• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Lab Project n.1 - All You need to know about Wolf's Laser

Sesilaso

Smash Rookie
Joined
Mar 1, 2016
Messages
8
Location
Liguria, Italy
NNID
Sesilaso
Project no. 1: Wolf's Laser
A project from Wolfcord's labteam

Introduction
Wolf's laser is a great projectile with his speed, hitbox on both the projectile and Wolf himself and damage.
The usage of it can force an approach from the opponent, help you keep safe pressure and condition your opponent but it has its drawbacks and counterplays.

Frame Data
As of patch 1.2.0 this is laser's frame data and advantage (Thanks Poi):
- Animation length: 55 frames
- FAF: 50
- B-reverse window: 1-4
- Bayonet active hitbox: 15-19
- Laser generated: 17

The laser hit on shield at a distance of 5 Training mode units (Big squares, the ones numbered) gives Wolf 2 frames of advantage but if parried, the opponent has 8 frames of advantage over Wolf. From such distance, characters with bad air mobility can barely if at all punish Laser on reaction using a short hop. If anticipated, any character can of course punish. To get a punish using a short hop on laser, the opponent has to jump in the first 13 frames (221 ms).

Character Possible Punishes
This is a brief list of character options to punish laser that out lab team found, refer to the character specific Discord to get more info, for a list of the official Discord click here

Mario
- The cape is a reflector, the cape can also be used out of a short hop for a somewhat safe approach to standing laser
- SH neutral b can be used on standing laser with follow-ups if Mario is close enough.
- Fludd can also be used as a landing option after avoiding the laser to get Wolf off his spot while he’s in endlag from neutral b, but unless it’s fully charged it’s generally better for him to attack

Donkey Kong
- Grounded up b can be used as an approach with it’s invulnerability frames on startup

Link / Young Link / Toon Link
- Shield blocks projectiles; can still be hit in the head or feet (when on platforms)
- Thrown bombs can be used to bounce off of lasers

Samus / Dark Samus
- Can fire Charge Shot if they read a laser attempt, as the two projectiles don’t interact

Kirby
- Can eat lasers for 1% healing (lol)
- Can crouch under lasers

Fox
- Shine

Pikachu
- Can crawl under lasers

Ness
- Can crouch under laser
- Can absorb laser with PSI Magnet healing 9/10/13/11 percent from close to far depending on range

Jigglypuff
- Can crouch under laser

Peach / Daisy
- Can mix up floats to move around lasers
- Turnips interact with lasers in midair

Bowser
- Fsmash can continue through taking a laser hit after startup, or in some cases hit the laser out of the air
- Dsmash has a period where he will not flinch to a laser along with the first hitbox, however use seems limited

Ice Climbers
- Neutral b can intercept lasers, sometimes being reflected back in their face sometimes bouncing around like an idiot and hitting wolf

Sheik
- Needles and laser don’t interact
- Lasers can be punished from a distance with Bouncing Fish
- Can crawl under lasers

Zelda
- Can use Nayru’s Love to reflect lasers
- Farore’s Wind can be used as a strong ranged punish if Zelda reads a laser attempt
- Phantom Knight blocks lasers while it’s active

Dr. Mario
- Can use cape to reflect lasers

Pichu
- Can crawl under lasers

Falco
- Can reflect lasers and hit Wolf with the reflector hitbox if he’s close enough

Mewtwo
- Can use Shadow Ball if he reads a laser, since the two projectiles don’t interact
- Can use Confusion to reflect lasers

Mr. Game & Watch
- Can use lasers to charge bucket

Meta Knight
- Can use Dimensional Cape as a fast, medium-ranged, intangible punish to lasering
- Multiple jumps can make laser a liability (since he has the speed to whiff punish them)

Pit / Dark Pit
- Upperdash Arm / Electroshock Arm super armor can be used to hard punish point-blank laser; both specials also reflect laser, but leave them very exposed from a distance if baited
- Guardian Orbitars reflect lasers, but they have a lot of endlag and can be baited out

Zero Suit Samus
- Can use Flip Jump as an extra movement option to get around lasers; can be used to punish lasers from medium range

Wario
- Can eat lasers to heal 1% (lel)
- Bike blocks lasers

Snake
- Can crawl under lasers
- Grenades can block lasers, albeit inconsistently due to a very small hurtbox
- Nikita blocks laser, but it also diverts its own trajectory which, in turn, is Wolf’s counterplay to it

