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L Canceling?

DJ _ICE

Smash Apprentice
Joined
Nov 20, 2013
Messages
179
Yes lol, get used to it so its second nature. There's also auto-canceling but don't worry about that at all yet
 

burntfish44

Smash Cadet
Joined
Jan 22, 2014
Messages
53
As people say, definitely.
First work on the timing - just jump around and throw out arials in training mode and get the hang of it, its 7(i believe) frames before you hit the ground if that helps
Then make the effort to start using it in games (so it becomes habit)
Then once it becomes habit you can start learning and using the applications (for example fair to l cancel to fsmash, which you wouldn't be able to do w/o the LC
 

kev1n

Smash Rookie
Joined
Mar 9, 2014
Messages
5
Location
SW Ohio
NNID
MulattoMiracle
The problem I have with l cancelling with Marth is that I can't tell if I'm actually doing it or not. When I SHFFL with Marth, he can do an aerial and actually not have to l cancel (I can't think of the name of this, I've googled and it and found it before) so at times I'm never sure if I'm actually doing it myself. When I do full hops and an aerial, I struggle to l cancel that, usually ending up in my shield for a split second which means I'm doing it too late I believe.

Should I practice l cancelling on another character in order to make sure I'm doing it correctly or stick with Marth and do full hops to learn it? I know how important is it get it down and don't want to be stuck in the habit of not doing it just because Marth has a lot less lag
 
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Thor

Smash Champion
Joined
Sep 26, 2013
Messages
2,009
Location
UIUC [school year]. MN [summer]
kev1n said:
The problem I have with l cancelling with Marth is that I can't tell if I'm actually doing it or not. When I SHFFL with Marth, he can do an aerial and actually not have to l cancel (I can't think of the name of this, I've googled and it and found it before) so at times I'm never sure if I'm actually doing it myself. When I do full hops and an aerial, I struggle to l cancel that, usually ending up in my shield for a split second which means I'm doing it too late I believe.
Should I practice l cancelling on another character in order to make sure I'm doing it correctly or stick with Marth and do full hops to learn it? I know how important is it get it down and don't want to be stuck in the habit of not doing it just because Marth has a lot less lag
Try just doing an aerial later in your shorthop - if you do an aerial past the peak of your shorthop (which is also more strategic in many situations), then you will be able to tell if you are hitting your l-cancel or not.
 

burntfish44

Smash Cadet
Joined
Jan 22, 2014
Messages
53
I know what you mean, eventually it becomes a feel thing and you know when you miss them...
And i also had PM to learn on (PM gives an ice white flash that indicats you l-cancelled correctly)

Coupel of things i just thought of that could help:
one thing you can do is go to slow-mode and L cancel for a bit so you see what it looks like more clearly

the other thing, which would be practical, is to practice doing a hop, fair on the way down, l cancel, forward smash. If you l-cancel correctly, the f-smash should come out pretty quickly and wack them - but if you didn't Lcancel correctly then you're sitting there hitting your c-stick and there's a decent delay before the smash comes out

like thor said, and i learned that way too, is to save your arial to the last second and throw it out before hitting L. Then learning teh l-cancels of different timings (using airials earlier in your jump, or with a full hop) is just an experience/feel thing unfortunately. You can definitely practice it though
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
The easiest way to learn to l-cancel is with something like Link's dair or Bowser's... anything... where the animation is normally so slow it's very obvious when you get the cancel. Marth's dair works well for this purpose, and AFAIK short hop dair doesn't autocancel so literally all you have to worry about is hitting a shoulder button.
 

Jackson

Smash Lord
Joined
Feb 4, 2014
Messages
1,331
Location
Alexandria, Virginia
Is L-cancelling still important when your character isn't performing an aerial? As in do you need to do it when landing every single time or just when you land while doing an aerial?
 

Crispus

Smash Rookie
Joined
Jul 22, 2013
Messages
19
Location
Tennessee
3DS FC
2466-2229-8695
You only need to l-cancel when you are going to hit the ground with an aerial attack. In fact, that is the only time you can l-cancel.

