unknownPresence
Smash Ace
Date:
Sunday, December 6th
Place:
Southern California,
818 Chatsworth, located 30 min away from LA or 20 min away from Simi the other direction.
Valle Verde Courtyard
20676 Lassen St
Chatsworth, CA 91311-4506
Time:
10am Venue opens; Players are welcome
11am Sign ups and Warm ups
12pm Doubles Bracket Begins
Singles begins as doubles is ending
Both Game events will run at the same time.
Entry:
5$ Venue Fee (One time fee)
5$ Singles
10$ Doubles per team
To accommodate 70+ players for both Brawl and Melee the venue we will be using is one, very spacious, solid room with great lighting, and clean public restrooms.
The last time we hosted a tourney only about 1/5th of the space was used.
http://www.youtube.com/watch?v=isllK3XC7j4
This venue, however, is in no way ours. It will be used by us at our own expense and liability. The Smash community is a great community and I both have no fear that anything will nor did anything go wrong at our last hosting.
This said, please respect all property that isn't yours and respect your hosts' wishes or you may and will be asked to leave.
Parking:
The actual venue is at the posted Address but the first place you're most likely to get to first is the parking. Parking for this tourney is more likely to be on Lurline. This is the street that lies North/South. Anywhere on that street where you can find parking (and there are no 'No Parking' signs should be fine. I've also seen a few empty lots on occasions but not knowing how those work, I'll state that those are at your own risk.
There are plenty of fast food (and Subway) restaurants around and even a 7-11. Any of your TOs will be happy to point one out to you.
Set ups:
To help run everything all the more fast and efficient, we're taking sign ups for set ups.
Melee Setups:
1. -Confirmed-
2. -Confirmed-
3.
4.
5.
Brawl Setups:
1. -Confirmed-
2. -Confirmed-
3.
4.
5.
6.
Discount for Setups:
Bringing a TV gets you 2$off of your venue fee
Bringing a Wii/Cube + Game is 1$ off
Both = no venue fee
Prizing:
1st place in either event gets 60% of the respective money pot.
2nd=30%
3rd=10%
Starter Stages:
Battlefield
Final Destination
Smashville
Counterpicks:
Castle Siege
Halberd
Lylat Cruise
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Norfair
Rainbow Cruise
Pokémon Stadium 1
Brinstar
Set Format
---------------
- Round 1 -
(1) Controller slots are agreed upon (randomly if need be).
(2) Character selection is done "Double Blind". Any player may instead choose a character before the opponent and skip Double Blind.
(3) Stage Select is determined by Elimination Method (see 'Stage Select - First Round', below).
- Round 2 -
(1) Loser of the previous round announces the stage to be played - you may not choose a stage on which you have already won.
(2) Winner of the previous round selects character.
(3) Loser of the previous round selects character.
(4) Stage is highlighted by the previous round's loser, and started by the previous round's winner.
Repeat 1-4 for each additional round played.
______________________
Stage Select - First Round
-------------------------------
Players alternate choosing a stage to "eliminate" from the list of available stages, starting with the player with the controller slot closest to #1. The last stage remaining is used for the first round of the set.
Additional Game Rules & Clarifications:
* Ledge grab rule is in effect. If a player wins a match by the timer running out but grabbed the ledge 30 times more more they lose that match
* Finals in both the Primary and the Elimination Brackets will be "Best of Five" games.
* Grand Finals will be "Best of Five", with the player coming from Elimination Bracket needing to win two Sets to take first place.
* In case of time-out, the winner is the player with the most stock. In case of tied stock, the winner is determined by lowest damage percent. In the extremely rare event that damage and stock is the same, players play a 1 stock match in overtime.
*Standing Infinites banned and (i.e. DDD on Mario ect ),
* IC's chain throws are Allowed and only considered stalling once the opponents damage is past 300%
* Excessive stalling is prohibited and will be dealt with by a referee's/TO's decision.
* Infinite Cape glitch is banned
* In case of technical problems (e.g. power outage) the round will be replayed, do not start from damage percent or stock lost.
*In the event a match ends via a suicide (Kirby, Bowser, DDD, etc) the winner of that match is the player that forced the Suicide action.
