J1NG
Smash Journeyman
- Joined
- Apr 20, 2008
- Messages
- 298
I know there are people who don't want to see yet ANOTHER thread on this topic, but I had an interesting idea to not only keep L-Cancelling as a skill and game mechanic while also making it more accessible.
I'm going to go ahead and apologize for not reading every single L-Cancelling/new gameplay mechanic thread to find out whether or not this idea has been suggested, but even if it has, perhaps this would be a nice refresh on the idea.
Or maybe you're one of those people who believes that the aerial-specific auto L-Cancelling from Brawl is perfectly fine, and that all the new game needs is some faster falling speed. I like that idea too, but I had to talk about this idea I had.
My idea for L-Cancelling works similarly to the way it worked in 64/Melee, but with one change. This change would be the ability to cancel aerial lag using ANY button instead of just L or R, but still within 6(?) frames before landing.
An example will help to illustrate the advantages to this idea:
>Mario jumps
>Mario uses his Forward-Air while falling
>When Mario is within 6 frames of landing, the player controlling Mario presses the A button
>Mario's landing lag is cut, AND he immediately jabs* upon recovering (due to the A button input*)
Perhaps some inputs could cut more lag than others...? Just an idea.
The idea here is to achieve L-Cancelling in fewer button presses with no change to how L-Cancelling functions already. This idea still requires players to be technically proficient.
I was even thinking that the old L-Cancelling would still be available. That is, if you press L or R when landing, your landing lag is cut. In this case, you would recover back to a standing position. If this were the case, Melee style L-Cancelling could become obsolete in some cases, but again, still available.
I'm still trying to think of a new gameplay element that would offer a good enough reason to not L-Cancel, though. The idea is pretty lousy, but it's like this: if you L-Cancel an aerial attack, your next attack cannot do more % damage than the L-Cancelled attack for some amount of time...
I'll have to get back to you all on that one.
For now, any feedback would be appreciated.
I'm going to go ahead and apologize for not reading every single L-Cancelling/new gameplay mechanic thread to find out whether or not this idea has been suggested, but even if it has, perhaps this would be a nice refresh on the idea.
Or maybe you're one of those people who believes that the aerial-specific auto L-Cancelling from Brawl is perfectly fine, and that all the new game needs is some faster falling speed. I like that idea too, but I had to talk about this idea I had.
My idea for L-Cancelling works similarly to the way it worked in 64/Melee, but with one change. This change would be the ability to cancel aerial lag using ANY button instead of just L or R, but still within 6(?) frames before landing.
An example will help to illustrate the advantages to this idea:
>Mario jumps
>Mario uses his Forward-Air while falling
>When Mario is within 6 frames of landing, the player controlling Mario presses the A button
>Mario's landing lag is cut, AND he immediately jabs* upon recovering (due to the A button input*)
Perhaps some inputs could cut more lag than others...? Just an idea.
The idea here is to achieve L-Cancelling in fewer button presses with no change to how L-Cancelling functions already. This idea still requires players to be technically proficient.
I was even thinking that the old L-Cancelling would still be available. That is, if you press L or R when landing, your landing lag is cut. In this case, you would recover back to a standing position. If this were the case, Melee style L-Cancelling could become obsolete in some cases, but again, still available.
I'm still trying to think of a new gameplay element that would offer a good enough reason to not L-Cancel, though. The idea is pretty lousy, but it's like this: if you L-Cancel an aerial attack, your next attack cannot do more % damage than the L-Cancelled attack for some amount of time...
I'll have to get back to you all on that one.
For now, any feedback would be appreciated.