Squirtle
- Can crawl under lasers
- Side b armor can be used to go through lasers

Ivysaur
- Razor Leaf is just as spammable (with much less range), and the projectiles don’t interact

Charizard
- Can use Flare Blitz to armor through lasers for a deadly punish

Diddy Kong
- Monkey Flip can be used to avoid lasers and, either, attack Wolf, or re-position
- Rocketbarrels can be purposely triggered with lasers to create an unpredictable projectile

Lucas counterplay options
- Can absorb laser PSI Magnet

King Dedede
- Can spit back lasers with Inhale

Olimar
- Pikmin absorb lasers, especially yellow Pikmin since they resist the hitbox’s electric effect
- Down b super armor can at times be used to absorb a laser and punish due to low endlag

Lucario
- Can fire Aura Sphere if they read a laser attempt, as the two projectiles don’t interact
- Double Team can be used to punish lasers

ROB
- Can reflect with side b (not advisable)
- Gyro blocks laser

Wolf
- Can reflect lasers
- Can awoo to assert dominance

Villager
- Pockets laser
- Lloid Rocket blocks lasers
- Tree blocks lasers

Wii Fit Trainer
- Can fire Sun Salutation if they read a laser attempt, as the two projectiles don’t interact
- Soccer ball can be used to block laser, but it also throws it back at them so not the best option

Luma & Rosalina
- Luma blocks laser, but that means anywhere from 6-8 HP off of its lifespan (50HP)
- Gravitational Pull

Little Mac
- Super armor on smashes, but then… he’s using smashes
- Jolt Haymaker can be used to jump over lasers and attack Wolf (around mid-range)

Greninja
- Water Shuriken can be spammed faster than Wolf’s laser
- Shadow Sneak can be used to avoid lasers and counterattack

Miis
Mii Brawler

- Down special 1 - Can jump over the laser to land on top of wolf as a punish from around 15 units away.
- Down special 2 - Acts similar to Down 1 but from slightly further away ~25 units.
- Neutral 1 - Can block the laser after it has bounced once.
- Neutral 3 - Has armor after it’s startup and will not be stunned by laser hits.

Mii Swordfish
- Down 2 - is a good reflector.

Mii Gunner
- Side 1 - A pillar of fire that blocks projectiles.
- Down 1 - Reflector, also has a hitbox on startup.
- Down 2 - a mine that interacts with lasers.
- Down3 - Functional clone of ness’s reflector.

Palutena
- Dash attack and back air shield invincibility to go through lasers (even at point-blank)
- Auto-reticle can be used to counter-spam vs laser spam
- Counter can trigger into reflect with lasers, but can be baited

PAC-MAN
- Fruits block lasers with their hurtboxes
- Pac fruit during side b can be hit, which PAC-MAN can then eat to regain health; side b super armor to go through lasers
- Hydrant blocks laser

Robin
- Can fire neutral B if they read a laser attempt, as the projectiles don’t interact
- Arcfire flame pillar blocks lasers

Shulk
- Laser usage can be a liability when Shulk is in speed Art

Bowser Jr.
- Can use Clown Kart armor during side b to approach through laser (inconsistent)

Duck Hunt
- Can completely destroys lasers if it has just been shot, but is sent backwards if it is sitting on the ground.
- Clay pigeon and lasers destroy each other.
- The Hogans Alley guys can be used as a shield temporarily for lasers allowing for follow ups.

Ryu / Ken
- Focus Attack can be used to take a laser and approach, Ken’s focus attack works differently and has fewer frames to not get hit.

Cloud
- Lasers charge limit :v
- Blade Beam and laser don’t interact

Corrin
- Pin puts them high enough to avoid grounded laser

Bayonetta
- Can Witch Time lasers

Inkling
- Splat Bomb blocks lasers
- Can dash under lasers.

Simon / Richter
- Holy Water bottle blocks lasers before breaking

King K. Rool
- Belly armor attacks can be used to muscle through lasers, but it weakens the armor
- Blunderbuss spits back lasers
- Counter reflects lasers

Isabelle
- Pockets laser

Incineroar
- Can trigger Revenge with lasers

Piranha Plant
- Plant gang

------------------------------------------
Wolfcord invite link: https://discord.gg/SJxpMRE
 
Last edited:

Ishiey

Mother Wolf
BRoomer
Joined
May 20, 2008
Messages
7,292
Location
Land's End (NorCal)
Dang lol, y'all went through a lot of characters :p Gonna hard +1 the Incineroar bit, thoughtless blasters will come back to haunt you.

