Kage Me
Smash Ace
Not sure if this has been discovered yet, but it's not listed in the main desynching thread, so I guess not.
Anyway, it's a very easy way to desynch your Climbers. First, try to create a bit of distance between your Climbers as you land. It's easiest to pull off after being hit, but a short-hop fast-fall sometimes works too. Anyway, the idea is that you have Popo on the ground and Nana still in the air. Use a non-special move, I recommend d-tilt. Popo will do d-tilt, and Nana will do d-air. I needn't tell you that d-air has a good bit of ending lag, while d-tilt doesn't. This will leave your Climbers desynched.
In an easier format:
1) Have Popo land.
2) Use a move.
3) Use Nana's landing lag to desynch your Climbers.
Anyway, it's a very easy way to desynch your Climbers. First, try to create a bit of distance between your Climbers as you land. It's easiest to pull off after being hit, but a short-hop fast-fall sometimes works too. Anyway, the idea is that you have Popo on the ground and Nana still in the air. Use a non-special move, I recommend d-tilt. Popo will do d-tilt, and Nana will do d-air. I needn't tell you that d-air has a good bit of ending lag, while d-tilt doesn't. This will leave your Climbers desynched.
In an easier format:
1) Have Popo land.
2) Use a move.
3) Use Nana's landing lag to desynch your Climbers.