ScherzoGavotte
Smash Rookie
- Joined
- May 24, 2016
- Messages
- 18
TL;DR: FH Nair connects on tall and wide. Use for combos on platform stages. 5th hit of Nair is a combo setup.
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First and foremost, I have to highlight the winner of the quiz I posited on the Distant Planet Discord: Pretty in Pink| Yin !!! Congrats!!!
(Runner up WistitiPNF-404 for the most guesses/actually labbing it out).
The quiz went like this: Find out how to perform this combo:
12 hit true combo, Rosalina, training mode BF, both start grounded, 0%, No throws, Works on Rosa but not Mario or Jiggs
Pretty in Pink|Yin said Nair--> Uptilt, which equals a total of 12 hits.
This is correct! However, if you just try to link them normally, you can't combo them into each other.
So, what happened here to make this a true combo?
The full inputs are FH Nair--> Fast Fall --> Uptilt
The platform is essential in getting this combo because you can act very soon after connecting the FH Nair
So what do these illustrate about Nair?
I have three main points to present to you:
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1) FH Nair (w or w/o OoS) works on TALL characters
To elaborate, SH Nair can connect all 5 hits on the full cast of characters.
FH Nair will only connect all 5 hits on taller characters.
These include: Bowser, Rosalina, Bowser Jr., DK, Link, Ganondorf, Samus, Pit, Dark Pit, Ike, Dedede, Falco, Charizard, ROB, Cpt Falcon, Shulk, Mewtwo, and Bayonetta
FH Nair will only hit once or twice on the rest of the cast....unless the character is SUPER SHORT
These super short characters, which include Duck Hunt, Kirby, Meta Knight, Fox, Jigglypuff, Pikachu, Greninja, and Olimar, will take 0 HITS from FH Nair
So don't attempt this on them.
Also, these data are present at 0%. At higher percents, characters that only took 1 or 2 hits might be able to connect all 5 hits.
Notably Cloud, who takes 2 hits at 0%, but can easily connect all 5 hits at 50%
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2): Nair can be manipulated to control the opponent's trajectory and your landing position.
3): The last hit of Nair has low landing lag/can FF into quick actions
The whole reason the initial Rosa combo gif works is because of the low landing lag after the last hit of Nair.
You can see that I am able to shield almost immediately when I land
Another kill option at lower percents (sorry no gif for this) is Final hit of SH Nair, FF, FH Purple Bair
That one will probably kill earlier, depending on the stage
Caveat:
It's VERY hard to time on the Short characters I mentioned above. You have to delay nair just a hair to get it right, but it's possible. Otherwise, the normal height and tall characters this works on.
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Thanks for listening everyone! Please explore FH Nair or Final hit of Nair some more and tell me what you find!
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First and foremost, I have to highlight the winner of the quiz I posited on the Distant Planet Discord: Pretty in Pink| Yin !!! Congrats!!!
(Runner up WistitiPNF-404 for the most guesses/actually labbing it out).
The quiz went like this: Find out how to perform this combo:
12 hit true combo, Rosalina, training mode BF, both start grounded, 0%, No throws, Works on Rosa but not Mario or Jiggs
Pretty in Pink|Yin said Nair--> Uptilt, which equals a total of 12 hits.
This is correct! However, if you just try to link them normally, you can't combo them into each other.
So, what happened here to make this a true combo?
The full inputs are FH Nair--> Fast Fall --> Uptilt
The platform is essential in getting this combo because you can act very soon after connecting the FH Nair
- EVEN FURTHER, you can connect this to the top platform in a Ladder-like sequence to get another aerial out of this
So what do these illustrate about Nair?
I have three main points to present to you:
-------------------------------------------------------------------------------------------------------
1) FH Nair (w or w/o OoS) works on TALL characters
To elaborate, SH Nair can connect all 5 hits on the full cast of characters.
FH Nair will only connect all 5 hits on taller characters.
These include: Bowser, Rosalina, Bowser Jr., DK, Link, Ganondorf, Samus, Pit, Dark Pit, Ike, Dedede, Falco, Charizard, ROB, Cpt Falcon, Shulk, Mewtwo, and Bayonetta
FH Nair will only hit once or twice on the rest of the cast....unless the character is SUPER SHORT
These super short characters, which include Duck Hunt, Kirby, Meta Knight, Fox, Jigglypuff, Pikachu, Greninja, and Olimar, will take 0 HITS from FH Nair
So don't attempt this on them.
Also, these data are present at 0%. At higher percents, characters that only took 1 or 2 hits might be able to connect all 5 hits.
Notably Cloud, who takes 2 hits at 0%, but can easily connect all 5 hits at 50%
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2): Nair can be manipulated to control the opponent's trajectory and your landing position.
- Alternatively, and importantly for the Combo gfys shown earlier, you can use this to your advantage by fading in towards the opponent during the last couple of hits of Nair to position yourself closer for a follow-up attack.
3): The last hit of Nair has low landing lag/can FF into quick actions
The whole reason the initial Rosa combo gif works is because of the low landing lag after the last hit of Nair.
You can see that I am able to shield almost immediately when I land
Another kill option at lower percents (sorry no gif for this) is Final hit of SH Nair, FF, FH Purple Bair
That one will probably kill earlier, depending on the stage
Caveat:
It's VERY hard to time on the Short characters I mentioned above. You have to delay nair just a hair to get it right, but it's possible. Otherwise, the normal height and tall characters this works on.
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Thanks for listening everyone! Please explore FH Nair or Final hit of Nair some more and tell me what you find!
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