Rango the Mercenary
The Mercenary
Perhaps one of the most significant ways to kill in this game is by using Ike's Eruption. Charge it for a bit, release when the enemy goes for an Up B, and before they can touch the ledge, the Eruption has hit them first and they're dead after 80% or so.
But each character is different. Fliers, like Kirby, King Dedede, Meta Knight, and Jigglypuff will likely never get hit by your attack. Meanwhile, characters like Captain Falcon, Bowser, Donkey Kong, and Duck Hunt are gluttons for punishment. They're the ones you're incredibly likely to hit with Aether. The question is knowing when.
Arguably his best edge-guarding tactic, Eruption's only weakness is when you use it too soon or too late. The recovery time is an almost guaranteed ledge attack counter from your opponent, regardless of who they are using. This will send you flying back while they prep an attack (i.e. Mario's USmash) to finish you before you land. Do you feel Eruption is worth the risk, or would you rather try an edgeguard that involves post-recovery from the ledge, such as a USmash or pivot Ftilt or grab?
If you're using Eruption, when should you use it? It's purely character-specific. No two characters will have the same timing.
Captain Falcon - When you hear the "whoosh" of his Up B, it's almost a guaranteed signal of when to launch.
Lucario - When you see his pose change for Extremespeed, that's a good time.
However, hearing someone's Up B is not the perfect time to launch. Mario will either hit you past the ledge or make it right before the sword hits the ground, giving him the aforementioned free punish. A Peach's Parasol will hit you through the ledge, while a Little Mac will manipulate the timing (either too high or just up to the ledgesnap point at the lowest distance possible) to goad you into holding it or using it early. Teleporters, like Mewtwo and Palutena, will also make timing difficult. Then you have Sheik, who will not only teleport, but her Vanish can hurt you on the start and you cannot afford to make mistakes against Sheik.
Quick recoveries, like Pikachu's Quick Attack, make it difficult because he can do it once or twice, and will usually snap the ledge before you can predict. So do you attempt Eruption or do you just automatically go for other edgeguarding opportunities after he grabs the ledge?
Not unlike the recent counterpick stage, we should get character-specific timing for when to use Eruption, or if we should. Unlike the edgeguarding options topic, this is strictly for Eruption, as it is Ike's most crucial and devastating edgeguarding option, one that even the best of players will fall victim to.
But each character is different. Fliers, like Kirby, King Dedede, Meta Knight, and Jigglypuff will likely never get hit by your attack. Meanwhile, characters like Captain Falcon, Bowser, Donkey Kong, and Duck Hunt are gluttons for punishment. They're the ones you're incredibly likely to hit with Aether. The question is knowing when.
Arguably his best edge-guarding tactic, Eruption's only weakness is when you use it too soon or too late. The recovery time is an almost guaranteed ledge attack counter from your opponent, regardless of who they are using. This will send you flying back while they prep an attack (i.e. Mario's USmash) to finish you before you land. Do you feel Eruption is worth the risk, or would you rather try an edgeguard that involves post-recovery from the ledge, such as a USmash or pivot Ftilt or grab?
If you're using Eruption, when should you use it? It's purely character-specific. No two characters will have the same timing.
Captain Falcon - When you hear the "whoosh" of his Up B, it's almost a guaranteed signal of when to launch.
Lucario - When you see his pose change for Extremespeed, that's a good time.
However, hearing someone's Up B is not the perfect time to launch. Mario will either hit you past the ledge or make it right before the sword hits the ground, giving him the aforementioned free punish. A Peach's Parasol will hit you through the ledge, while a Little Mac will manipulate the timing (either too high or just up to the ledgesnap point at the lowest distance possible) to goad you into holding it or using it early. Teleporters, like Mewtwo and Palutena, will also make timing difficult. Then you have Sheik, who will not only teleport, but her Vanish can hurt you on the start and you cannot afford to make mistakes against Sheik.
Quick recoveries, like Pikachu's Quick Attack, make it difficult because he can do it once or twice, and will usually snap the ledge before you can predict. So do you attempt Eruption or do you just automatically go for other edgeguarding opportunities after he grabs the ledge?
Not unlike the recent counterpick stage, we should get character-specific timing for when to use Eruption, or if we should. Unlike the edgeguarding options topic, this is strictly for Eruption, as it is Ike's most crucial and devastating edgeguarding option, one that even the best of players will fall victim to.