Something you can do to practice is setting a bowser to lvl1 (or plugging in a second controller), turning handicap on, and just doing different aerials on him. when I first learned how to do it, I would do an aerial then hold down and press a. If marth does a down-tilt immediately after, then it worked. if it feels a bit delayed, then your timing is off. Also, smashing the control stick in a direction after you land works, because if you dash, then you hit it, if not, then you missed your l-cancel.
 
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Cloud7z

Smash Cadet
Joined
May 11, 2014
Messages
35
I find it easy to Lcancel after a SHFF, the timing just feels natural. However I can not do it afyer a full hop, I haven't even done it once, could anyone offer some advice on how to do it?
 

Crispus

Smash Rookie
Joined
Jul 22, 2013
Messages
19
Location
Tennessee
3DS FC
2466-2229-8695
I find it easy to Lcancel after a SHFF, the timing just feels natural. However I can not do it afyer a full hop, I haven't even done it once, could anyone offer some advice on how to do it?
I think you're having the same problem I was having. You set a pattern in your head (not necessarily this, but like sh then ff and use move/l-cancel at the same time) but in reality, the game doesn't just work like that. You have to be aware of the speed and delays that will change the timing for when you hit the ground. For example hitting someone with a fair will slightly delay when you hit the ground, while hitting nothing will not. In this case, you would want to delay your l-cancel a little bit, right? Same principle goes for FFing and not FFing. Also, keep in mind that Moves like fair and nair can finish before you hit the ground, which means if you do them early enough (situational of course) they do not require an l-cancel.
 

Cloud7z

Smash Cadet
Joined
May 11, 2014
Messages
35
I think you're having the same problem I was having. You set a pattern in your head (not necessarily this, but like sh then ff and use move/l-cancel at the same time) but in reality, the game doesn't just work like that. You have to be aware of the speed and delays that will change the timing for when you hit the ground. For example hitting someone with a fair will slightly delay when you hit the ground, while hitting nothing will not. In this case, you would want to delay your l-cancel a little bit, right? Same principle goes for FFing and not FFing. Also, keep in mind that Moves like fair and nair can finish before you hit the ground, which means if you do them early enough (situational of course) they do not require an l-cancel.
Oh my god I did not know that :o I was playing with a flash on L Cancel mod so I just assumed that I always missed the L Cancel on a full hop.
So you're saying if I full hop and use an aerial, I will not get the landing lag from the aerial?
 

Crispus

Smash Rookie
Joined
Jul 22, 2013
Messages
19
Location
Tennessee
3DS FC
2466-2229-8695
Oh my god I did not know that :o I was playing with a flash on L Cancel mod so I just assumed that I always missed the L Cancel on a full hop.
So you're saying if I full hop and use an aerial, I will not get the landing lag from the aerial?
NOOOOOOOOOOOO

What I'm saying is that some moves are fast enough to be done completely in the air. For example, it is possible to short hop double fair if you do it fast enough. Looking at this technique, in order to get the second one off, the first one most be complete (we won't go into IASA). Therefore you will land normally, seeing as you are not in the middle of a move. To illustrate this, full hop fair, and then come down. there will only be the landing lag, since the move has been completed, right? Same principle. Some moves, like fair and nair are fast enough to do this, while others have too much lag time aka dair.
 

Cloud7z

Smash Cadet
Joined
May 11, 2014
Messages
35
NOOOOOOOOOOOO

What I'm saying is that some moves are fast enough to be done completely in the air. For example, it is possible to short hop double fair if you do it fast enough. Looking at this technique, in order to get the second one off, the first one most be complete (we won't go into IASA). Therefore you will land normally, seeing as you are not in the middle of a move. To illustrate this, full hop fair, and then come down. there will only be the landing lag, since the move has been completed, right? Same principle. Some moves, like fair and nair are fast enough to do this, while others have too much lag time aka dair.
That's what I meant, but thanks a ton for the confirmation. Wow I spent so long getting stressed over that
 

Crispus

Smash Rookie
Joined
Jul 22, 2013
Messages
19
Location
Tennessee
3DS FC
2466-2229-8695
Heh, at least you didn't do the reverse, like me, which was think you were l-cancelling in matches when you actually weren't :p
 
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