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Landing desynch.

Kage Me

Smash Ace
Joined
Nov 22, 2008
Messages
537
Location
The Netherlands
Not sure if this has been discovered yet, but it's not listed in the main desynching thread, so I guess not.

Anyway, it's a very easy way to desynch your Climbers. First, try to create a bit of distance between your Climbers as you land. It's easiest to pull off after being hit, but a short-hop fast-fall sometimes works too. Anyway, the idea is that you have Popo on the ground and Nana still in the air. Use a non-special move, I recommend d-tilt. Popo will do d-tilt, and Nana will do d-air. I needn't tell you that d-air has a good bit of ending lag, while d-tilt doesn't. This will leave your Climbers desynched.

In an easier format:

1) Have Popo land.
2) Use a move.
3) Use Nana's landing lag to desynch your Climbers.
 
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