Rapid_Assassin
Smash Master
Sorry guys, there comes a time when I'm going to have to at least attempt to tier *****. And because MK is the only top tier I find remotely playable, I figured I might as well give him a try. I have a few concerns though..
1. What exactly do you do to your opponents to make them afraid of MK in general (as opposed to you as a player)? I never found MK in general to be particularly scary. In fact, most MK mains who are plenty capable of beating and scaring me do so with other characters, usually ones with WTF attacks... The MK's who I don't find scary tend to be piss easy compared to equally bad players as other top tiers. Is tornado, dsmash, up b really that scary to most players?
2. Speaking about MK's attacks, why is it that most MK players I've come across stale their dsmash to the point where it wouldn't even be able to kill a Jigglypuff at 200%? Since I tend to spam tilts, fsmash, dair no matter what character I'm playing as, guess what I first tried with MK... And the first thing to come to mind is that all these attacks seem good at worst, amazing at best. Dtilt seems like a really, really good attack considering that I almost never see it get used by other players.. Is there a reason MK players dsmash multiple times after every spotdodge, or any attack they do (including other dsmashes)? In other words, is there any real tactical advantage to staling your dsmash as opposed to doing any other attack he has?
3. Is it possible to jab cancel, or cancel any other multi hit attack? Much like how Ike can cancel his AAA, and Snake can cancel his ftilt into almost any attack they want (including the first hit of the same attack they were doing before)... I know his jab sucks, but if I do it accidentally it'd be nice to not be completely screwed and eat a fsmash from my opponent... Also some of the other attacks look like they'd be nice to cancel into other things.
4. What is MK's fastest attack on the ground? In other words, what should I be autocancelling my aerials into, assuming that I want to keep smash attacks/up b fresh if possible?
5. Is it just me, or does MK's shield suck more than other characters'? Does it deplete faster (leading to an easier break), or is it easier to stab (like melee G+W)? It feels like dtilt does a better job blocking my opponents' attacks than MK's shield some of the time...
6. What is your favorite counter john? In case your opponent gives you the "you only won because you spammed/used mk" speech...
(Originally posted HERE)
1. What exactly do you do to your opponents to make them afraid of MK in general (as opposed to you as a player)? I never found MK in general to be particularly scary. In fact, most MK mains who are plenty capable of beating and scaring me do so with other characters, usually ones with WTF attacks... The MK's who I don't find scary tend to be piss easy compared to equally bad players as other top tiers. Is tornado, dsmash, up b really that scary to most players?
2. Speaking about MK's attacks, why is it that most MK players I've come across stale their dsmash to the point where it wouldn't even be able to kill a Jigglypuff at 200%? Since I tend to spam tilts, fsmash, dair no matter what character I'm playing as, guess what I first tried with MK... And the first thing to come to mind is that all these attacks seem good at worst, amazing at best. Dtilt seems like a really, really good attack considering that I almost never see it get used by other players.. Is there a reason MK players dsmash multiple times after every spotdodge, or any attack they do (including other dsmashes)? In other words, is there any real tactical advantage to staling your dsmash as opposed to doing any other attack he has?
3. Is it possible to jab cancel, or cancel any other multi hit attack? Much like how Ike can cancel his AAA, and Snake can cancel his ftilt into almost any attack they want (including the first hit of the same attack they were doing before)... I know his jab sucks, but if I do it accidentally it'd be nice to not be completely screwed and eat a fsmash from my opponent... Also some of the other attacks look like they'd be nice to cancel into other things.
4. What is MK's fastest attack on the ground? In other words, what should I be autocancelling my aerials into, assuming that I want to keep smash attacks/up b fresh if possible?
5. Is it just me, or does MK's shield suck more than other characters'? Does it deplete faster (leading to an easier break), or is it easier to stab (like melee G+W)? It feels like dtilt does a better job blocking my opponents' attacks than MK's shield some of the time...
6. What is your favorite counter john? In case your opponent gives you the "you only won because you spammed/used mk" speech...
(Originally posted HERE)