MK... And the first thing to come to mind is that all these attacks seem good at worst, amazing at best. Dtilt seems like a really, really good attack considering that I almost never see it get used by other players.. Is there a reason MK players dsmash multiple times after every spotdodge, or any attack they do (including other dsmashes)? In other words, is there any real tactical advantage to staling your dsmash as opposed to doing any other attack he has?

DO. NOT. STALE. YOUR. DSMASH. that is the rule of playing MK. its fine to use it a couple of times @ low percentages but once you get to 40+, dont use it. save it for you kill, especially if your playing a cautious opponent. shuttle loop has great speed and power and range, but the setting up for it is very annoying, especially verse a defensive/cautious opponent. fsmash is a great finisher if you know how to use it. btw, DO NOT spam fsmash. it should be for mindgames, and thats it. its like the snake fsmash of MK, soooooo slow compared to his other moves, but knockback is orgasmic (well compared to his other moves XP), so mindgame your opponent into it.Dtilt SHOULD be used often, as should ftilt. M2K combo anyone? GA > nair > ftilt. Dtilt can trip, which can lead to grab which can lead to more pain. ftilt if im not mistaken comes out in fram 2 and has amazing range, and dtilt comes out in frame 4 and has reallly good range and tripping powers. do not use utilt btw.

3. Is it possible to jab cancel, or cancel any other multi hit attack? Much like how Ike can cancel his AAA, and Snake can cancel his ftilt into almost any attack they want (including the first hit of the same attack they were doing before)... I know his jab sucks, but if I do it accidentally it'd be nice to not be completely screwed and eat a fsmash from my opponent... Also some of the other attacks look like they'd be nice to cancel into other things.

you can cancel(or stop) your ftilt in the middle of the secodn hit, i dont think it can cancel into any otehr attack. MK's jab can't be canceled, but you can dsmash(best choice since your opponent is probably going to try to punish you)right after you jab. you should NOT jab unless its by accident. even if your going for a wall lock, dtilt is a better wall locker :laugh:

4. What is MK's fastest attack on the ground? In other words, what should I be autocancelling my aerials into, assuming that I want to keep smash attacks/up b fresh if possible?

ftilt, as i said before, comes out in frame 2 and has greatest range of all his tilts (i think), M2K combo demonstrates this.

5. Is it just me, or does MK's shield suck more than other characters'? Does it deplete faster (leading to an easier break), or is it easier to stab (like melee G+W)? It feels like dtilt does a better job blocking my opponents' attacks than MK's shield some of the time...

not sure about this one, but i think i read somewhere that MK's shield is at most average, its pretty bad. if your in a tough position, just tornado out of there, or use one of your fast attacks to attack back :)

6. What is your favorite counter john? In case your opponent gives you the "you only won because you spammed/used mk" speech...

rematch, use someone else, preferably low tier, kick their *** and go what was that? <--- my favorite. also, I sense a scrub is pretty good for me :laugh:

(Originally posted HERE)
replies in red
 

SilverBlaze

Smash Apprentice
Joined
Dec 4, 2007
Messages
86
You can buffer an Ftilt from a Dtilt and have it come out 10x faster.

Jab can kinda cancel into other things. Just by pressing A once, you're locked into 9 hits :( It's possible to go right into a Dsmash or other attack though if you don't keep hammering A. Just tap A once and start flicking the C stick down, you'll see what I mean.

Last I checked, his Uair is actually his fastest move, coming out on Frame 2. Fsmash has a fair amount of start up lag, but comes out instantly out of a charge and has no end lag.
 
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