Are you hoping to make this a move discussion thread as well, or is the goal more to just archive data? Glad there's a more permanent/organized resource either way.
 

$.A.F.

Smash Journeyman
Joined
Aug 13, 2018
Messages
426
Location
The Plant Gang HQ
Project no. 1: Wolf's Laser
A project from Wolfcord's labteam

Introduction
Wolf's laser is a great projectile with his speed, hitbox on both the projectile and Wolf himself and damage.
The usage of it can force an approach from the opponent, help you keep safe pressure and condition your opponent but it has its drawbacks and counterplays.

Frame Data
As of patch 1.2.0 this is laser's frame data and advantage (Thanks Poi):
- Animation length: 55 frames
- FAF: 50
- B-reverse window: 1-4
- Bayonet active hitbox: 15-19
- Laser generated: 17

The laser hit on shield at a distance of 5 Training mode units (Big squares, the ones numbered) gives Wolf 2 frames of advantage but if parried, the opponent has 8 frames of advantage over Wolf. From such distance, characters with bad air mobility can barely if at all punish Laser on reaction using a short hop. If anticipated, any character can of course punish. To get a punish using a short hop on laser, the opponent has to jump in the first 13 frames (221 ms).

Character Possible Punishes
This is a brief list of character options to punish laser that out lab team found, refer to the character specific Discord to get more info, for a list of the official Discord click here

Mario
- The cape is a reflector, the cape can also be used out of a short hop for a somewhat safe approach to standing laser
- SH neutral b can be used on standing laser with follow-ups if Mario is close enough.
- Fludd can also be used as a landing option after avoiding the laser to get Wolf off his spot while he’s in endlag from neutral b, but unless it’s fully charged it’s generally better for him to attack

Donkey Kong
- Grounded up b can be used as an approach with it’s invulnerability frames on startup

Link / Young Link / Toon Link
- Shield blocks projectiles; can still be hit in the head or feet (when on platforms)
- Thrown bombs can be used to bounce off of lasers

Samus / Dark Samus
- Can fire Charge Shot if they read a laser attempt, as the two projectiles don’t interact

Kirby
- Can eat lasers for 1% healing (lol)
- Can crouch under lasers

Fox
- Shine

Pikachu
- Can crawl under lasers

Ness
- Can crouch under laser
- Can absorb laser with PSI Magnet healing 9/10/13/11 percent from close to far depending on range

Jigglypuff
- Can crouch under laser

Peach / Daisy
- Can mix up floats to move around lasers
- Turnips interact with lasers in midair

Bowser
- Fsmash can continue through taking a laser hit after startup, or in some cases hit the laser out of the air
- Dsmash has a period where he will not flinch to a laser along with the first hitbox, however use seems limited

Ice Climbers
- Neutral b can intercept lasers, sometimes being reflected back in their face sometimes bouncing around like an idiot and hitting wolf

Sheik
- Needles and laser don’t interact
- Lasers can be punished from a distance with Bouncing Fish
- Can crawl under lasers

Zelda
- Can use Nayru’s Love to reflect lasers
- Farore’s Wind can be used as a strong ranged punish if Zelda reads a laser attempt
- Phantom Knight blocks lasers while it’s active

Dr. Mario
- Can use cape to reflect lasers

Pichu
- Can crawl under lasers

Falco
- Can reflect lasers and hit Wolf with the reflector hitbox if he’s close enough

Mewtwo
- Can use Shadow Ball if he reads a laser, since the two projectiles don’t interact
- Can use Confusion to reflect lasers

Mr. Game & Watch
- Can use lasers to charge bucket

Meta Knight
- Can use Dimensional Cape as a fast, medium-ranged, intangible punish to lasering
- Multiple jumps can make laser a liability (since he has the speed to whiff punish them)

Pit / Dark Pit
- Upperdash Arm / Electroshock Arm super armor can be used to hard punish point-blank laser; both specials also reflect laser, but leave them very exposed from a distance if baited
- Guardian Orbitars reflect lasers, but they have a lot of endlag and can be baited out

Zero Suit Samus
- Can use Flip Jump as an extra movement option to get around lasers; can be used to punish lasers from medium range

Wario
- Can eat lasers to heal 1% (lel)
- Bike blocks lasers

Snake
- Can crawl under lasers
- Grenades can block lasers, albeit inconsistently due to a very small hurtbox
- Nikita blocks laser, but it also diverts its own trajectory which, in turn, is Wolf’s counterplay to it

