Thread didn't already exist and the Belmonts already have one, so I just kind of went for it. Anyway, title is pretty self explanatory and the list will be expanded upon as we learn more. If I'm wrong just tell me. Also feel free to add to this.
Aesthetics
- Chrom lacks Roy's fiery effects entirely, this causes his standard special to use a sort of earthy blast with light effects mixed in.
- Chrom does not use Roy's reverse grip on any move, altering many of his animations.
- Chrom's lines are entirely different on account of having a different voice actor (by the way, currently unknown if Ray Chase will voice Roy or his lines will be recycled) and causes him to vocalize and speak quite differently during moves such as his standard special, up special, and Counter.
- Chrom's attack trails are more in line with Lucina's to accentuate his lack of sweetspots.
- Chrom inherits Roy's old dash animation while Roy gains a new one. This greatly resembles his animation for moving before attacking in Fire Emblem: Awakening.
Gameplay
- Chrom's up special is very different, more in line with Ike's. Also, it's based on a move he performs during the Two Falchions cutscene.
- Chrom lacks Roy's inverse tipper, leading to more consistent but lower potential damage and knockback.
- Chrom's up smash hits three times compared to Roy's five.
- Chrom's standard special move charges to full much faster than Roy's, and he does not unleash it instantly upon reaching full charge. This allows him to continuously rotate while holding down the button.
- Chrom's Final Smash is entirely unique, being based on his animation for Aether from Fire Emblem: Awakening. Fittingly, this move is known as Awakening Aether. (And for a bit of speculation on my part, this leads me to believe his up special is NOT called Aether)
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