Toe
Smash Apprentice
Am I supposed to be L Canceling all of Marth's aerials?
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Try just doing an aerial later in your shorthop - if you do an aerial past the peak of your shorthop (which is also more strategic in many situations), then you will be able to tell if you are hitting your l-cancel or not.kev1n said:The problem I have with l cancelling with Marth is that I can't tell if I'm actually doing it or not. When I SHFFL with Marth, he can do an aerial and actually not have to l cancel (I can't think of the name of this, I've googled and it and found it before) so at times I'm never sure if I'm actually doing it myself. When I do full hops and an aerial, I struggle to l cancel that, usually ending up in my shield for a split second which means I'm doing it too late I believe.
Should I practice l cancelling on another character in order to make sure I'm doing it correctly or stick with Marth and do full hops to learn it? I know how important is it get it down and don't want to be stuck in the habit of not doing it just because Marth has a lot less lag
I think you're having the same problem I was having. You set a pattern in your head (not necessarily this, but like sh then ff and use move/l-cancel at the same time) but in reality, the game doesn't just work like that. You have to be aware of the speed and delays that will change the timing for when you hit the ground. For example hitting someone with a fair will slightly delay when you hit the ground, while hitting nothing will not. In this case, you would want to delay your l-cancel a little bit, right? Same principle goes for FFing and not FFing. Also, keep in mind that Moves like fair and nair can finish before you hit the ground, which means if you do them early enough (situational of course) they do not require an l-cancel.I find it easy to Lcancel after a SHFF, the timing just feels natural. However I can not do it afyer a full hop, I haven't even done it once, could anyone offer some advice on how to do it?
Oh my god I did not know that :o I was playing with a flash on L Cancel mod so I just assumed that I always missed the L Cancel on a full hop.I think you're having the same problem I was having. You set a pattern in your head (not necessarily this, but like sh then ff and use move/l-cancel at the same time) but in reality, the game doesn't just work like that. You have to be aware of the speed and delays that will change the timing for when you hit the ground. For example hitting someone with a fair will slightly delay when you hit the ground, while hitting nothing will not. In this case, you would want to delay your l-cancel a little bit, right? Same principle goes for FFing and not FFing. Also, keep in mind that Moves like fair and nair can finish before you hit the ground, which means if you do them early enough (situational of course) they do not require an l-cancel.
NOOOOOOOOOOOOOh my god I did not know that :o I was playing with a flash on L Cancel mod so I just assumed that I always missed the L Cancel on a full hop.
So you're saying if I full hop and use an aerial, I will not get the landing lag from the aerial?
That's what I meant, but thanks a ton for the confirmation. Wow I spent so long getting stressed over thatNOOOOOOOOOOOO
What I'm saying is that some moves are fast enough to be done completely in the air. For example, it is possible to short hop double fair if you do it fast enough. Looking at this technique, in order to get the second one off, the first one most be complete (we won't go into IASA). Therefore you will land normally, seeing as you are not in the middle of a move. To illustrate this, full hop fair, and then come down. there will only be the landing lag, since the move has been completed, right? Same principle. Some moves, like fair and nair are fast enough to do this, while others have too much lag time aka dair.