Hey, I'm a Bowser/Kirby mainer but I like using , among others, the king penguin once in a while so I don't get bored (how people can manage to play only 1 character in brawl is beyond me).
So my biggest question is, how do you land properly with Dedede, when somebody is trying to juggle you?
His fast falling speed is great for avoiding aerials with an airdodge, but if I do this too often it turns predictable and my opponent will just wait and punish. I guess I should also mention that I play mostly online, so my dodges are based on prediction and not reaction. Against aerial opponents I find that the the Dair doesn't work so well because of the lack of horizontal coverage - meaning it won't hit opponents coming in from a diagonal.
My main problem would be grounded opponents. Sometimes if I can get a good angle I can Bair them, the timing is a little tricky online (plenty of times I'll do it a half second too late and fall flat on my belly without the hitbox coming out), but that's because of the lack of practice with fast-falling characters.
Dair. Dair doesn't seem to ever save me against ground opponents. I hit them, but as soon as I land I'm lagging and since it has so little knockback they just launch me back up again (or whatever suits them most). I tried both fast-falling and non fast-falling Dairs (accuracy and damage wise the ff'd one seems ot be better).
Should I just practice timing non-ff'd Dairs so the aerial finishes a few frames before I hit the ground? Should I try Nairs? Or is there something I'm missing?
So my biggest question is, how do you land properly with Dedede, when somebody is trying to juggle you?
His fast falling speed is great for avoiding aerials with an airdodge, but if I do this too often it turns predictable and my opponent will just wait and punish. I guess I should also mention that I play mostly online, so my dodges are based on prediction and not reaction. Against aerial opponents I find that the the Dair doesn't work so well because of the lack of horizontal coverage - meaning it won't hit opponents coming in from a diagonal.
My main problem would be grounded opponents. Sometimes if I can get a good angle I can Bair them, the timing is a little tricky online (plenty of times I'll do it a half second too late and fall flat on my belly without the hitbox coming out), but that's because of the lack of practice with fast-falling characters.
Dair. Dair doesn't seem to ever save me against ground opponents. I hit them, but as soon as I land I'm lagging and since it has so little knockback they just launch me back up again (or whatever suits them most). I tried both fast-falling and non fast-falling Dairs (accuracy and damage wise the ff'd one seems ot be better).
Should I just practice timing non-ff'd Dairs so the aerial finishes a few frames before I hit the ground? Should I try Nairs? Or is there something I'm missing?