MELEE POUND 4 RULES
Sunday, December 6th
Place:
Southern California,
818 Chatsworth, located 30 min away from LA or 20 min away from Simi the other direction.
Valle Verde Courtyard
20676 Lassen St
Chatsworth, CA 91311-4506
Time:
10am Venue opens; Players are welcome
11am Sign ups and Warm ups
12pm Doubles Bracket Begins
Singles begins as doubles is ending
Both Game events will run at the same time.
Entry:
5$ Venue Fee (One time fee)
5$ Singles
10$ Doubles per team
To accommodate 70+ players for both Brawl and Melee the venue we will be using is one, very spacious, solid room with great lighting, and clean public restrooms.
The last time we hosted a tourney only about 1/5th of the space was used.
http://www.youtube.com/watch?v=isllK3XC7j4
This venue, however, is in no way ours. It will be used by us at our own expense and liability. The Smash community is a great community and I both have no fear that anything will nor did anything go wrong at our last hosting.
This said, please respect all property that isn't yours and respect your hosts' wishes or you may and will be asked to leave.
Parking:
The actual venue is at the posted Address but the first place you're most likely to get to first is the parking. Parking for this tourney is more likely to be on Lurline. This is the street that lies North/South. Anywhere on that street where you can find parking (and there are no 'No Parking' signs should be fine. I've also seen a few empty lots on occasions but not knowing how those work, I'll state that those are at your own risk.
There are plenty of fast food (and Subway) restaurants around and even a 7-11. Any of your TOs will be happy to point one out to you.
Set ups:
To help run everything all the more fast and efficient, we're taking sign ups for set ups.
Melee Setups:
1. -Confirmed-
2. -Confirmed-
3.
4.
5.
Brawl Setups:
1. -Confirmed-
2. -Confirmed-
3.
4.
5.
6.
Discount for Setups:
Bringing a TV gets you 2$off of your venue fee
Bringing a Wii/Cube + Game is 1$ off
Both = no venue fee
Prizing:
1st place in either event gets 60% of the respective money pot.
2nd=30%
3rd=10%
Starter Stages:
Battlefield
Final Destination
Smashville
Counterpicks:
Castle Siege
Halberd
Lylat Cruise
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Norfair
Rainbow Cruise
Pokémon Stadium 1
Brinstar
Set Format
---------------
- Round 1 -
(1) Controller slots are agreed upon (randomly if need be).
(2) Character selection is done "Double Blind". Any player may instead choose a character before the opponent and skip Double Blind.
(3) Stage Select is determined by Elimination Method (see 'Stage Select - First Round', below).
- Round 2 -
(1) Loser of the previous round announces the stage to be played - you may not choose a stage on which you have already won.
(2) Winner of the previous round selects character.
(3) Loser of the previous round selects character.
(4) Stage is highlighted by the previous round's loser, and started by the previous round's winner.
Repeat 1-4 for each additional round played.
______________________
Stage Select - First Round
-------------------------------
Players alternate choosing a stage to "eliminate" from the list of available stages, starting with the player with the controller slot closest to #1. The last stage remaining is used for the first round of the set.
Additional Game Rules & Clarifications:
* Ledge grab rule is in effect. If a player wins a match by the timer running out but grabbed the ledge 30 times more more they lose that match
* Finals in both the Primary and the Elimination Brackets will be "Best of Five" games.
* Grand Finals will be "Best of Five", with the player coming from Elimination Bracket needing to win two Sets to take first place.
* In case of time-out, the winner is the player with the most stock. In case of tied stock, the winner is determined by lowest damage percent. In the extremely rare event that damage and stock is the same, players play a 1 stock match in overtime.
*Standing Infinites banned and (i.e. DDD on Mario ect ),
* IC's chain throws are Allowed and only considered stalling once the opponents damage is past 300%
* Excessive stalling is prohibited and will be dealt with by a referee's/TO's decision.
* Infinite Cape glitch is banned
* In case of technical problems (e.g. power outage) the round will be replayed, do not start from damage percent or stock lost.
*In the event a match ends via a suicide (Kirby, Bowser, DDD, etc) the winner of that match is the player that forced the Suicide action.
MELEE POUND 4 RULES