Squirtle
- Can crawl under lasers
- Side b armor can be used to go through lasers

Ivysaur
- Razor Leaf is just as spammable (with much less range), and the projectiles don’t interact

Charizard
- Can use Flare Blitz to armor through lasers for a deadly punish

Diddy Kong
- Monkey Flip can be used to avoid lasers and, either, attack Wolf, or re-position
- Rocketbarrels can be purposely triggered with lasers to create an unpredictable projectile

Lucas counterplay options
- Can absorb laser PSI Magnet

King Dedede
- Can spit back lasers with Inhale

Olimar
- Pikmin absorb lasers, especially yellow Pikmin since they resist the hitbox’s electric effect
- Down b super armor can at times be used to absorb a laser and punish due to low endlag

Lucario
- Can fire Aura Sphere if they read a laser attempt, as the two projectiles don’t interact
- Double Team can be used to punish lasers

ROB
- Can reflect with side b (not advisable)
- Gyro blocks laser

Wolf
- Can reflect lasers
- Can awoo to assert dominance

Villager
- Pockets laser
- Lloid Rocket blocks lasers
- Tree blocks lasers

Wii Fit Trainer
- Can fire Sun Salutation if they read a laser attempt, as the two projectiles don’t interact
- Soccer ball can be used to block laser, but it also throws it back at them so not the best option

Luma & Rosalina
- Luma blocks laser, but that means anywhere from 6-8 HP off of its lifespan (50HP)
- Gravitational Pull

Little Mac
- Super armor on smashes, but then… he’s using smashes
- Jolt Haymaker can be used to jump over lasers and attack Wolf (around mid-range)

Greninja
- Water Shuriken can be spammed faster than Wolf’s laser
- Shadow Sneak can be used to avoid lasers and counterattack

Miis
Mii Brawler

- Down special 1 - Can jump over the laser to land on top of wolf as a punish from around 15 units away.
- Down special 2 - Acts similar to Down 1 but from slightly further away ~25 units.
- Neutral 1 - Can block the laser after it has bounced once.
- Neutral 3 - Has armor after it’s startup and will not be stunned by laser hits.

Mii Swordfish
- Down 2 - is a good reflector.

Mii Gunner
- Side 1 - A pillar of fire that blocks projectiles.
- Down 1 - Reflector, also has a hitbox on startup.
- Down 2 - a mine that interacts with lasers.
- Down3 - Functional clone of ness’s reflector.

Palutena
- Dash attack and back air shield invincibility to go through lasers (even at point-blank)
- Auto-reticle can be used to counter-spam vs laser spam
- Counter can trigger into reflect with lasers, but can be baited

PAC-MAN
- Fruits block lasers with their hurtboxes
- Pac fruit during side b can be hit, which PAC-MAN can then eat to regain health; side b super armor to go through lasers
- Hydrant blocks laser

Robin
- Can fire neutral B if they read a laser attempt, as the projectiles don’t interact
- Arcfire flame pillar blocks lasers

Shulk
- Laser usage can be a liability when Shulk is in speed Art

Bowser Jr.
- Can use Clown Kart armor during side b to approach through laser (inconsistent)

Duck Hunt
- Can completely destroys lasers if it has just been shot, but is sent backwards if it is sitting on the ground.
- Clay pigeon and lasers destroy each other.
- The Hogans Alley guys can be used as a shield temporarily for lasers allowing for follow ups.

Ryu / Ken
- Focus Attack can be used to take a laser and approach, Ken’s focus attack works differently and has fewer frames to not get hit.

Cloud
- Lasers charge limit :v
- Blade Beam and laser don’t interact

Corrin
- Pin puts them high enough to avoid grounded laser

Bayonetta
- Can Witch Time lasers

Inkling
- Splat Bomb blocks lasers
- Can dash under lasers.

Simon / Richter
- Holy Water bottle blocks lasers before breaking

King K. Rool
- Belly armor attacks can be used to muscle through lasers, but it weakens the armor
- Blunderbuss spits back lasers
- Counter reflects lasers

Isabelle
- Pockets laser

Incineroar
- Can trigger Revenge with lasers

Piranha Plant
- Plant gang

------------------------------------------
Wolfcord invite link: https://discord.gg/SJxpMRE
You want to update the PP one? As a newfound main of the character, it's annoying to see wolf projectile spamming online.
 
Top Bottom